This does not affect a dragon’s natural hyde in any way.
The “rusting rule” would also affect metal weapons, such as swords, daggers, and axes where they would require a periodical “dipping” at the citadel. Dippings will be of a clear or visible coat, at a cost to be determined by the Citadel depending on type of blade and coat chosen.
Mages are NOT able to cast at all when wearing an armor that soaks more than a robe. This includes Dual Class Mages such as the Fighter/Mage where she would have to use robes as an armor or no armor at all to cast magic fluently.
On another note, Full Knights (meaning non-dual-classed), as being formally trained, will have the ability to wear any armor without penalties to their evade percentage.
If there are any questions, please write the Help Desk, entitling the Subject Line: Armor Question.
Armors' Rules authored by M. DeJesus and implemented by Crystal Shores Staff on 27 February, 2002.