Guerilla
Published by Avalon Hill (1994)
Type of Game: A multi-player card game set in
modern Latin America
Complexity: Moderate
# of Players: 3 - 6 (optional rules exist to allow
solitaire or two player games)
Grade:
Ken
says: Guerilla is set in
the jungles of Latin America where Rebel and Government forces battle for
control. Through a random pick, you back either side or are a mercenary,
who wants both sides to enjoy equal success. Who you back is kept secret.
Thus adding to the tension of the game. There are a multitude of cards
besides the rebel and government troops. Assassins, combined with Bodyguards,
Tanks, Press, combined with Atrocity, and so on. There are also eight complex
cards. Each may be held by either side to gain points, attack the enemy,
or use their special functions.
About 2/3rds into the game,
the Revolution card appears. When that happens, loyalties can change unless
you hold the Presidential Palace complex.
Pros: A unique game system on an interesting topic. Every play is filled with options. A must for veteran wargamers who want fewer rules, but have the excitement of their old games.
Cons: For every action, there
is an equal and opposite reaction in this game. I really thought that Guerilla
would go over big. Only eight pages of rules, a mere 2 - 3 actions per
turn, and lots of backstabbing. However, in our group at least, the downfall
seems to be the number of options each player has. There are so many that
we often did little, as reflected in the low scoring. That, and the awkward
mechanics put off most of our gamers. If played more often, we could overcome
that. But alas, I do not think it's ment to be. Still, it's a fine game
and deserves to be played more.