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Level 3 Spells
Spell Name                               Effect
Level     Mana
Dispell Magic - The mana costs is the cost of the spell you are dispelling, roll                           % dice if it is above 60 you fail
3    X
Prayer - Roll 1d10 and see below
            1.HP Replenished 6.Nothing
            2.Nothing            7.Priest is taken to somewhere he or she is needed.
            3.Mana Replenished 8. Nothing
            4.Nothing            9. New Spell Obtained
            5. Elemental protection is gained for the day
                                      10. Nothing
3    10
Flame Arrow - A more powerful version of Flame burst, magic attack +15
3      35
Lightening Arrow - A more powerful version of lightening burst, magic                                   attack, +15
3       35
Ice Arrow - A more powerful version of Ice burst, magic attack +15 3      35
Removes Paralyze - Removes Paralyze 3     40
Protection from Fire - Target becomes immune to fire attacks for 1 day 3      40
Protection from Ice - Target becomes immune to cold attacks for 1 day 3     40
Protection from Lightening - Target becomes immune to lightening attacks for 1 day
3    40
Tear of Tiamat - Magic defense +30 3    50
Charm Reptiles - Roll% , if successful, reptiles are charmed
3   50
Darkness - Creates an area of pure darkness
3     55
Corupt Water - Turns water into poison
3      65
Level 4 Spells
Lowers Water - Allows priest to lowet the water level
4    40
Unfailing Endurance - Target does not lose staminia
4    45
Awakening - Allows the priest to see through shadows
4     60
Acid Arrow - Sends a spray of Acid, magic attack+20 melts armor
4     65
Gust of Wind - Summons and air attack, magic attack +25
4     65
Suggestion - Roll % if successful, target is influenced to do as the priest says
4     65
Gift of the Dragon - The targets skin becoms hard like scales, armor +25
4     70
Aura od Night - The priest eminates an aura of darkness negating the effects of holy enchantments
4     75
Wall of Fog - Summons a thick fog
4    75
4    75
Summon Ice Wall - Summons a Wall of Ice
Level 5 Spells
5     80
Charm Dragon - Roll %, if successful dragon is charmed
Animate Shadows - Animates shadows to distract and frighten opponents 5     80
5     80
Control Fire - Allows the priest to control fire
Roar of Chaos - The roar of Tiamat inspires chaos, this could have many effects. 1.Send allies into a frenze (damage +50 for 10 rounds, but must continualy use physical attacks and nothing else until the time is up, even if ther are no enemies present.) 2. Send enemies into a state of confusionand fear, % -20 3.  Throw an entire army into confusion (morale check on all enemy units) 4 Send ally armies into a frenzy, +30 damagebut must attack closest units ( allies included).5. Send dragons into a bloodlust which causes them to have a need to kill a certain thing, whatever commanded to kill to be precise, +80 when attacking the target, but +40% should anything else beside the target attack it.
5    85
Necro Fang - The priest can summon upon the powers of darkness to drain life from his opponents, magic attack, +25, drain
5     85
5     90
Dragon Soul - By using part of a dragon's spirit, a priest can bring those back from the dead, or replenish half HP (Roll % for rez portion of the spell)
Summon Hydra - Summons Hydra: 4 heads, HP -95, 4d60, 4d60, Armor +15, 4xbite, 2xClaw +8 5     90
Gleaming Aura - This Aura reduces damage from all elemental attacks by 50%, and adds magic defense +30
5    95
Create Dranconian - By using a dragon's egg, Tiamat priests can pervert the unborn dragon within and creat a draconian
5   100
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