iddqd=god+100 idkfa=guns & [k]keys idclip=thruWalls idchoppers=chainsaw idclev## =goto level idmus## =music (zaps guns too) idmypos tab =Map [F]ollow 0+-Zoom iddt =cheat toggle idbehold [L]ight [S]berserk(fistKills) [V]god [I]nviso [R]adSuit(green ooze) PAUSE kills sound too F6 quick save F9 quick Load hit 3 twice for single/double shotgun HEALTH++ BlueBottle 1 Stim 10 Med 25 GreenArm 100 BlueArm 200 Backpack +ammo storage RedOrb =inviso greenOrb=invulnerable BlueOrb +200heal BrownOrb +200 both open doors/raise plat = SPACE, hidden lines trigger, or shoot wall/switch inviso lines can trigger teleport anywhwere triggers make normal looking wall able to walk right thru it; ref Kronos other normal looking wall can always walk right thru will shoot elevated guys if lined-up must ctrl w/ chainsaw to kill; redDeamon & spector killer (keep in front) chaingun freezes&kills cacoDeamon(RedBall), imps monsters hear shots and come after you cells are ammo for plasma & bfg dead badies crushed then archVile resurect are invulner except barrels,rocket HOM hall of mirrors bugs if too many line of sights nearby >doom2 -file [levs].wad [sound].wad -devparm -warp[30] -turbo255 >dcc ez pwads, level warp good front end; 3 [].dcc's belong to it >dm2conv doom1p.wad new.wad @doom2.rsp >wad1to2 doom1p.wad new.wad //wad1to2 fixed subway when dm2cnv wouldnt >dck32 edit thing lm[imp] ENT //change, edit; dlm creates new dlm drag clone F1 helps Zoom ++ show objects (find keys) find tags = editlines shows tagged sector; and visa versa linedef S=space W=walkAcross G=pistol or shotgun 1=once R=repeatable >wm to import [rsky1] INS (new line) ENT (edit) [rsky1](valid & matching) cI big bug if rename to nonValid like skyKAZstars ie doom defines all names doom2\dehack>dehacked -load [guns].deh then run doom2>doomhack bnb.wad has sounds from yads,; sky(stars) from uac, | Ultra-Violence Mode | |-----------------------------------------------------------------| | Monster | BULL | SHOT | ROCK | CELL | 9000 | CACO | BARN | REVN | |-----------------------------------------------------------------| | Player | 10 | 2 | ~2 | 5 | 1 | 7 | 4 | 3 | | Human | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | | Sergeant| 3 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | | SS guard| 5 | 1 | 1 | 3 | 1 | 4 | 2 | 2 | * | Imp | 6 | 1 | 1 | 3 | 1 | 4 | 2 | 2 | | CG Dude | 7 | 1 | 1 | 4 | 1 | 5 | 3 | 2 | * | Demon | 14 | 2 | 1 | 7 | 1 | 10 | 5 | 4 | | Spectre | 14 | 2 | 1 | 7 | 1 | 10 | 5 | 4 | | Souls | 10 | 2 | 1 | 5 | 1 | 7 | 4 | 3 | | Revenant| 30 | 5 | 2 | 15 | 1 | 22 | 10 | 8 | * | Cacodmn.| 36 | 6 | 2 | 18 | 1 | 27 | 14 | 10 | | Pain El.| 40 | 6 | 2 | 20 | 1 | 27 | 14 | 10 | * | Arachno.| 50 | 8 | 3 | 25 | 1 | 34 | 17 | 12 | * | Knight | 50 | 8 | 3 | 25 | 1 | 34 | 17 | 12 | * | Mancubus| 60 | 9 | 3 | 30 | 1 | 40 | 20 | 15 | * | Archvile| 70 | 10 | 4 | 35 | 1 | 50 | 24 | 18 | * | Barons | 100 | 15 | 5 | 50 | 1 | 67 | 34 | 25 | | Cyberdm.| 400 | 58 | 20 | 200 | 3 | 267 | 134 | 100 | | Spiderd.| 300 | 43 | 15 | 150 | 2 | 200 | 100 | 75 | `-----------------------------------------------------------------' * guys found only in doom2 Note: This chart pertains to direct hits only. Missed shots increase the amount of ammunition required to kill any enemy. The last three columns relate to missiles fired by monsters. Imps and Lost Souls do the same damage as single bullets. shotgun sargent imp - brown thorny humanoid chain gun dude demon - pink big head humanoid spectre - inviso lost souls- flaming head collides for damage revenant - skeleton shoots shoulder rockets cacodemon - flame belching 1 eyed flying sphere pain element - spits out lost souls arachnotrol - smaller spider knight - ?? mancubus - fireball arms archvile - spirit force field, revives the dead baron hell - hurls green plasma cyberdemon - huge rocket shooter spiderdemon - huge steel machine gun
KEYBOARD COMMANDS A Attack order B Build menu for the current unit C Capture order D Use the Disintegrator Gun E Reclaims automatic if metal low or can Shift Queue wreakages F Toggles between Hold Fire, Return Fire, and Fire at Will in standing orders G Guard; follow slowest or help build at factory H Share resources with another player K Toggles cloaking for selected units with this capability M Move order use on dense mini map (or will reselect) N Scroll to the next unit off screen O Orders menu for the current unit P Patrol; construct units repair, build, or reclaim (if low) anything found R Repair or help build S Stop order cancel previous orders or ESC T Track the selected unit; must use after Alt select V Toggles between Hold Position, Maneuver, and Roam in standing orders CTRL+A Select all units CTRL+B Select all construction units except Commander CTRL+C Select Commander and goto (if not paused) CTRL+D Destruct selected unit(s); triggers bombs; cD again cancels countdown CTRL+F Select all factories CTRL+P Select all planes with weapons CTRL+R Select all radar units CTRL+S Select all units currently on the screen CTRL+V Select all aircraft CTRL+W Select all mobile units with weapons except Commander CTRL+Z Select all units of same type SHIFT Hold down queues multiple commands (on mini map too); deselects if selected; lMouse command selected unit(s); cursor changes; s-lMouse on build menu adds 5, 10,... rMouse deselect all units; use befor shift-select new squad 1 - 9 Select the menu for the current unit CRL+1-9 Assign currently selected units to a squad (cancel any old assigns) ALT +1-9 Select squad then "T"rack to goto CTL+F5-8 Map bookmark at cursor location; must reset after boot F5 - F8 Centers the screen on a map bookmark ESC Cancels the current command SPACE Activate status bar with time, # of units, max units, game speed ENTER Activate the message bar talk options & specify players able view PAUSE Pause game then scroll around and give orders (cant with F2) - + Game speed (comma)(period) Select next/previous menu for unit ~ # or ! Toggle damage bars on the units F1 Display information on selected unit F2 Display the Options menu and pause F3 Selects the unit that last reported F4 Scorecard of kills losses for each player. F12 Clear all chat (printed) messages CTL+F9 Screen capture +MAKEPOSTER huge/full map (to cavadog\zkz) TAB Brings up the following multi-player features: (see original .txt) Press Enter for message box, and then type in cheat codes: Only works in multiplayer (if allowed) or skirmish games (except RADAR) +ATM Gives 1000 metal and energy; can VIEW # then give to enemy +CDSTART Starts CD Music Works! +CLOCK Adds an in-game clock in the corner of the screen. +CONTOUR # Displays a 3D contour, # = 1-15. +CONTROL # Control a different skirmish AI (no workie!) +DITHER Dithering instead of line of sight. +DOUBLESHOT +HALFSHOT All weapons do double/half the damage. +ILOSE +IWIN Causes you to lose/win. +KILL # Kills off a player, where # is 0-4 +LOGO # Change color 0blue 1red 3green 6yellow +METEOR Random damaging meteor shower +NOENERGY +NOMETAL Drops your energy/metal to 0. +NOSHAKE Stops explosion screen shakes. +NOWISEE Full map and disables line of sight, cant turn Fog of War back on +MAPPING darkens all +RADAR 100% radar coverage "and reloads AI" +SHOWRANGES Displays if hold shift while mouse on unit +SING Units "sing" when given orders. +SWITCHALT Allows you to switch between squads with only the number keys +VIEW # See players metal, energy; all unit revealed in Fog of War!! 0=back to me 1,2,3=cpu When in skirmish room type *[roman num] for number of players= ii iv v vi ix x On MiniMap must hold Rmouse for .5 sec to go there (alt-1-9 too) ??adjust win98 To change resolution (Save (Exit to menu (Options (Visuals ([800x600] (Reload game >Skirmish menu Lm >Ally to set teams (use same symbols) >un/explored map (black till traveled) >permanent sight (guns fire full range) or >Fog of War [circle/true] enemys hid till seen veh,kbot,plane Any reg builds any reg plant. Only reg can build it's adv plant. Adv's build only it's reg. construction units can't repair moving unit will follow till Stops Tricky orders! >Pause [select units] Lm 1st task then hold Shift while more tasks (otherwise old orders will tangle-up with new orders, like old attack list) To Patrol move to good starting point then hold shift and select/view good pattern Always Rm before selecting new squad or will be adding to current squad Select Factory (Move (new units), shift shows current; also change new standing orders MiniMap Green-Radar Red-Jam White-Nuke Missile (unit must be selected to see) In muti game change dark blue (looks like my blue) to like white +LOGO cheat works CPU ai will not nuke, attacks closest unit, builds congested/stuck (see zn_ai) Metal resource last forever; bigger metal spots better Can start big fires (must Attack exact spot (where reclaim icon shows)); wind spreads fire Can reclaim working building or remove walls/dragon teeth Expensive units (like Intimidator) die in big explosion, kills nearby units Caution! using construct vehicle to help factory can block exit and stop factory queue Radar exposes enemy dots on miniMap if cpu is not using jammers; can then Attack dots with guns on miniMap if in range, radar doesnt help guns see in Fog parabolic ballistic=Plasma Cannon Straight line of sight=laser, missle, rocket, gauss, Keep KBOTs moving during attacks, auto fires at towers&tanks on run; must target plants Move units right in back of Plants, Intimidator ballistic sometimes blows up Plant up To Fire at Will unit must "see" enemy or be under attack (radar doesn't auto target) Shooter "Hold Fire" prevents discovery Uncloaks to fire for 20sec kills Sumo, Can Shooter 2 kill Cobra 3 kill Punisher; detected if Red damage even when cloaked Units must uncloak to shoot, repair, reclaim (shooter, medic, commander) Spiders sting enemy construct unit, then commander Captures; can build enemy units Wraith/Soulreaver can resurect enemy to capture it, can also repair mine, cool sounds, no gun Doomsday (range reload damage) Plasma=600 8 2500 Laser1=400 1 180 Laser2=300 0.5 60 Big Bertha (alt7) in Fog pause while Scouts lit targets Š-select multiple; then Š shows victims In Fog scout plane 1/4 screen ahead of towers so full fire range is used Damaged >Yellow planes return to Repair Pad automatically then resume [patrol/attack] In Fog send 1 Hawk & 8 Bombers toward base; Pause when Hawk lits [fusion] select bomb target then pause & select 2ed group of Bombers then select targets lit by 1st dying Bombers Assign Brawlers c8 & Hawks c9 Brawlers Attack plants have Hawks Guard a Brawler Alt-select plane squad if no Move icon they're all dead if alive order Patrol near repair pad Plane can't repair subs; "M"ove will land constrct Plane on Colossus only if it's fully repaired; always auto land if >yellow Need sonar to see Subs, if Fog is off tho can always see miniMap dot of Sub Can see all unit stats run HPIVIEW (File [any.ufo] (Units each map's .ota has aiprofile=[default]; uses [default.txt] found in cavedog\ai subdir Build menu >HpiView >extract in /downloads hack [].tdf; can build hovers in [vehicle] plant .FBI MaxVel=2.0 (shows vel=24 in F1 stats) Note: when game speed = 0 Fido takes 63 sec to build = 10,827 _MOHOMMK by kz Core's 16 metal for 800 energy ai=CORMMKR unit#307 Menu4,1
00 99 98 97 96 nov99 Bobby Labonte 18 Pont 01 02 07 07 11 Interstate Bat grn Dale Earnhardt 03 Chev 02 07 08 05 04 GM Goodwrench blk Jeff Burton 99 Ford 03 05 05 04 13 Exide Bat blk pur Dale Jarrett 88 Ford 04 01 03 02 03 Qual Care Ford blu red Ricky Rudd 28 Ford 05 31 21 17 06 Texaco/Havoline blk red Tony Stewart 20 Pont 06 04 The Home Depot orn Rusty Wallace 02 Ford 07 08 04 09 07 Miller Lite blu whi Mark Martin 06 Ford 08 03 02 03 05 Valvoline whi blu Jeff Gordon 24 Chev 09 06 01 01 02 DuPont rainbow Ward Burton 22 Pont 10 09 19 24 33 Caterpillar yel blk Steve Park 01 Chev 11 14 42 Pennzoil yel blk Mike Skinner 31 Chev 12 10 25 30 47 Lowe's blu yel Johnny Benson 10 Ford 13 28 20 11 21 Lycos blk blu ?Aarons Matt Kenseth 17 Ford 14 49 DeWalt yel blk Joe Nemechek 33 Chev 15 30 26 28 34 Oakwood Homes blu whi Dale Earnhardt j 08 Chev 16 48 Budweiser red Terry Labonte 05 Chev 17 12 09 06 01 Kellogg's yel red Ken Schrader 36 Chev 18 15 12 10 12 M&M yel Sterling Marlin 40 Chev 19 16 13 25 08 Coors Light blk yel Jerry Nadeau 25 Ford 20 34 36 Holigan blu whi Bill Elliott 94 Ford 21 21 18 08 30 McDonald's red yel Jimmy Spencer 26 Ford 22 20 16 20 15 KMart *blu whi "66" John Andretti 43 Pont 23 17 10 23 31 STP blu Jeremy Mayfield 12 Ford 24 11 06 13 26 Mobil 1 whi blu Robert Pressley 77 Ford 25 39 33 43 Jasper/Federal blu Kenny Wallace 55 Chev 26 22 31 33 28 Square D blu yel Michael Waltrip 07 Chev 27 29 15 18 14 Nations Rent blk yel Kevin Lepage 16 Ford 28 25 35 Family Click whi pur Elliott Sadler 21 Ford 29 24 Citgo red Bobby Hamilton 04 Chev 30 13 11 16 09 Kodak Max Film yel Dave Blaney 93 Pont 31 Amoco red wh blu Chad Little 97 Ford 32 23 17 36 44 John Deere grn Rick Mast 41 Ford 33 32 32 32 18 ?universal stud *yel blk # Wally Dallenbach 75 Chev 34 18 38 41 25 Turner *blk # Brett Bodine 11 Ford 35 35 24 29 24 Ralphs red # Darrell Waltrip 66 Ford 36 37 23 26 29 Kmart/Route 66 blu red # Scott Pruett 32 Ford 37 Tide *orn"10" # Stacy Compton 09 38 Kodiak Mike Bliss 27 39 Viagra Ted Musgrave ?? Ford 40 33 22 12 16 ?Remington Arms yel grn Kyle Petty 44 Chev 41 26 29 15 27 Hot Wheels blu Kenny Irwin 42 Ford 42 19 28 BellSouth blu grn Robby Gorden 43 Ricky Craven 58 Ford 44 41 48 19 20 Holywood blu yel Geoffrey Bodine 60 Chev 45 27 27 22 17 PowerTeam blk Dave Marcis 71 Chev 46 42 47 RealTree blk Steve Grissom 91 Chev 52 50 34 21 red Rich Bickle 45 Pont 56 38 39 1010345 LuckyDog purp Derrike Cope 30 Pont 57 44 37 27 ?Jimmy Dean blu yel David Green 41 Chev 59 36 44 Kodiak blu Ernie Irvan ?? Pont 66 40 14 14 10 M & M's was 36 Buckshot Jones 00 Pont 66 45 52 crown fiber sil
POS: init start position W's =working piece +CW -CCW Top=Silver Bot=Yellow L R Face "R=F" turn cube mid way thru move (R- B- R+)trigger+ (R- B+ R+)trigger- black()=funky3trig 1) ===Top Edges=== ez 4 moves 2) ===Top Corners=== ez 3 moves If S on bot (trigger) funky 2 types 3) ===Equator=== POS:swing bot to complements face turn cube to match face & W's color If right(R- B+) (R+ B+) "R=F"(F+ B- F-) If left (L+ B-) (L- B-) "F=R"(F- B+ F+) 4) ===Bot Corners=== Diagonal Switch POS: FRB ok (F- B-) (R- B+ R+) (F+ B-) Adjacent Switch POS: wrongs on F (R-B-R+) "L=F"(F+B+F-) "R=F"(R-B+R+) B2 Orient: get only FLB aOK; if F=Y (R- B- R+) (B- R-) B2 (R+ B2) above fixes 5 memorized kz patterns Orient: get only FLB aOK; if R=Y B2 (R- B2) (R+ B+) (R- B+ R+) 5) ===Bot sides=== (L- R+) any F (L+ R-) any B 8 ez 1 aOK kz patterns ezest F ok & Y B must go right () F+ () B2 () F+ () 1HD1CAP31RY203431 LIC 62732C XLH 1200 cc 74.3 in3 Tires f=30 r=36-40 PSI cold Tank tot 2.25 (incls .25 res) Un or leaded > 87 octane NO METHANOL! Gasohol(ethanol)ok;kills paint Plug Champ RA8HC Gap=.040 10K finger tight + 1/4 turn (heat) 3 Qts 20W50 every 5K mi 1 Qt Sport-trans every 5K mi Battery 12 volt 19 amp-Hr Brakes DOT 5 Si Forks type E Weight 490# Loaded max 900# Compression 9/1 68 HP @ 6000 RPM RPM 1000 3600 6000 Fires 8 30 50 times/sec Clutch adj-level or oil spills loose cable; ccw to resist; cw 1/4 turn; tight cable 1/16 Chain 3/8-1/2" cold; tightest Belt 1/2" slack w/ 10# force Both turns together=flasher Push start pop clutch 3ed gear Dont coast poor trany lube! Red oil light... STOP! NEVER touch Quartz headlamp! Hold SELECT then up/dn memory MEM then SELECT moves presets