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Belthazarr | ||||||||||||||||||||
Race: Dracolich / Myst Dragon Age: No one realy knows Marital Status: N/A Description: Over 40 feet in length. Boned skeleton that looks like fog swiriling around trapped within the confinds of his structure. Calm in manner, but fierce in battle. Always deep in thought, working each situation out in his mind, however corrupt that may be. Job Class: Priest of Faluzure Rank: Cleric / Apprentice to Rhendlyn Resedance: Dragon Keep in Tiamatia Brief History: Before he ever broke forth from his egg, priests of Faluzure liberated him from the nest of his mother. Deaming the unborn dragon chosen to cleanze the world from the vial forms that seek power and have hunted down the true rulers of Athair. The priests transformed him into a dracolich at the time life would have begun. Breaking forth from the shell he tore apart the sacrifical priest, there showing his power that was recieved from Faluzure. He offered the blood and soul of the priest as a gift to his God. Trained as far as the priests could teach him. Each giving of his life in each lesson. Belthazarr seeked new instruction. He found solice in the Barastian Empire. There he plans to learn more then what his Futile teachers where able to teach him. In time he will seek out those who think themselves rulers over all of Athair and drag them down to the pits of hell and there show them true endless torment. |
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Dracolich Abilities: Imune to: Charm, Sleep, Enfeeblement, Polymorph, Cold, Electricity, Hold, and Death. Dracolichs can control Undead, and have Superior Dragon Fear. Myst Dragon Abilities: Breath Weapon - Burst of Scalding Vapor (Magic attack +10, add +10 every advancement level) Imune to: Fire and Heat. Can breath under water. Communicate with intelegent creatures. HP: 150 Physical Die: 1d57 +20 Physical Exp: 14,600 Mana: 50 Magic Die: 1d52 +35 Magic Exp:8198 Proficiencies: (2) Claws +10 to physical combat (+3 per advancement) Bite +18 to physical combat (+3 per advancement) Tail Slap +8 to physical combat (+3 per advancement) Skill Dice: Ore: Plants / Herbs: Gold: 500gc |
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Spells: Level 1: Ray of Fatigue |
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Mana: 6 pts |
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Roll % if succesful the target becomes very tired and must sleep or suffer strength penalties. (Attacks do half Damage) | ||||||||||||||||||||
Return to Tiamatia | ||||||||||||||||||||
belthazarr@yahoo.com | ||||||||||||||||||||
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