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The Gunslinger Chronicles

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----June 10th, 2001

"Everything was going well at the poker game.  I had a nice stack of chips on my side
of the table.  Although, this particular hand was not going well, so I folded early and
watched as the other players bid up thier hands.  Pretty soon, the Old Man raised the bet
one last time and called.  A pair here, a straight there, it seemed pretty ordinary until an
Ace slipped out onto the table.  For what seemed an eternity, nobody moved.  Then the cry
of "cheater" rang out and things started going downhill from there.  I had just purchased this
saloon last month, and these seven galoots were looking to tear it up."

"I was already facing towards the door when the action started.  I knew that the Foreman was
behind me.  He and I have never gotten along, so instead of going for my gun and blazing away,
I decided to move quickly towards the bar.  But my feet tripped on
my chair and I stumbled head first into a nicely placed punch from The Foreman.  I didn't
hurt that bad, but I was unable to get to the end of the bar.  A shame, because another onlooker
headed out the door and it looked like he was trying to circle around the back."

In game terms, here's how my first turn went.

-------Run (1): From G16 to H16
-------Duck (1): target - Foreman
-------Advance (2): From H16 to H15
-------Turn (1): From H14 to G15

Yup, looks pretty simple.  This silly idea I had of running was based on The Foreman
setting up behind me.  I wanted some distance, but I figured that the Eagle (whose
also the GM) would head towards the door.  So I decided to avoid him and head
towards the bar.  If I didn't draw any delay, I would be in a good position
to draw my gun and pick off the most dangerous threat.
However, it didn't quite turn out the way I planned because
I drew two delay points for leaving my chair (which is considered an obsticle hex).
Poor fundimentals on my part.  While I made it to H15, I was unable to duck the jab
from the Foreman and suffered another delay that will last into the next turn.

----June 17th, 2001

"My head still in a daze, I tried to get away from the Foreman.  I didn't want to head outside
because that guy with the tomohawk may be waiting.  So I went for the table instead.  With
those yahoos being occupied with each other, I figured that I could get in a few licks
before my saloon came down."

-------Delay (2)
-------Turn (1): From G15 to H15
-------Advance (2): From H16 to G16

I caught a break when the Foreman, who was in a good position to really, really hurt
me, turned away to face the Cattle Baron.  This blessing, however, is countered by
the unexpected move of Smith into the Banker's hex.  Now I face two opponents instead of
one.  Albeit, both of them have some delay, but so do I.  So I'm faced with basically two choices.
Do I stay and duke it out? Or make a bee-line for the door? Which is wide open thanks to
the Eagle heading around the side.







----June 24th, 2001

"Facing two angry me, I quickly remember that discretion is the better part of valor
and back up to the bar.  Meanwhile, the NCO messes with the wrong dude.  As
the Old Man takes him down via a well-place stab to the head.  A good thing I'm on
the other side of the room."

(I didn't do my move well, so I'm too embarased to print it here.)

 Ooooookay, my move to get out of range was apparently based on something
I dreamed up rather than what was on the board.  I had planned on backing into hex
H15 and face the G16.  But instead, I backed into H16 and I am facing H15.  This
is not great, but also not fatal.

----July 1st, 2001

"Tripping over my own feet, I manage to maintain my balance and not become
a immediate target for these guys.  Whoever said running a saloon was easy needs
to be shot...and I've got the gun to do it."

-------Advance (2): From H16 to H15
-------Spin Around (2): Facing G16

This move puts my back to the corner, but I'm facing all my opponents (save for The Eagle).
Next turn, I hope to draw my gun and put a bead on whoever is the most threatening.

----July 8th, 2001

"My new table & chairs are taking a beating from Smith and the Banker.  Whoever
is still moving will get a bullet from me."

------Draw & Cock (3): From H16 to H15
-------Shoot (1): Shoot only if another character is in adjacent hex, otherwise do nothing.

Yeow!  I never suspected the Cattle Baron had it out for me.  Fortunately, he's too far away
and his bullet zings over my head.  If only I had a shotgun, I'd blast him next turn.  But,
since he has place two more aim points on me.  I may have to run for the doors.

----July 15th, 2001

"With my saloon falling apart and bullets (well, only one) flying about my person.  I think I'll head
towards the doors and asses my chances from there."

-------Advance (2): From H15 to G15
-------Turn (1): From F14 to F15
-------Shoot (1): Shoot only if another character is in an adjacent hex, otherwise, do nothing.

The Cattle Baron is suddenly in a lot of trouble, so he leaves me alone.  Now I'm in a good
position to take out Smith, who has won his battle with the Banker.  While Smith is
pretty dangerous, his gun is still holstered and he will accrue some delay if he
tries to rush me.

----July 22nd, 2001

"While the view is nice from my door, I think I'll make a small attempt to stop the damage
at my saloon by taking out one of the lunatics whose wrecking it.  It's time for Smith
to meet his maker."

-------Cock/Aim/Shoot (2): Place two aim points on Smith
-------Cock/Aim/Shoot (2): Place two more aim points on Smith/Shoot if Smith is in adjacent hex.
-------Shoot (1): Shoot Smith.

With five aim points, I decide that's plenty to take out Smith, whose only two hexes away.
Unfortunately, my aim is way off and I manage to miss that big galoot and put another hole
in my ceiling.  Oh well, Smith has made no move this turn and he hasn't drawn his gun yet.
Time to start over.

----July 29th, 2001

"Apparently, Smith doesn't want to meet his maker (or he doesn't know how to get there).
So this time, I'm going to hold my aim more for a better shot.  Smith does have his knife handy,
but it'll take a pretty lucky throw to get me."

-------Cock/Aim/Shoot (2): Cock gun.
-------Cock/Aim/Shoot (2): Place two aim points on Smith.
-------Shoot (1): Do Nothing/If Smith is in adjacent hex, shoot him.

Pretty much a non-turn as I'm building aim. Smith has managed to get down, but that won't help
him if I get to eight or nine aim points.  Meanwhile, the Eagle has managed to get
to the second floor and presents the next major threat to me.  After I dispatch Smith, I'll take
aim at the Eagle...or run for cover if he's aiming at me.


 


----August 5th, 2001

"First, a raccoon last night, now this.  My saloon is in shambles and my roof needs fixin'.
Say your prayers, Smith."

-------Cock/Aim/Shoot (2): Place two more aim points on Smith.
-------Cock/Aim/Shoot (2): Place two more aim points on Smith.
-------Shoot (1): Do Nothing/If Smith is in adjacent hex, shoot him.

As they say, the best laid plans of mice and men.  Smith is apparently a lot handier with a knife
than I reckoned as he manages to fling it into my chest.  I am seriously wounded, I lose aim
on Smith, and my shirt is ruined.  I suspect that it's all downhill from here.

----August 12th, 2001

"Ow! My chest hurts!  If only this knife weren't planted in it."

-------Delay (7): No actions this turn.

With so much delay I am unable to do anything but Pass Out, and thus my part in this game is
over with.  In retrospect, I wasted too much time in manuvering around the bar, then fired
too soon on Smith.  With no threats to me (other than a single, poorly aimed shot from the Cattle
Baron), I should've built my five aim points to eight on Smith.  This would've made a difference.
On the positive side, I did last longer than the Banker (whom Smith subdued) and the NCO
who was dispatched by the Old Man way back on turn 3.

"As I drift slowly into unconciousness, my last thoughts are about banning poker games
at my saloon...or what's left of it."
 

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