Craig Dowsett
Shot Breakdown
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"Green Other Mother" Start Time 6 secs (Green villain model from the movie Coraline)
This Maya/Zbrush model was created for 3D print output. My focus was design, sculpting, engineering, and creating blendshapes for the 3D head print. Credit to Laika and Laika artists for their work.
Primary software: Maya. Secondary software: Zbrush.

"Other Mother Morph" Start Time 15 secs (Transformation morph from Coraline)

This morph was created using a Maya character for 3D print. I was involved in modeling the blend targets from one character to the next. Credit to Laika and Laika artists for their work.
Primary software: Maya. Secondary software: Zbrush.

"Ghost Girl" Start Time 19 secs (Character model from the movie Coraline)

This Maya model was created for 3D print output. My focus was sculpting, engineering, and creating blendshapes for the 3D head print. Credit to Laika and Laika artists for their work.
Primary software: Maya.


"Princess" Start Time 31 secs (Leia model Featured in Pixologic Gallery)
The models, textures, and materials I developed were featured on the zbrushcentral top row. Now she can be seen in the Pixologic Gallery.
Primary software: Zbrush. Secondary software: Maya, Photoshop.

"Crouching Man" Start Time 44 secs (crouch pose model for portfolio)

I created this model in Zbrush to develop my anatomy skills.
Primary software: Zbrush. Secondary software: Maya.

"Archer" Start Time 57 secs (Man with bow and arrow for portfolio)

This model was made in Zbrush to further my modeling abilities.
Primary software: Zbrush. Secondary software: Maya.

"Zombie" Start Time 1 min 10 secs (Undead zombie model for portfolio)

Working in Zbrush, I created this model as a study for an undead character.
Primary software: Zbrush. Secondary software: Maya.

"Rhino" Start Time 1 min 23 secs (Rhino model for 3D Art lecture series)
I created these models, textures, and materials for a series of lectures I gave.
Primary software: Zbrush. Secondary software: Maya, Photoshop.

"Dragon" Start Time 1 min 36 secs (Dragon Model based off of Lonnie Sargent design)
Using Zbrush I created this model to further my portfolio and develop my skills.
Primary software: Zbrush. Secondary software: Maya.

"VW Bug" Start Time 1 min 49 secs (Prop model from the movie Coraline)
Working in Maya, we created this 3D print model as a replica of a Volkswagen Bug. I was involved with the engineering and modeling of the car. Credit to Laika and Laika artists for their work.
Primary software: Maya.

"Lair" Start Time 2 min 3 secs (Medieval Fantasy cinematic for PS3 game Lair)

I worked on models, materials, optimized textures, and generated procedural textures. Credit to Sony and Sony artists for their work.
Primary software: Maya. Secondary software: Zbrush, Photoshop.

"Life Drawing" 2 min 18 secs (Life Drawing studies)
These are examples of my studies in life drawing.