Chill Touch Attacks the target life force by touch, magic attack +4 4 1

Ray of Fatigue Roll % if succesful the target becomes very tired and must sleep or suffer strength penalties, all there attacks do half damage. 6 1

Detect Undead Detect any undead within a 50ft radius 2 1

Magic Missle Sends a magicaly charged  missle screaming twords the casters enemy (magic Attack +10) 5 1

Identify Identify magical or enchanted artifacts 4 1

Read Magic Allows the magi to read magical scripts from other magic schools 5 1

Color Spray Shoots briliant colors from the  casters hands any who see it become blinded for 1d4 hours.  Blind Causes +20 Physical % 5 1

Comprehend Languages Allows the magi to read languages he doesnt know. 8 1
Hold Portal Magically locks a door or other type of barrier. 8 1

Shocking Grasp There hand charges with electricity and deals magic attack+5 for everything they touch  Spell Lasts 2d4 turns.  For each level the magi does +1 more damage.  i.e. Level 10 mage will deal magic attack +15.   15 1

Spider Climb Allows the target to climb walls like a spider. 8 1


Spectral Hand A hand formed from the casters life energy, it does the casters biding. 8 2

Levitate Allows caster to levitate people or objects. 20 2

Muddle Cuases confusion on 1 target.  Roll % if succesful target gains 15 to there % rolls, lasts for 2d8 turns. 27 2

Dispell Dispells enchantments and magics in effect.  X=mana cost of the target of dispell. 25+X 2

Acid Arrow Summons an arrow that flies as if fired from a bow, it is acid tiped and melts a hole in the armor and does longbow and Flight arrow  +4 10 2


Spirit Armor This adds a +25 bonus to the targets armor for 1d6 hours 15 3

Feign Death Can make the target to apear completly dead however the target is very alive. 10 3

Lightning Bolt Sends a bolt of lightning screaming at the magis enemy (magic damage +15) 30 3

Minute Meteors Sends several tiny firebolts screaming down on a group of enemys (magic damge +8) 32 3

Cure 3 Replenishes 22 HP 35 3


Mask of Death Allows the magi to change the apearance of a corpse to look like someone else. 11 4

Magic Mirrior Turns a mirrior into a scrying device much like a crystal ball. 25 4
Cure 4 Reeplenishes 30 HP 50 4

Haste Allows target 2 Actions Per turn, Lasts 2d10 turns 40 4

Quake 3 Magic Attack +30, all targets in range 60 4

Summon Leviathan Summons water elemental Leviathan (see below) 60 4


Dream Allows caster to send messages to others in their dreams. 100 5

Vile Venom Can magically put any poison on a blade. 20 5

Teleport Allows the mage to move an object or himself wherever he wishes.  If unwilling roll % 70 5


Rezurection Roll % if succesful target he or she is brought back to life with -9 hp. 150 6

Control Weather Allows  the caster to change the weather for 4d4 hours. 95 6

Controll Undead Take controll of the undead.  Lasts for 4d6 days 125 7

Frightful Joining Transfers someones life force into the body of the undead. 135 7

Finger of Death Roll % if under target then target loses 1/2 hp. 75 7

Frightful Joining Transfers someones life force into the body of the undead. 135 7
Heart of Stone Exchanges the necromancers heart with a  fine  crafted ruby heart.  It changes the casters physical structure, Reduces all physical damge done to the magi by 1/4 and they can not bleed to death. 150 8

Horrid Wilting Roll % if successful the magi Takes the moisture from a target, if a pearson effected by this spell doesnt get water within 1d4 minutes they will die of dehydration 140 8

Clone Create an identicle copy of a pearson, to cast the spell the necromancer needs a personal object of his target. 150 8

Wail of the Banshee The necromancer screams like a banshee doing magic attack +30 damage and instills fear in all who hear it. 100 9

Energy Drain Roll % if succesful the target looses half his mana and the caster gains it. 20 9
More Psi spells
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