WEAPONRY
PERSONAL GENERATOR
-The power source used for all Metian battle armor.
-The generator makes power by heating a crystal which causes it to release energy.
the energy is captured by the walls of the generator.
-Generators are equipped with two connecting cables.
-A generator that works correctly can run for up to 60 Metian Solas.
-The power produced by a generator is regulated by the computer system
of the suit or machine it is attached to.
-The generator produces enough energy to power battle armor, weaponry, and
multitude of armor attachments simultaneously.
-Generators are rarely known to malfunction.
-A ruptured generator may result in the electrocution of the suits wearer and a E.M. field.
HEAT ROD
-This close combat weapon is a last ditch effort weapon equipped on all Metian armor.
-The heat rod is composed of a crystal shard that is heated to greater temperatures than
the crystal used to power to generator.
-Once powered up the rod can cut/burn through nearly any material including metals.
-The heat rod fully drains the generators power supply in a matter of minutes.
-Once initialized the heat rod sets off an automatic distress beacon..
-The heat rod is usually connected to the left lower arm.
EDGE
-This blade is equipped to the shields of lower ranking soldiers.
The Edge is one of the oldest pieces of Metian weaponry.
-The curve design permits a variety of uses.
-The Edge is used as a hand-to-hand combat weapon but can also be
thrown for a distance attack.
-It is very useful against lightly armored opponents.
GRUNT SHIELD
-This piece of hardware is both useful in defense and offense.
-Grunts are equipped with two of these shields.
-Each shield can hold 3 Edges.
-Each shield is equipped with one rapid fire energy weapon
and one spread affect shardgun.
-One shield is worn on each arm and comes with a
shoulder counter balance due to its weight.
HUNTER ELITE SHIELD
-This shield is used by the Hunter Elite only.
-It is an upgrade from the energy shield used by 1st Cass Hunters.
-Can withstand a high impact, explosive tipped, and several levels of charged weaponry fire.
-The shield is worn on the left arm and comes with a shoulder
counter balance due to its weight.
-The shield is equipped with a double duty High Impact/Rapid Fire shard cannon.
-The shield is equipped with a back up LCD monitor and its
own self sufficient back up generator.
-The shield can provide the wearers armor with a two Metian planetary cycle supply
of power.
HEAVY SHARD CANNON
-The strongest hand held projectile weapon in the Metian arsenal.
-The Heavy Shard Cannon is an upgrade of the Metian Double Duty weapons.
-Designed for use by Spikes. 2nd class Spikes armor is designed for use with
Heavy Shard Cannons.
-Plugs directly into Battle Armor.
-Onboard LCD with cross hair, sends data for firing directly to users visor.
-Multiple setting sensor for use in multiple environments.
-Functions: Fully charged shard shot, charged shard shot,
fully charged double high impact shot, double high impact shot,
fully charged high impact blast, fully charged spread high impact blast,
charged spread high impact blast,
fully charged plasma and free shard shot,
fully charged quad shard shot,
-The fully charged firing rate is rather slow but very powerful.