| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Haemonculi (HQ) |
2 |
4 |
4 |
3 |
4 |
2 |
4 |
2/3 |
8 |
5+ |
90 |
|
Independent Characters; Fleet of Foot; Destructor; Scissorhand
|
| Grotesques (Elites) |
8 |
4 |
- |
4 |
3 |
2 |
3 |
2 |
5 |
- |
120 |
|
Stupid; Feel no pain; Opponents beaten in combat automatically fall back
|
| Grotesques (Elites) |
8 |
4 |
- |
4 |
3 |
2 |
3 |
2 |
5 |
- |
120 |
|
Stupid; Feel no pain; Opponents beaten in combat automatically fall back
|
| Mandrakes (Elites) |
8 |
4 |
4 |
3 |
3 |
1 |
5 |
1/2 |
8 |
5+ |
120 |
|
Always in cover; Special deployement; Fleet of Foot; +2 save mod when in cover. Still get 5+ when in open.; Splinter P. & CCW
|
| Warriors (Troops) |
12 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
116 |
|
Fleet of foot; Splinter Rifle (x10); Dark Lance (x2)
|
| Warriors (Troops) |
13 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
124 |
|
Fleet of foot; Splinter Rifle (x11); Dark Lance (x2)
|
| Warriors (Troops) |
19 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
216 |
|
Fleet of foot; Splinter Rifle (x15); Splinter Cannon (x2); Blaster (x2)
|
| Sybarite |
1 |
4 |
4 |
3 |
3 |
1 |
5 |
2/3 |
8 |
5+ |
[34] |
|
Agoniser (x1); Splinter Pistol (x1)
|
| Warriors (Troops) |
19 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
216 |
|
Fleet of foot; Splinter Rifle (x15); Splinter Cannon (x2); Blaster (x2)
|
| Sybarite |
1 |
4 |
4 |
3 |
3 |
1 |
5 |
2/3 |
8 |
5+ |
[34] |
|
Agoniser (x1); Splinter Pistol (x1)
|
| Warriors (Troops) |
16 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
177 |
|
Fleet of foot; Splinter Rifle (x12); Splinter Cannon (x2); Blaster (x2)
|
| Sybarite |
1 |
4 |
4 |
3 |
3 |
1 |
5 |
2 |
8 |
5+ |
[19] |
|
Poisoned Blades (x1)
|
| Talos (Heavy Support) |
1 |
5 |
3 |
7 |
7 |
3 |
4 |
D6 |
- |
3+ |
100 |
|
Fearless; Moves over difficult terrain without penalty, but if it starts or finishes its move in difficult terrain it takes a wound (no save) on a roll of 1
|
| Talos (Heavy Support) |
1 |
5 |
3 |
7 |
7 |
3 |
4 |
D6 |
- |
3+ |
100 |
|
Fearless; Moves over difficult terrain without penalty, but if it starts or finishes its move in difficult terrain it takes a wound (no save) on a roll of 1
|
| Option Footnotes: |
|
|
| Agoniser |
Wounds on 4+. No armour save. Vehicles hit glance on a 6. |
|
| Blaster |
12"R, S8, AP2, Assault 1. Treats armour > 12 as 12. |
|
| Close Combat Weapon |
+1A if used with another Pistol or Close Combat Weapon. |
|
| Dark Lance |
36"R, S8, AP2, Heavy 1. Treats armour greater than 12 as 12. |
|
| Destructor |
Template, S4, AP(D6), Assault 1. |
|
| Poisoned Blades |
Always wounds on 2+. May not be used with other weapons. |
|
| Scissorhand |
Always wounds on 2+. |
|
| Splinter Cannon |
24"R, S4, AP5, Assault 4. |
|
| Splinter Pistol |
12"R, S3, AP5, Pistol. |
|
| Splinter Rifle |
24"R, S3, AP5, Rapid Fire. |
|
| Talos Claws |
No armour save. Against vehicles, roll AP once only, but add +1 for each hit after the first. |
|
| Talos Sting |
24"R, S4, AP5, Assault 6. Uses first hit on nearest enemy model, second hit on second nearest, etc. |
|