1. INTRODUCTION From Beatrice to Claudine is designed to supplement the Storm of Steel set, the epic battle of Dien Bien Phu between the French & their allies vs. the Viet Minh in 1954. A battle of epic proportions. I've currently read no less than 5 accounts. The 2nd edition will be completed after I read the classic account Hell in a Small Place. 2. SPECIAL RULES A. Skill Levels. The CEFEO was a who's who in martial races and famous units; Senegalese, North Africans, etc. and of course the Foreign Legion was sprinkled with German WWII vets. Thus I feel that the proficiency level of the French should be Elite and roles a 1d10 for Cpts. Viet Minh armies are Regular. B. Fortifications. The VM Player may not deploy Dragons Teeth or Mines. (The fortifications they held were indefinitely captured from the French.) Bunkers. A suppressed unit in a bunker that are hit again by fire, are not destroyed. The bunker is, if hit again they do become destroyed. This is to reflect the inferior quality of the bunkers at DPB. C. French Paradrops. Plot a paradrop like a Air strike, using a BIP anywhere on the board, except in woods, forests or bush. If landing in one of these areas the unit must make a morale test. If it fails the unit become pinned for three turns. Now take a 1d12 and label the North of BIP as 12. Then roll the 1d12 followed by 1d10 cm. That is the location of the unit after the paradrop. Example: a 6 is rolled on the 1d12 meaning this Vietnamese Parachute platoon has drooped due south of the position. Then a 1d10 is rolled giving the number 1cm. This platoon is lucky and has drooped realitively close to the BIP. D. Tanks. The M24 Chafee was the only piece of armor at Dien Bien Phu primarily because; it was the only tank that could fit aboard the French aircraft. A squadron was also the only intact unit to fight it's way out of the siege. They were often placed in a hull down position and used as pill-boxes. They also spearheaded French counterattacks. E. Support. The French Players support deck contains 4
x "One air strike", 4 x "One artillery bombardment"
G. Sapper Combat Arm. The VM can employ sappers. Once per game Sappers have the ability to destroy a bunker they are in base contact in during the Assault attack phase. In Close assaults with infantry the VM break ties. They can close assault AFVs at whenever they want. However, they only use a 1d4 in fire combat. 3. NEW RANDOM EVENTS CARDS The following Random Events cards are added to the Standard Random Events
Deck. Note that the procedure for preparing and using this deck is still
the same.
1x Rains collapse one fortification on your side. 1x or 2x Conserve Ammo
1 x Chinese FLAK fire
1x The Paratrooper Mafia
1. UNIT CAPABILITY TABLE
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