Ships

You must give your ship a name, If you do not name it in the email it will not be built.

Transports


Transports are here to help you move suits, land battleships, Every transport travels in half the time it takes a regular transport.

Medea
Suit Capacity: 3
Cost: 850,000
Armaments:
-2 x 2-barrel anti-air machinegun
Able to travel to any base on Earth in a single day, the Medea is a small, atmospheric flight transport only able to be used on Earth.

Base Jabber
Suit Capacity: 1
Cost: 850,000
Armaments:
-none
A single suit transport that reduces travel time in half. Can be used to travel in space

Pegasus Class Carrier
Suit Capacity: 6
Cost: 1,000,000
Armaments:
-1 x 2-barrel 580 mm main gun
-2 x 2-barrel mega particle gun
-8 x anti-aircraft 2-barrel machinegun
-8 x 3-tube missile launcher 
Simply the best combination of transport and cruiser.  It can defend itself as well as carry a sufficient amount of mobile suits.

Dolos Class
Suit Capacity: 182
Cost: 6,000,000
Armaments:
-8 x 2-barrel main gun
-2 x 2-barrel machinegun
A heavy transport ship, able to carry hordes of  mobile suits into battle as well as two land battleships, the Dolos is heavily armed and armored.  Its size, however, prevents it from entering the atmosphere of a planet.

Cruisers

Cruisers are moderately armed and armored vehicles, usually for support roles, or usually operating in groups.  All cruisers travel the same amount of time it takes you to travel in your mobile weapon.

Musai Class
Suit Capacity: 4
Cost: 1,500,000
Armaments:
-3x 2-barrel main gun
-2 x large missile launcher
-10 x small missile launcher
A light cruiser usually found in groups of three to make up for its lack of speed. This ship has the capabilities to focus all of its guns on a single target, unlike any fedderation ship.

Salamis Class (refit)
Suit Capacity: 4
Cost: 2,000,000
Armaments:
-3 x 2-barrel main gun
-7 x main gun
-4 x laser turret
-2 x 15-tube missile launcher
-3 x 90 mm anti-aircraft turret
-8 x missile launcher
Heavily armed and armored for its size, the Salamis class is also relatively slow in combat. Unfortunatly this is one of those ships that cant focus all waepons on a single target, but its still a goood ship non the less.

Pegasus Class (refit)
Suit Capacity: 6
Cost: 3,000,000
Armaments:
-2 x 2-barrel main gun
-2 x 2-barrel secondary gun
-14 x anti-aircraft 2-barrel laser gun
-4 x anti-ground 2-barrel laser gun
-4 x large missile launcher
-2 x mega particle gun
The Pegasus Class Assault Carrier refit has the firepower of a battleship combined with the speed of a carrier.

Argama
Mobile Suit Capacity: 8
Cost: 4,000,000
Armaments:
- 4 x main gun
- 2 x mega particle gun
The Argama is an excellent warship. Trading weapons in for a larger hangar, an Argama is better suited for shooting down warships, while its mobile suits engage those of the enemy.

Battleships

Battleships are the big weapons of war.  They pack a big price but have the armor and armament to take on many, many, mobile weapons and installations.

Near Argama Class
Suit Capacity: 12
Cost: 3,500,000
Armaments:
-2 x 2-barrel main gun
-2 x main gun
-2 x secondary gun
-1 x hyper mega particle gun
-2 x mega particle gun
A step up from the Pegasus Class refit & the Argama, the Near Argama reduces its speed to obtain a large mobile suit capacity and even more powerful weapons.

Sadalahn Class
Suit Capacity: 10
Re-Entry Capsules: 1 (holds 2 Mobile Suit)
Cost: 4,000,000
Armaments:
-6 x 2-barrel main gun
-2 x mega particle gun
-31 x laser gun
-6 x missile launcher
This ship can't enter the atmosphere because of its size.

Gwazine Class

Suit Capacity: 20
Cost: 5,000,000
Armaments:
-3 x 2-barrel main gun
-10 x 2-barrel secondary gun
-30 x 155 mm machinegun
The Gwazine has an impressive amount of firepower as well as a large suit capacity.

Magellan Class
Suit Capacity: 11
Cost: 4,000,000
Armaments:
-7 x 2-barrel main gun
-14 x 2-barrel machinegun
-4 x 3-tube missile launcher
The megellan class battleship has a sufficient amout of fire power and mobile suit capabilities.

Land Battleships

Land battleships are for use on planets only.  They can't go into space without the aide of a transport ship or the Zamouth Gar battleship.  None can go in water with the exception of the Jukon Class Submarine and the Mad Angler Class Submerine.

Big Tray Class
Suit Capacity: 0
Cost: 750,000
Armaments:
-2 x main cannon
-3 x 3-barrel secondary cannon
A heavy fire support land battleship, the Big Tray can carry no mobile suits, and is better used for a large assault instead defending a base.

Mad Angler Class
Suit Capacity: 2
Cost: 1,000,000
Armamaents:
-5 x 2-torpedo launcher
-2 x anti-aircraft missles
Can only be used underwater, the anti-aircraft missles can be used as bombard missles to attack river bases. what it lacks in suit capacity it makes up for in fire power. travel to underwater bases in this takes only 1 day.

Tanzen Class
Suit Capacity: 12
Cost:  2,000,000
Armaments:
- none
A moderate mobile suit carrier.

Jukon Class Submarine
Suit Capacity: 6
Cost: 2,500,000
Armaments:
-9 x large missile
-8 x 2-torpedo launcher
Can only be used in water, the Yukon in a heavy assault submarine.  Travel to underwater bases in this only takes one day.

Alps Class
Suit Capacity: 6
Mobile Armor Capacity: 1
Cost: 4,500,000
Armaments:
-4 x 2-barrel main cannon
-8 x 2-barrel machinecannon
A great combination of speed, firepower, and mobile suit capacity, Alps Class land battleships are the best you can come by.

Flagships

You must have one of these to make a fleet, one per a fleet, you can buy one of these by itself. flagships are usualy bought by  people with deep pockets and a need to have massive firepower and siut capabilitys.

Zanzibar Class (refit)
Suit Capacity: 6
Re-Entry Capsule: 2 (holds 1 Mobile Suit each)
Cost: 3,500,000
Armaments:
-2 x 2-barrel main gun
-4 x 2-barrel secondary gun
-8 x 120 mm machinegun
Extremely large, but maintains a great amount of speed. This ship cannot enter the atmospere beacause of its size, but has a re-entry capsule.

Zamouth Gar Class
Suit Capacity: 10
Mobile Armor Capacity: 1
Land Battleship Capacity: 1
Cost: 5,000,000
Armaments:
-7 x 2-barrel main gun
-6 x 2-barrel secondary gun
Extremely fast for its size, the Zamouth Gar is the one ship of war that can carry a mobile armor as well as a land battle ship, Can enter the atmosphere.

Birmingham
Cost: 8,000,000
Mobile Suit Capacity: 0
Armaments:
- 5 x 2-barrel main gun
- 1 x main gun
- 4 x secondary gun
- 12 x 2-barrel laser turret
- 2 x 12-tube missile launcher
- 4 x missile launcher
The gigantic Birmingham class battleship is a Magellan on steroids. Equipping more guns, additional firepower, and finally, weapons capable of fragmenting Zeon mobile suits without trouble, the Birmingham is quite literally one of the best warships without a hangar.
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