# This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2j.sourceforge.net # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=201.51.43.240 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=127.0.0.1 # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname=* LoginserverPort=2106 LoginTryBeforeBan=20 # The port on which login will listen for GameServers LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password=root MaximumDbConnections=1000 # Useable values: "true" - "false", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=false # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime=15 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=false
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