![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Chill Touch Attacks the target life force by touch, magic attack +4 4 1 Ray of Fatigue Roll % if succesful the target becomes very tired and must sleep or suffer strength penalties, all there attacks do half damage. 6 1 Detect Undead Detect any undead within a 50ft radius 2 1 Magic Missle Sends a magicaly charged missle screaming twords the casters enemy (magic Attack +10) 5 1 Identify Identify magical or enchanted artifacts 4 1 Read Magic Allows the magi to read magical scripts from other magic schools 5 1 Color Spray Shoots briliant colors from the casters hands any who see it become blinded for 1d4 hours. Blind Causes +20 Physical % 5 1 Comprehend Languages Allows the magi to read languages he doesnt know. 8 1 Hold Portal Magically locks a door or other type of barrier. 8 1 Shocking Grasp There hand charges with electricity and deals magic attack+5 for everything they touch Spell Lasts 2d4 turns. For each level the magi does +1 more damage. i.e. Level 10 mage will deal magic attack +15. 15 1 Spider Climb Allows the target to climb walls like a spider. 8 1 Spectral Hand A hand formed from the casters life energy, it does the casters biding. 8 2 Levitate Allows caster to levitate people or objects. 20 2 Muddle Cuases confusion on 1 target. Roll % if succesful target gains 15 to there % rolls, lasts for 2d8 turns. 27 2 Dispell Dispells enchantments and magics in effect. X=mana cost of the target of dispell. 25+X 2 Acid Arrow Summons an arrow that flies as if fired from a bow, it is acid tiped and melts a hole in the armor and does longbow and Flight arrow +4 10 2 Spirit Armor This adds a +25 bonus to the targets armor for 1d6 hours 15 3 Feign Death Can make the target to apear completly dead however the target is very alive. 10 3 Lightning Bolt Sends a bolt of lightning screaming at the magis enemy (magic damage +15) 30 3 Minute Meteors Sends several tiny firebolts screaming down on a group of enemys (magic damge +8) 32 3 Cure 3 Replenishes 22 HP 35 3 Mask of Death Allows the magi to change the apearance of a corpse to look like someone else. 11 4 Magic Mirrior Turns a mirrior into a scrying device much like a crystal ball. 25 4 Cure 4 Reeplenishes 30 HP 50 4 Haste Allows target 2 Actions Per turn, Lasts 2d10 turns 40 4 Quake 3 Magic Attack +30, all targets in range 60 4 Summon Leviathan Summons water elemental Leviathan (see below) 60 4 Dream Allows caster to send messages to others in their dreams. 100 5 Vile Venom Can magically put any poison on a blade. 20 5 Teleport Allows the mage to move an object or himself wherever he wishes. If unwilling roll % 70 5 Rezurection Roll % if succesful target he or she is brought back to life with -9 hp. 150 6 Control Weather Allows the caster to change the weather for 4d4 hours. 95 6 Controll Undead Take controll of the undead. Lasts for 4d6 days 125 7 Frightful Joining Transfers someones life force into the body of the undead. 135 7 Finger of Death Roll % if under target then target loses 1/2 hp. 75 7 Frightful Joining Transfers someones life force into the body of the undead. 135 7 Heart of Stone Exchanges the necromancers heart with a fine crafted ruby heart. It changes the casters physical structure, Reduces all physical damge done to the magi by 1/4 and they can not bleed to death. 150 8 Horrid Wilting Roll % if successful the magi Takes the moisture from a target, if a pearson effected by this spell doesnt get water within 1d4 minutes they will die of dehydration 140 8 Clone Create an identicle copy of a pearson, to cast the spell the necromancer needs a personal object of his target. 150 8 Wail of the Banshee The necromancer screams like a banshee doing magic attack +30 damage and instills fear in all who hear it. 100 9 Energy Drain Roll % if succesful the target looses half his mana and the caster gains it. 20 9 |
||||||
More Psi spells | ||||||
(Back to main page) | ||||||