Doom


iddqd=god+100  idkfa=guns & [k]keys  idclip=thruWalls  idchoppers=chainsaw
idclev## =goto level   idmus## =music (zaps guns too)  idmypos
tab =Map [F]ollow  0+-Zoom  iddt =cheat toggle
idbehold [L]ight [S]berserk(fistKills) [V]god [I]nviso [R]adSuit(green ooze)
PAUSE kills sound too  F6 quick save  F9 quick Load
hit 3 twice for single/double shotgun

HEALTH++  BlueBottle 1  Stim 10   Med 25   GreenArm 100   BlueArm 200
Backpack +ammo storage
RedOrb =inviso  greenOrb=invulnerable  BlueOrb +200heal  BrownOrb +200 both

open doors/raise plat = SPACE, hidden lines trigger, or shoot wall/switch
inviso lines can trigger teleport anywhwere
triggers make normal looking wall able to walk right thru it; ref Kronos
        other normal looking wall can always walk right thru
will shoot elevated guys if lined-up
must ctrl w/ chainsaw to kill; redDeamon & spector killer (keep in front)
chaingun freezes&kills cacoDeamon(RedBall), imps
monsters hear shots and come after you
cells are ammo for plasma & bfg
dead badies crushed then archVile resurect are invulner except barrels,rocket
HOM hall of mirrors bugs if too many line of sights                 nearby

>doom2 -file [levs].wad [sound].wad -devparm -warp[30] -turbo255
>dcc ez pwads, level warp  good front end; 3 [].dcc's belong to it
>dm2conv doom1p.wad new.wad @doom2.rsp
>wad1to2 doom1p.wad new.wad   //wad1to2 fixed subway when dm2cnv wouldnt
>dck32 edit thing lm[imp] ENT //change, edit; dlm creates new  dlm drag clone
  F1 helps  Zoom ++ show objects (find keys)
  find tags = editlines shows tagged sector; and visa versa
  linedef S=space W=walkAcross G=pistol or shotgun 1=once R=repeatable
>wm  to import [rsky1] INS (new line) ENT (edit) [rsky1](valid & matching)  cI
  big bug if rename to nonValid like skyKAZstars ie doom defines all names
doom2\dehack>dehacked -load [guns].deh  then run doom2>doomhack
bnb.wad has sounds from yads,; sky(stars) from uac,


 |                        Ultra-Violence Mode                      |
 |-----------------------------------------------------------------|
 | Monster | BULL | SHOT | ROCK | CELL | 9000 | CACO | BARN | REVN |
 |-----------------------------------------------------------------|
 | Player  |  10  |   2  |  ~2  |   5  |   1  |   7  |   4  |   3  |
 | Human   |   2  |   1  |   1  |   1  |   1  |   2  |   1  |   1  |
 | Sergeant|   3  |   1  |   1  |   2  |   1  |   2  |   1  |   1  |
 | SS guard|   5  |   1  |   1  |   3  |   1  |   4  |   2  |   2  | *
 | Imp     |   6  |   1  |   1  |   3  |   1  |   4  |   2  |   2  |
 | CG Dude |   7  |   1  |   1  |   4  |   1  |   5  |   3  |   2  | * 
 | Demon   |  14  |   2  |   1  |   7  |   1  |  10  |   5  |   4  |
 | Spectre |  14  |   2  |   1  |   7  |   1  |  10  |   5  |   4  |
 | Souls   |  10  |   2  |   1  |   5  |   1  |   7  |   4  |   3  |
 | Revenant|  30  |   5  |   2  |  15  |   1  |  22  |  10  |   8  | *
 | Cacodmn.|  36  |   6  |   2  |  18  |   1  |  27  |  14  |  10  |
 | Pain El.|  40  |   6  |   2  |  20  |   1  |  27  |  14  |  10  | *
 | Arachno.|  50  |   8  |   3  |  25  |   1  |  34  |  17  |  12  | *
 | Knight  |  50  |   8  |   3  |  25  |   1  |  34  |  17  |  12  | *
 | Mancubus|  60  |   9  |   3  |  30  |   1  |  40  |  20  |  15  | *
 | Archvile|  70  |  10  |   4  |  35  |   1  |  50  |  24  |  18  | *
 | Barons  | 100  |  15  |   5  |  50  |   1  |  67  |  34  |  25  |
 | Cyberdm.| 400  |  58  |  20  | 200  |   3  | 267  | 134  | 100  |
 | Spiderd.| 300  |  43  |  15  | 150  |   2  | 200  | 100  |  75  |
 `-----------------------------------------------------------------'
       * guys found only in doom2
Note:  This chart pertains to direct hits only.  Missed shots increase the
       amount of ammunition required to kill any enemy.
       The last three columns relate to missiles fired by monsters.  Imps and
       Lost Souls do the same damage as single bullets.

shotgun sargent
imp       - brown thorny humanoid
chain gun dude
demon     - pink big head humanoid
spectre   - inviso
lost souls- flaming head collides for damage
revenant  - skeleton shoots shoulder rockets
cacodemon - flame belching 1 eyed flying sphere
pain element - spits out lost souls
arachnotrol  - smaller spider
knight       - ??
mancubus     - fireball arms
archvile     - spirit force field, revives the dead
baron hell   - hurls green plasma
cyberdemon   - huge rocket shooter
spiderdemon  - huge steel machine gun



Total Annihilation


KEYBOARD COMMANDS

A  Attack order
B  Build menu for the current unit
C  Capture order
D  Use the Disintegrator Gun
E  Reclaims automatic if metal low or can Shift Queue wreakages
F  Toggles between Hold Fire, Return Fire, and Fire at Will in standing orders
G  Guard;  follow slowest or help build at factory
H  Share resources with another player
K  Toggles cloaking for selected units with this capability
M  Move order  use on dense mini map (or will reselect)
N  Scroll to the next unit off screen
O  Orders menu for the current unit
P  Patrol; construct units repair, build, or reclaim (if low) anything found
R  Repair or help build
S  Stop order cancel previous orders or ESC
T  Track the selected unit; must use after Alt select
V  Toggles between Hold Position, Maneuver, and Roam in standing orders

CTRL+A      Select all units
CTRL+B      Select all construction units except Commander
CTRL+C      Select Commander and goto (if not paused)
CTRL+D      Destruct selected unit(s); triggers bombs; cD again cancels countdown
CTRL+F      Select all factories
CTRL+P      Select all planes with weapons
CTRL+R      Select all radar units
CTRL+S      Select all units currently on the screen
CTRL+V      Select all aircraft
CTRL+W      Select all mobile units with weapons except Commander
CTRL+Z      Select all units of same type

SHIFT     Hold down queues multiple commands (on mini map too); deselects if selected;
lMouse    command selected unit(s); cursor changes; s-lMouse on build menu adds 5, 10,...
rMouse    deselect all units; use befor shift-select new squad
1 - 9     Select the menu for the current unit
CRL+1-9   Assign currently selected units to a squad (cancel any old assigns)
ALT +1-9  Select squad then "T"rack to goto
CTL+F5-8  Map bookmark at cursor location; must reset after boot
F5 - F8   Centers the screen on a map bookmark
ESC       Cancels the current command
SPACE     Activate status bar with time, # of units, max units, game speed
ENTER     Activate the message bar talk options & specify players able view
PAUSE     Pause game then scroll around and give orders (cant with F2)
- +       Game speed
(comma)(period)  Select next/previous menu for unit
~ # or !  Toggle damage bars on the units
F1   Display information on selected unit
F2   Display the Options menu and pause
F3   Selects the unit that last reported
F4   Scorecard of kills losses for each player.
F12  Clear all chat (printed) messages
CTL+F9    Screen capture  +MAKEPOSTER huge/full map (to cavadog\zkz)
TAB       Brings up the following multi-player features: (see original .txt)

Press Enter for message box, and then type in cheat codes:
Only works in multiplayer (if allowed) or skirmish games (except  RADAR)
+ATM        Gives 1000 metal and energy; can VIEW # then give to enemy
+CDSTART    Starts CD Music Works! 
+CLOCK      Adds an in-game clock in the corner of the screen.
+CONTOUR #  Displays a 3D contour, # = 1-15.
+CONTROL #  Control a different skirmish AI (no workie!)
+DITHER      Dithering instead of line of sight.
+DOUBLESHOT +HALFSHOT  All weapons do double/half the damage.
+ILOSE +IWIN  Causes you to lose/win.
+KILL #      Kills off a player, where # is 0-4
+LOGO #      Change color 0blue 1red 3green 6yellow
+METEOR      Random damaging meteor shower
+NOENERGY +NOMETAL    Drops your energy/metal to 0.
+NOSHAKE     Stops explosion screen shakes.
+NOWISEE    Full map and disables line of sight, cant turn Fog of War back on  +MAPPING  darkens all
+RADAR      100% radar coverage "and reloads AI"
+SHOWRANGES Displays if hold shift while mouse on unit
+SING       Units "sing" when given orders.
+SWITCHALT  Allows you to switch between squads with only the number keys
+VIEW #     See players metal, energy; all unit revealed in Fog of War!!   0=back to me  1,2,3=cpu

When in skirmish room type *[roman num] for number of players= ii iv v vi ix x
On MiniMap must hold Rmouse for .5 sec to go there (alt-1-9 too)  ??adjust win98
To change resolution (Save (Exit to menu (Options (Visuals ([800x600] (Reload game
>Skirmish menu Lm >Ally to set teams (use same symbols)
>un/explored map (black till traveled)  
>permanent sight (guns fire full range) or >Fog of War [circle/true] enemys hid till seen

veh,kbot,plane  Any reg builds any reg plant. Only reg can build it's adv plant. Adv's build only it's reg.
construction units can't repair moving unit will follow till Stops
Tricky orders! >Pause [select units] Lm 1st task then hold Shift while more tasks 
  (otherwise old orders will tangle-up with new orders, like old attack list)
To Patrol move to good starting point then hold shift and select/view good pattern
Always Rm before selecting new squad or will be adding to current squad
Select Factory (Move (new units), shift shows current; also change new standing orders
MiniMap Green-Radar  Red-Jam  White-Nuke Missile  (unit must be selected to see)
In muti game change dark blue (looks like my blue) to like white  +LOGO cheat works

CPU ai will not nuke, attacks closest unit, builds congested/stuck (see zn_ai)
Metal resource last forever; bigger metal spots better
Can start big fires (must Attack exact spot (where reclaim icon shows)); wind spreads fire
Can reclaim working building or remove walls/dragon teeth
Expensive units (like Intimidator) die in big explosion, kills nearby units
Caution! using construct vehicle to help factory can block exit and stop factory queue
Radar exposes enemy dots on miniMap if cpu is not using jammers;
  can then Attack dots with guns on miniMap if in range, radar doesnt help guns see in Fog
parabolic ballistic=Plasma Cannon   Straight line of sight=laser, missle, rocket, gauss, 

Keep KBOTs moving during attacks, auto fires at towers&tanks on run; must target plants
Move units right in back of Plants, Intimidator ballistic sometimes blows up Plant up
To Fire at Will unit must "see" enemy or be under attack (radar doesn't auto target)
Shooter "Hold Fire" prevents discovery  Uncloaks to fire for 20sec  kills Sumo, Can
Shooter 2 kill Cobra  3 kill Punisher; detected if Red damage even when cloaked
Units must uncloak to shoot, repair, reclaim (shooter, medic, commander)
Spiders sting enemy construct unit, then commander Captures; can build enemy units
Wraith/Soulreaver can resurect enemy to capture it, can also repair mine, cool sounds, no gun
Doomsday (range reload damage)  Plasma=600 8 2500   Laser1=400 1 180   Laser2=300 0.5 60
Big Bertha (alt7) in Fog pause while Scouts lit targets Š-select multiple; then Š shows victims

In Fog scout plane 1/4 screen ahead of towers so full fire range is used
Damaged >Yellow planes return to Repair Pad automatically then resume [patrol/attack]
In Fog send 1 Hawk & 8 Bombers toward base; Pause when Hawk lits [fusion] select bomb target
   then pause & select 2ed group of Bombers then select targets lit by 1st dying Bombers
Assign Brawlers c8 & Hawks c9  Brawlers Attack plants have Hawks Guard a Brawler
Alt-select plane squad if no Move icon they're all dead if alive order Patrol near repair pad

Plane can't repair subs; 
"M"ove will land constrct Plane on Colossus only if it's fully repaired; always auto land if >yellow
Need sonar to see Subs, if Fog is off tho can always see miniMap dot of Sub

Can see all unit stats run HPIVIEW (File [any.ufo] (Units
each map's .ota has aiprofile=[default]; uses [default.txt] found in cavedog\ai subdir
Build menu >HpiView >extract in /downloads hack [].tdf; can build hovers in [vehicle] plant
.FBI MaxVel=2.0 (shows vel=24 in F1 stats)
Note: when game speed = 0 Fido takes 63 sec to build = 10,827
_MOHOMMK by kz  Core's 16 metal for 800 energy   ai=CORMMKR  unit#307  Menu4,1



Nascar



                           00 99 98 97 96                      nov99
Bobby Labonte     18  Pont 01 02 07 07 11  Interstate Bat      grn
Dale Earnhardt    03  Chev 02 07 08 05 04  GM Goodwrench       blk
Jeff Burton       99  Ford 03 05 05 04 13  Exide Bat           blk pur
Dale Jarrett      88  Ford 04 01 03 02 03  Qual Care Ford      blu red
Ricky Rudd        28  Ford 05 31 21 17 06  Texaco/Havoline     blk red
Tony Stewart      20  Pont 06 04           The Home Depot      orn
Rusty Wallace     02  Ford 07 08 04 09 07  Miller Lite         blu whi
Mark Martin       06  Ford 08 03 02 03 05  Valvoline           whi blu
Jeff Gordon       24  Chev 09 06 01 01 02  DuPont              rainbow
Ward Burton       22  Pont 10 09 19 24 33  Caterpillar         yel blk
Steve Park        01  Chev 11 14 42        Pennzoil            yel blk
Mike Skinner      31  Chev 12 10 25 30 47  Lowe's              blu yel
Johnny Benson     10  Ford 13 28 20 11 21  Lycos               blk blu ?Aarons
Matt Kenseth      17  Ford 14 49           DeWalt              yel blk
Joe Nemechek      33  Chev 15 30 26 28 34  Oakwood Homes       blu whi
Dale Earnhardt j  08  Chev 16 48           Budweiser           red
Terry Labonte     05  Chev 17 12 09 06 01  Kellogg's           yel red
Ken Schrader      36  Chev 18 15 12 10 12  M&M                 yel
Sterling Marlin   40  Chev 19 16 13 25 08  Coors Light         blk yel
Jerry Nadeau      25  Ford 20 34 36        Holigan             blu whi
Bill Elliott      94  Ford 21 21 18 08 30  McDonald's          red yel
Jimmy Spencer     26  Ford 22 20 16 20 15  KMart              *blu whi "66"
John Andretti     43  Pont 23 17 10 23 31  STP                 blu
Jeremy Mayfield   12  Ford 24 11 06 13 26  Mobil 1             whi blu
Robert Pressley   77  Ford 25 39 33 43     Jasper/Federal      blu
Kenny Wallace     55  Chev 26 22 31 33 28  Square D            blu yel
Michael Waltrip   07  Chev 27 29 15 18 14  Nations Rent        blk yel
Kevin Lepage      16  Ford 28 25 35        Family Click        whi pur
Elliott Sadler    21  Ford 29 24           Citgo               red
Bobby Hamilton    04  Chev 30 13 11 16 09  Kodak Max Film      yel
Dave Blaney       93  Pont 31              Amoco               red wh blu
Chad Little       97  Ford 32 23 17 36 44  John Deere          grn
Rick Mast         41  Ford 33 32 32 32 18  ?universal stud    *yel blk #
Wally Dallenbach  75  Chev 34 18 38 41 25  Turner             *blk     #
Brett Bodine      11  Ford 35 35 24 29 24  Ralphs              red     #
Darrell Waltrip   66  Ford 36 37 23 26 29  Kmart/Route 66      blu red #
Scott Pruett      32  Ford 37              Tide               *orn"10" #
Stacy Compton     09       38              Kodiak
Mike Bliss        27       39              Viagra
Ted Musgrave      ??  Ford 40 33 22 12 16  ?Remington Arms     yel grn
Kyle Petty        44  Chev 41 26 29 15 27  Hot Wheels          blu
Kenny Irwin       42  Ford 42 19 28        BellSouth           blu grn
Robby Gorden               43
Ricky Craven      58  Ford 44 41 48 19 20  Holywood            blu yel
Geoffrey Bodine   60  Chev 45 27 27 22 17  PowerTeam           blk
Dave Marcis       71  Chev 46 42 47        RealTree            blk
Steve Grissom     91  Chev 52 50 34 21                         red
Rich Bickle       45  Pont 56 38 39        1010345 LuckyDog    purp
Derrike Cope      30  Pont 57 44 37 27     ?Jimmy Dean         blu yel
David Green       41  Chev 59 36 44        Kodiak              blu
Ernie Irvan       ??  Pont 66 40 14 14 10  M & M's             was 36
Buckshot Jones    00  Pont 66 45 52        crown fiber         sil


Rubic's Cube



POS: init start position
W's =working piece  +CW -CCW
Top=Silver Bot=Yellow L R Face
"R=F" turn cube mid way thru move
(R- B- R+)trigger+
(R- B+ R+)trigger- black()=funky3trig
1) ===Top Edges=== ez  4 moves
2) ===Top Corners=== ez 3 moves
 If S on bot (trigger) funky 2 types
3) ===Equator=== 
POS:swing bot to complements face
turn cube to match face & W's color
If right(R- B+) (R+ B+) "R=F"(F+ B- F-)
If left (L+ B-) (L- B-) "F=R"(F- B+ F+)
4) ===Bot Corners===
Diagonal Switch  POS: FRB ok
(F- B-) (R- B+ R+) (F+ B-)
Adjacent Switch POS: wrongs on F
(R-B-R+) "L=F"(F+B+F-) "R=F"(R-B+R+) B2
Orient: get only FLB aOK; if F=Y
(R- B- R+) (B- R-) B2 (R+ B2)
above fixes 5 memorized kz patterns
Orient: get only FLB aOK; if R=Y
B2 (R- B2) (R+ B+) (R- B+ R+)
5) ===Bot sides===
(L- R+) any F  (L+ R-) any B
8 ez 1 aOK kz patterns
ezest F ok & Y B must go right
() F+ () B2 () F+ () 


1HD1CAP31RY203431 LIC 62732C
XLH 1200 cc  74.3 in3
Tires f=30 r=36-40 PSI cold
Tank tot 2.25 (incls .25 res)
Un or leaded > 87 octane  NO METHANOL!
Gasohol(ethanol)ok;kills paint
Plug Champ RA8HC Gap=.040  10K
 finger tight + 1/4 turn (heat)
3 Qts 20W50 every 5K mi
1 Qt Sport-trans every 5K mi
Battery 12 volt  19 amp-Hr
Brakes DOT 5 Si  Forks type E
Weight 490#  Loaded max 900#
Compression 9/1  68 HP @ 6000 RPM
RPM   1000 3600 6000
Fires   8   30   50  times/sec
Clutch adj-level or oil spills
 loose cable; ccw to resist;
 cw 1/4 turn; tight cable 1/16
Chain 3/8-1/2" cold; tightest
Belt 1/2" slack w/ 10# force
Both turns together=flasher
Push start pop clutch 3ed gear
Dont coast poor trany lube!
Red oil light... STOP!
NEVER touch Quartz headlamp!
Hold SELECT then up/dn memory
MEM then SELECT moves presets




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