The quality of community in tomorrow's wired world is an important concern. It
is not, however, the first question we need to ask. The prefix "cyber," from the
Greek word for "steersman," implies that cybersociety will be steered in some
manner. The first question to ask is: Who will be doing the steering?
Decades before computers existed, George Orwell
and Aldous Huxley wrote about future dystopias where society is commanded by an
elite who use advanced communication tools to control the population. The
malevolent dictator Big Brother and the paternalistic dictator Mustapha Mond
used technologies of surveillance and persuasion to steer the societies of 1984
and Brave New World. E.M Forster, also writing years before digital technology
emerged, wrote a novella, The Machine Stops, that painted a future society
steered by the machines themselves.
Today's world is a combination of all three
visions, with a surprisingly democratic twist.
The Orwellian portion is the invasion and
commodification of privacy, aided and abetted by digital information gathering
and surveillance tools.
The Huxley portion is the disinfotainment
machinery that sells experiences, beliefs, issues, and candidates to a world
that willingly pays for the illusion of information in the guise of
entertainment.
The Forster part is the globalized economy, where
liquid electronic capital has become detached from humanly recognizable goods
and services
The global economy depends upon a rapidly
self-innovating technological infrastructure. Superheated economic competition
requires the biggest players to concentrate massive resources on technology
development. For these reasons, the only thing we can know with any degree of
certainty about tomorrow's world is that technologies will be more powerful than
they are today. And communication technologies, because of their ability to
influence human perceptions and beliefs as well as their power to command and
control automatic machinery, will continue to grow more powerful and persuasive,
if not more true, authentic, and humane.
The democratic twist is that more people today
have more to say about how their world is steered than any other time in
history. Structurally, the Internet has inverted the few-to-many architecture of
the broadcast age, in which a small number of people were able to influence and
shape the perceptions and beliefs of entire nations. In the many-to-many
environment of the Net, every desktop is a printing press, a broadcasting
station, and place of assembly. Mass-media will continue to exist, and so will
journalism, but these institutions will no longer monopolize attention and
access to the attention of others.
It is not yet clear how this democratization of
publishing power will translate into political change. The critical
uncertainties today are whether the citizenry will learn to use the new tools to
strengthen the public sphere and whether citizens are going to be any match for
the concentrations of money, technology, and power that are emerging in the
Internet era.
One important point of leverage where these
critical uncertainties can be influenced is the role of journalism in civic
affairs. If the BBC doesn't take the lead in this regard, it isn't easy to think
of who else will. And I think you are off to a great start with BBC Online. I
want to pose a few longer-term questions. How can professionally gathered news
stories and civil citizen discourse be blended in a way that enhances democracy?
If BBC or any other organization can take a lead in answering this question, it
will be doing the world a great service.
First, I want to say a few words about how I came
to know and care about the kind of world we are building when we use the
Internet as a communication medium. Then I want to talk about two fundamental
questions we must address in order to build humane and sustainable communities
in the future.
The first question is the question of the public
sphere -- how will new media affect the free and open discourse that forms the
bedrock of democracy?
The second question is the role of news media --
what place does traditional journalism play in a world where the power to
publish and communicate is radically diffused and disintermediated?
I am still hopeful that informed and committed
people can influence the shape of tomorrow's cybersociety in a positive manner,
although it has become increasingly clear that democratic outcomes won't emerge
automatically. A humane and sustainable cybersociety will only come about if it
is deliberately understood, discussed, and planned now -- by a larger proportion
of the population, and not just the big business, media, or policy elites.
Intelligent and democratic leadership is
desperately needed at this historical moment, while the situation is still
somewhat fluid. Ten years from now, the uncertainties will have resolved into
one kind of power or another.
How I Fell Into Cyberspace and What I Found There
As a freelance writer, I spent over a decade in
solitary confinement, laboring over a typewriter, before the prospect of
word-processing lured me into the world of personal computers. When I bought a
$500, 1200 baud modem in 1983, I discovered a world of conversation online, as
well, through the rich ecology of the thousands of PC bulletin board systems
that ran off single telephone lines in people's bedrooms. At the same time, I
was researching the origins of personal computers and computer-mediated
communications.
In 1985, I joined the WELL, and first started
thinking about the social aspects of online discourse when the WELL's parenting
conference formed an online support group for our friend Phil, whose son had
been diagnosed with leukemia. Over the years, Phil's friends contributed a
stream of emotional support, and over $30,000. Anyone who declares that the most
important elements of community are impossible online needs to talk to Phil and
his family, or the tens of thousands of people like them, for whom the Net has
been a lifeline.
In the fifteen years since I joined the WELL, I've
contributed to dozens of such fund-raising and support activities. I've sat by
the bedside of a dying, lonely woman, who would have died alone if it had not
been for people she had previously known only as words on a screen. I've danced
at four weddings of people who met online. I've attended four funerals, and
spoke at two of them. In 1988, concerned about the mass-media image of computer
BBS's as cults for antisocial adolescent males with bad complexions, I wrote an
article for Whole Earth Review about "Virtual Communities." I knew from direct
experience that people can reach through those computer screens and touch each
other's lives.
I had not travelled a great deal before I started
the research for my book on the subject, but virtual communities and the people
I've met through them, have led me around the world a dozen times and more. I
shared lunch with 60 young web designers in Stockholm, who exchanged hundreds of
messages with one another each day via an electronic mailing list, but who had
not met in person and en masse until that luncheon. I spent the night with a
Buddhist monk in Shigaraki, Japan, who ran a computer community for people in
the Lake Biwa region. People I knew only online hosted me in their homes when I
visited Sydney and Adelaide, Tokyo and Amsterdam, Paris and Vancouver. I've
visited chatters, BBSers, MUDers, mailing listers, in Australia, England,
Finland, France, Germany, Holland, Japan, Sweden, Switzerland. I received so
much email from people who wanted to talk about virtual community that I started
a virtual community for those discussions.
A few years ago, I crossed the line from
participant observer into a more active role: I became a compulsive instigator
of virtual communities. I created a Usenet newsgroup, sci.virtual-worlds, that
is still used by VR researchers. Then came the River., a virtual community that
is a California Cooperative Corporation, in which participants each have the
opportunity to buy one share of ownership and have one vote in the governance of
the operation. In 1994 I was the executive editor of HotWired, the first
commercial webzine. We used a primitive web-based conferencing system, one of
the first. In 1996, I founded Electric Minds, a webzine with an integrated
webconferencing and chat system.
In 1997, I sold Electric Minds and created
Brainstorms, a private virtual community. I also started one for alumni of my
college, one for a service organization fighting blindness in Asia, and am
creating a national network of regional virtual communities that are linked to
the geographic communities of cable-modem users.
It would be wrong to conclude that I am an
uncritical enthusiast of virtual communities. Like all technologies, this medium
has its shadow side, and there are ways to abuse it. Right now, the most
publicised form of abuse is the fashionable illusion that there are fortunes to
be made in virtual community building.
Lately, vague talk of "community" has become
fashionable among Internet entrepreneurs and financiers. I am skeptical, based
on my own experiences growing virtual communities, that more than a very few
will make real money in the virtual community business. It's too difficult to
aggregate millions of people, and keep them aggregated, and too easy for people
to roll their own online communities.
John Hagel and Arthur Armstrong, two McKinsey
consultants, published a book in 1997 called "Net.Gain" which purports to show
that hundreds of millions of dollars are to be made in aggregating virtual
communities. Although I don't doubt that a dozen of the largest players will
make advertising and e-commerce profits from the activities of people using
virtual communities, I don't believe that online community is going to succeed
as a profit-making industry for very many entrepreneurs, however.
The greatest value of virtual community remains in
its self-organizational aspects. Any group of Alzheimer's caregivers, breast
cancer patients, parents of learning disabled children, scholars, horse breeders
-- any affinity group that has a need orr desire to communicate -- can start a
Listserv, a chat room, a BBS forum. Using Internet social tools is a literacy,
not a commodity. The greatest products of the printing press had little to do
with paper and ink, but with the powers of a literate population. The greatest
impact of virtual communities will not come from advertising revenues for online
chatrooms, but from the new forms of culture that will emerge from virtual
communities.
For commercial organizations that are truly
committed to broadening their communications with their prospects, customers,
subscribers, suppliers, value-added retailers, users or others that constitute
the company's "community," well-designed message boards and chatrooms can prove
valuable. But they will only work in this respect if they are regarded as a cost
of doing business, an aspect of marketing, support, and/or customerrelations,
and not as a profit center. If you squeeze your community to make a profit at
the same time you are trying to coax it into taking its first breath, you will
simply kill your enterprise. Unlike other aspects of the Internet, it takes
months, even years, to grow valuable and sustainable virtual communities.
Over the years, I've learned that virtual
communities are not the norm, but the exception, that they don't grow
automatically, but must be nurtured. Any groups that are thinking about adding
chatrooms or message boards to their web pages, expecting community to blossom
without much forethought, design, or committment of ongoing resources, is headed
for failure.
In order to succeed, a virtual community has to
have an affinity -- the answer to the question "what would draw these people
together?" It has to present a user interface that doesn't baffle the newcomer,
but gives a range of options to the experienced user. Building a social space
online does not guarantee that people will inhabit it. It has to have a social
infrastructure, including simple written agreements to a social contract
governing online behavior and sanctions for transgression. It needs skilled
human facilitation. And there must be some plan for bringing a continuing stream
of newcomers into the community.
The social side of the Net has its shadow side,
and it isn't hard to find. I've seen that the relative anonymity of the medium,
where nobody can see your face or hear your voice, has a disinhibiting function
that cuts both ways -- people who might not ordinarily be heard in oral
discourse can contribute meaningfully, and people who might not ordinarily be
rude to one's face can become frighteningly abusive online. As the Net has
grown, the original norms of netiquette and collaborative, cooperative,
maintenance of an information commons that enriches everyone have been assaulted
by waves of clueless newbies and sociopaths, spammers and charlatans and
loudmouths. Maintaining civility in the midst of the very conflicts we must
solve together as citizens isn't easy.
The Net is the world's greatest source of
information, misinformation, and disinformation, community and character
assassination, and you have very little but your own wits to sort out the valid
from the bogus.
There is no single formula for success in virtual
community building, but there are several clear pitfalls, any one of which can
cause the effort to fail. In order for a virtual community to succeed, the
software must have a usable human interface, something which was not available
until relatively recently. Unfortunately, many VC organizers don't know better,
or are sold on something by their investors, and use older paradigms for online
communication, which drives away those who have something to communicate but are
not compelled to spend their time fiddling with technology. Another necessity
for success is a clearly stated policy regarding online behavior that all
participants must agree to. Having such a policy won't guarantee success, but
not having such a policy probably guarantees failure.
Give people sensible rules and most of them will
be very happy with that. Some communities will have very loose rules, some will
be far more formal and controlled; the most important point of the exercise is
that every participant agrees to a clear written statement of the rules before
joining. People sometimes want to make up their own rules. If a subgroup wants a
community with different rules, then they should formulate and agree upon those
roles and roll their own Listserv, webconference, or IRC channel. A warning:
"policy thrashing" over meta-issues such as how to elect the people who make the
rules can swallow up other forms of discourse. Face to face meetingsare still
far superior to online discussion for resolving conflicts and coming to
agreement where consensus is not clear.
Most importantly, people who have had experience
in dealing with online discourse need to participate, moderate, and host.
Facilitating convivial and useful online discourse is a skill, one that is best
learned through direct experience. Because behavior online tends to degenerate
in of the absence of conversational cues such as tone of voice, facial
expression, or body language, it is necessary for experienced chatters or BBSers
to model the behavior that the medium requires in order to maintain civility.
Without a cadre of experienced users to help point out the pitfalls and the
preferred paths, online populations are doomed to fall into the same cycles of
flame, thrash, mindless chatter, and eventual dissolution.
The social and informational treasures of
cyberspace are what drew me into the world of virtual communities, but when I
began to study the significance of these new media on our culture, I realized
that the most important questions had to do with the political implications of
global many to many media. Who would gain wealth and power? Who would lose?
The Internet and the Public Sphere
The public sphere is where people, through their
communications, become citizens.. The printing press did not cause democracy,
but it made a literate population possible, and literate populations, who are
free to communicate among one another, came up with the idea that they could
govern themselves. Radio and television each had effects on the public sphere.
The Internet will have an effect. But we won't know what it is for a few more
years.
Will the Internet strengthen civic life,
community, and democracy, or will it weaken them? Failure to make the importance
of this question clear to the public has been a shameful episode in the history
of journalism. As one of the people who gets called for quotes on a daily basis,
I can tell you that I've been talking about this issue for years, but all that
ends up on the air or in print is something about porno or hackers or bomb
recipes on the Internet. How do we introduce this truly important matter to
popular discourse?
"The public sphere" is the what German political
philosopher Jurgen Habermas called that part of public life where ordinary
people exchange information and opinions regarding potholes on Main Street and
international politics.
Habermas focused on the media -- pamphlets,
debates in coffee houses and tea houses, committees of correspondence, that
incubated democratic revolutions in the eighteenth century.
Habermas wrote:
* By "public sphere," we mean first of all a
domain of our social life in which such a thing as public opinion can be formed.
Access to the public sphere is open in principle to all citizens. A portion of
the public sphere is constituted in every conversation in which private persons
come together to form a public. They are then acting neither as business or
professional people conducting their private affairs, nor as legal consociates
subject to the legal regulations of a state bureaucracy and obligated to
obedience. Citizens act as a public when they deal with matters of general
interest without being subject to coercion; thus with the guarantee that they
may assemble and unite freely, and express and publicize their opinions freely.
Because the public sphere depends on free
communication and discussion of ideas, clearly this vital marketplace for
political ideas can be powerfully influenced by changes in communications
technology. Again, according to Habermas:
When the public is large, this kind of
communication requires certain means of dissemination and influence; today,
newspapers and periodicals, radio and television are the media of the public
sphere. .. . . The term "public opinion" refers to the functions of criticism
and control or organized state authority that the public exercises informally,
as well as formally during periodic elections. Regulations concerning the
publicness (or publicity [Publizitat]) in its original meaning of state-related
activities, as, for instance, the public accessibility required of legal
proceedings, are also connected with this function of public opinion. To the
public sphere as a sphere mediating between state and society, a sphere in which
the public as the vehicle of publicness--the publicness that once had to win out
against the secret politics of monarchs and that since then has permitted
democratic control of state activity.
The sophisticated and wholesale manufacture of
public opinion and the domination of popular media by electronic spectacles had
damaged the public sphere, just as industrial pollution has damaged the
biosphere. I believe the foundations of democracy have been eroded, for the
reasons Neil Postman cited in Amusing Ourselves to Death: the immense power of
television as a broadcaster of emotion-laden images, combined with the ownership
of more and more news media by fewer and fewer global entertainment
conglomerates, has reduced much public discourse, including discussions of vital
issues, to soundbites and images..
Opinion-shaping techniques originated in the print
era, but truly grew into their present degree of power during the era of
broadcast media. Now that the Internet has turned every desktop computer into a
potential global printing press, multimedia broadcasting station, and place of
assembly -- what will change?. Will citizen communications via the Internet be
commodified, co-opted or shaped? Have citizen forums been neutralized already,
or were they never a threat to centralized control of public opinion? Are
many-to-many media less easily manipulable than mass media, or does the
manipulation simply come in a different form? Which way can the Internet go?
When the present turbulence clears, who will have more power because of the
Internet? Is there a concrete way of preserving a universally accessible public
area in a rapidly privatizing Internet?
If ever there was a time for good journalists and
civic-minded editors and producers to help us ask these questions, it's now.
The Role of Journalism in Cybersociety
I believe the first role for journalists and news
organizations today is to try to maintain some kind of gold standard for truth
seeking in an environment where everyone is an eyewitness, Matt Drudge can send
the cream of American journalists to root in the mud like hogs, talk radio is a
haven for protected but socially corrosive hate-speech, and tabloid television
is a big money-maker.
The news organization of the future might not need
printing presses or broadcasting stations, but I can guarantee that the more
varied and untrustworthy the information on the Internet becomes, the more
valuable will be a network of educated and experienced professionals, who know
how to cultivate and qualify sources, to second and third source stories, to
verify and corroborate reports, to simplify complexities without dumbing them
down, to find the human story without peddling human suffering.
The other important role news organization ought
to play in the age of many to many media is the role of active host and
participant in community-building. Establishing a dialogue with readers and
viewers that extends beyond letters to the editor is a start. A few traditional
news organizations, like the San Francisco Examiner, with it's sfgate.com, have
been experimenting for years, with some modest success, in the area of online
communities for subscribers. There is a more pointedly specific movement afoot,
however, the movement for "civic journalism." I believe that the practices and
beliefs underlying civic journalism flow naturally from the concerns about the
public sphere that I have outlined.
The Pew Center for Civic Journalism defines Civic
Journalism this way:
Civic journalism is both a philosophy and a set of
values supported by some evolving techniques to reflect both of those in your
journalism. At its heart is a belief that journalism has an obligation to public
life - an obligation that goes beyond just telling the news or unloading lots of
facts. The way we do our journalism affects the way public life goes. Journalism
can help empower a community or it can help disable it.
Fortunately, a number of pioneers have already
performed concrete experiments, so those organizations today that are interested
in civic journalism can look to the case histories cited on the Pew Center
website and other online sources. One of many such resources is a collection of
case histories. In the introduction to "Adventures in Civic Journalism," Jan
Schaffer, Executive Director of the Pew Center wrote:
What these projects have in common is that they
did not stop at simply unloading a lot of information on their readers and
considering the job done. That was only the start. They moved on to build some
roles for their intended audience as active participants in solving the problem.
They gave readers entry points for having a voice and for taking responsibility
-- and the readers came aboard and shoulldered some stake in the outcome.
In Portland, Maine, it meant giving ordinary
citizens direct access to question candidates in a presidential election year
only to see that blossom into a desire by those citizens to stick together and
to do more.
In Binghamton, New York, it meant inviting teams
of citizens to figure out ways to resuscitate a severely depressed local
economy.
In Springfield, Missouri, civic journalism took to
the streets to chronicle a rising tide of juvenile crime and found the community
rallying at a "Good Community Fair."
In St. Paul, Minnesota, the journalists built on
their coverage of safety and intergenerational issues to help citizens grapple
with the issues of poverty in the context of welfare reform.
And in Peoria, Illinois, a new generation of
leaders rose from the community after journalists examined the societal changes
that led to a leadership decline.
Taken together, the experiences shared in these
case studies amount to a blueprint for journalists interested in energizing
their coverage and bringing about change in their community.
Forgive the America-centric examples. I mean only
to point toward some concrete experiments. I believe that well thought-out and
well-run virtual communities can play an important role, along with civic-minded
journalism, and face-to-face community-building, in the creation of a
cybersociety we would be proud to hand on to our children. I want to leave you
with a suggestion. You can amplify your efforts to build authentic community and
online forums that serve a commercial, educational, or civic purpose by
communicating regularly with one another about best practices and common
obstacles. Is it too radical to propose that a group of community-builders ought
to consider building their own community, online and face to face?
References:
Tools for Thought by Howard Rheingold and The
Virtual Community by Howard Rheingold are both available in full-text,
hyperlinked versions at http://www.rheing .com
Links for Public Sphere
Internet and the Public Sphere http://www.weltanschauung.com/
Democracy is Online http://www.e-democracy.org/do/article.html
United Kingdom Citizen Online Democracy http://www.democracy.org.uk
Expanding the Public Sphere through
Computer-Mediated Communication: Political Discussion about Abortion in a Usenet
Newsgroup http://www.sunyit.edu/~steve/abstract.html
Postmodern Civic Culture http://www.civsoc.com/
A Supervised Public May Lose Skills Requisite to
Discourse http://soclink.csudh.edu/wisc/dearhabermas/adminsoc.htm
Links for Civic Journalism
Pew Center for Civic Journalism http://www.pewcenter.org/index.php3
Case Histories in Civic Journalism http://www.pewcenter.org/doingcj/pubs/stop/index.html
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