| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Archon (HQ) |
1 |
6 |
6 |
3 |
3 |
3 |
7 |
3/4 |
9 |
5/2(I)+ |
141 |
|
Independent Character; Fleet of Foot; Agoniser (x1); Splinter Pistol (x1)
|
| Hell Mask |
Every CC opponent hits on a 6 unless they pass a Ld test. |
[5] |
| Trophy Rack |
+1Ld after model slays an opponent in combat. |
[5] |
| Shadow Field |
2+ invulnerable save. If save is failed, field is destroyed. |
[25] |
| Combat Drugs |
At the start of the assault phase, choose as many of these as you wish: Assault 12" (pursue & fall back 3d6"), +1WS, +1S, Always strikes first, Re-roll misses in close combat, +1A. For each option chosen, roll a D6- on a double take a wound, on a triple you die. Muahahaha! |
[25] |
| Haemonculi (HQ) |
1 |
4 |
4 |
3 |
4 |
2 |
4 |
2/3 |
8 |
5+ |
47 |
|
Independent Characters; Fleet of Foot; Destructor; Scissorhand
|
| Gruesome Talisman |
Counts as two models for outnumbering purposes. |
[2] |
| Grotesques (Elites) |
8 |
4 |
- |
4 |
3 |
2 |
3 |
2 |
5 |
- |
180 |
|
Stupid; Feel no pain; Opponents beaten in combat automatically fall back
|
| Raider |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
[60] |
|
Skimmer; Fast; Open-topped; Disintegrator
|
| Mandrakes (Elites) |
10 |
4 |
4 |
3 |
3 |
1 |
5 |
1/2 |
8 |
5+ |
150 |
|
Always in cover; Special deployement; Fleet of Foot; +2 save mod when in cover. Still get 5+ when in open.; Splinter P. & CCW
|
| Raider Squad (Troops) |
9 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
137 |
|
Fleet of foot; Splinter Rifle (x8); Dark Lance (x1)
|
| Raider |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
[55] |
|
Skimmer; Fast; Open-topped; Dark Lance
|
| Raider Squad (Troops) |
10 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
145 |
|
Fleet of foot; Splinter Rifle (x9); Dark Lance (x1)
|
| Raider |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
[55] |
|
Skimmer; Fast; Open-topped; Dark Lance
|
| Raider Squad (Troops) |
10 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
155 |
|
Fleet of foot; Splinter Rifle (x8); Splinter Cannon (x1); Blaster (x1)
|
| Raider |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
[60] |
|
Skimmer; Fast; Open-topped; Disintegrator
|
| Raider Squad (Troops) |
9 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
157 |
|
Fleet of foot; Splinter Rifle (x7); Splinter Cannon (x1); Blaster (x1)
|
| Raider |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
[70] |
|
Skimmer; Fast; Open-topped; Dark Lance
|
| Screaming Jets |
Deep Strike if allowed. The vehicle counts as moving more than 6" on the turn it arrives and cannot disembark troops on that turn. |
[15] |
| Raider Squad (Troops) |
9 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
147 |
|
Fleet of foot; Splinter Rifle (x7); Splinter Cannon (x1); Blaster (x1)
|
| Raider |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
[60] |
|
Skimmer; Fast; Open-topped; Disintegrator
|
| Talos (Heavy Support) |
1 |
5 |
3 |
7 |
7 |
3 |
4 |
D6 |
- |
3+ |
100 |
|
Fearless; Moves over difficult terrain without penalty, but if it starts or finishes its move in difficult terrain it takes a wound (no save) on a roll of 1
|
| Ravager (Heavy Support) |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
140 |
|
Skimmer; Fast; Open-topped; Disintegrator (x3)
|
| Night Shield |
The vehicle counts as being 6" further away than it actually is for all purposes (sight, range, etc.). Rapid Fire weapons can only fire twice at 6" instead of 12". No effect on Template, Barrage or Ordnance weapons. |
[20] |
| Option Footnotes: |
|
|
| Agoniser |
Wounds on 4+. No armour save. Vehicles hit glance on a 6. |
|
| Blaster |
12"R, S8, AP2, Assault 1. Treats armour > 12 as 12. |
|
| Close Combat Weapon |
+1A if used with another Pistol or Close Combat Weapon. |
|
| Dark Lance |
36"R, S8, AP2, Heavy 1. Treats armour greater than 12 as 12. |
|
| Destructor |
Template, S4, AP(D6), Assault 1. |
|
| Disintegrator |
(36"R, S7, AP2, Heavy 1 Blast) OR (24"R, S4, AP3, Heavy 3). |
|
| Scissorhand |
Always wounds on 2+. |
|
| Splinter Cannon |
24"R, S4, AP5, Assault 4. |
|
| Splinter Pistol |
12"R, S3, AP5, Pistol. |
|
| Splinter Rifle |
24"R, S3, AP5, Rapid Fire. |
|
| Talos Claws |
No armour save. Against vehicles, roll AP once only, but add +1 for each hit after the first. |
|
| Talos Sting |
24"R, S4, AP5, Assault 6. Uses first hit on nearest enemy model, second hit on second nearest, etc. |
|