| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Lelith Hesperax (HQ) |
1 |
7 |
6 |
3 |
3 |
3 |
8 |
3/4 |
9 |
6/2(I)+/4(I)+ |
90 |
|
Independent Character; Fleet of Foot; Splinter Pistol; Agoniser; Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
|
| #Shadow Field |
2+ invulnerable save. If save is failed, field is destroyed. |
[0] |
| Wyches (Troops) |
7 |
4 |
4 |
3 |
3 |
1 |
6 |
1/2* |
8 |
6+/4(I)+ |
192 |
|
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Splinter P. & CCW (x7); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
|
| Succubus |
1 |
4 |
4 |
3 |
3 |
1 |
6 |
2/3 |
8 |
6+/4(I)+ |
[41] |
|
Agoniser (x1); Splinter Pistol (x1); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
|
| Raider |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
[60] |
|
Skimmer; Fast; Open-topped; Disintegrator
|
| Wyches (Troops) |
7 |
4 |
4 |
3 |
3 |
1 |
6 |
1/2* |
8 |
6+/4(I)+ |
192 |
|
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Splinter P. & CCW (x7); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
|
| Succubus |
1 |
4 |
4 |
3 |
3 |
1 |
6 |
2/3 |
8 |
6+/4(I)+ |
[41] |
|
Agoniser (x1); Splinter Pistol (x1); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
|
| Raider |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
[60] |
|
Skimmer; Fast; Open-topped; Disintegrator
|
| Wyches (Troops) |
7 |
4 |
4 |
3 |
3 |
1 |
6 |
1/2* |
8 |
6+/4(I)+ |
192 |
|
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Splinter P. & CCW (x7); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
|
| Succubus |
1 |
4 |
4 |
3 |
3 |
1 |
6 |
2/3 |
8 |
6+/4(I)+ |
[41] |
|
Agoniser (x1); Splinter Pistol (x1); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
|
| Raider |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
[60] |
|
Skimmer; Fast; Open-topped; Disintegrator
|
| Wyches (Troops) |
7 |
4 |
4 |
3 |
3 |
1 |
6 |
1/2* |
8 |
6+/4(I)+ |
187 |
|
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Splinter P. & CCW (x7); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
|
| Succubus |
1 |
4 |
4 |
3 |
3 |
1 |
6 |
2/3 |
8 |
6+/4(I)+ |
[41] |
|
Agoniser (x1); Splinter Pistol (x1); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
|
| Raider |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
[55] |
|
Skimmer; Fast; Open-topped; Dark Lance
|
| Wyches (Troops) |
5 |
4 |
4 |
3 |
3 |
1 |
6 |
1/2* |
8 |
6+/4(I)+ |
125 |
|
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Splinter P. & CCW (x3); Blaster (x2)
|
| Raider |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
[55] |
|
Skimmer; Fast; Open-topped; Dark Lance
|
| Warp Beasts |
5 |
4 |
- |
4 |
3 |
1 |
5 |
3 |
3 |
6+ |
75 |
|
Assault 12" (double highest dice roll through difficult terrain); Flee and pursue 3d6"; Fleet of Foot; If the Beastmaster is slain and the pack fall back, they are removed from play; If the Beastmaster is slain, the pack will move toward and assault the nearest unit, friend or foe
|
| Beastmaster |
1 |
4 |
4 |
3 |
3 |
1 |
6 |
1/2 |
8 |
6+ |
[15] |
|
Splinter Pistol; Agoniser
|
| Warp Beasts |
5 |
4 |
- |
4 |
3 |
1 |
5 |
3 |
3 |
6+ |
75 |
|
Assault 12" (double highest dice roll through difficult terrain); Flee and pursue 3d6"; Fleet of Foot; If the Beastmaster is slain and the pack fall back, they are removed from play; If the Beastmaster is slain, the pack will move toward and assault the nearest unit, friend or foe
|
| Beastmaster |
1 |
4 |
4 |
3 |
3 |
1 |
6 |
1/2 |
8 |
6+ |
[15] |
|
Splinter Pistol; Agoniser
|
| Warp Beasts |
5 |
4 |
- |
4 |
3 |
1 |
5 |
3 |
3 |
6+ |
75 |
|
Assault 12" (double highest dice roll through difficult terrain); Flee and pursue 3d6"; Fleet of Foot; If the Beastmaster is slain and the pack fall back, they are removed from play; If the Beastmaster is slain, the pack will move toward and assault the nearest unit, friend or foe
|
| Beastmaster |
1 |
4 |
4 |
3 |
3 |
1 |
6 |
1/2 |
8 |
6+ |
[15] |
|
Splinter Pistol; Agoniser
|
| Warp Beasts |
5 |
4 |
- |
4 |
3 |
1 |
5 |
3 |
3 |
6+ |
75 |
|
Assault 12" (double highest dice roll through difficult terrain); Flee and pursue 3d6"; Fleet of Foot; If the Beastmaster is slain and the pack fall back, they are removed from play; If the Beastmaster is slain, the pack will move toward and assault the nearest unit, friend or foe
|
| Beastmaster |
1 |
4 |
4 |
3 |
3 |
1 |
6 |
1/2 |
8 |
6+ |
[15] |
|
Splinter Pistol; Agoniser
|
| Warp Beasts |
5 |
4 |
- |
4 |
3 |
1 |
5 |
3 |
3 |
6+ |
75 |
|
Assault 12" (double highest dice roll through difficult terrain); Flee and pursue 3d6"; Fleet of Foot; If the Beastmaster is slain and the pack fall back, they are removed from play; If the Beastmaster is slain, the pack will move toward and assault the nearest unit, friend or foe
|
| Beastmaster |
1 |
4 |
4 |
3 |
3 |
1 |
6 |
1/2 |
8 |
6+ |
[15] |
|
Splinter Pistol; Agoniser
|
| Reaver Jetbikes (Fast Attack) |
5 |
4 |
4 |
4 |
4 |
1 |
6 |
1 |
8 |
4+ |
145 |
|
Jetbikes; Combat drugs: Make 1 roll at start of battle; May move 24"- save becomes Invulnerable, no shooting; Splinter Rifle / Special Weapons are Bike Mounted; Splinter Pistol; Splinter Rifle (x3); Blaster (x2)
|
| Option Footnotes: |
|
|
| Agoniser |
Wounds on 4+. No armour save. Vehicles hit glance on a 6. |
|
| Blaster |
12"R, S8, AP2, Assault 1. Treats armour > 12 as 12. |
|
| Close Combat Weapon |
+1A if used with another Pistol or Close Combat Weapon. |
|
| Dark Lance |
36"R, S8, AP2, Heavy 1. Treats armour greater than 12 as 12. |
|
| Disintegrator |
(36"R, S7, AP2, Heavy 1 Blast) OR (24"R, S4, AP3, Heavy 3). |
|
| Splinter Pistol |
12"R, S3, AP5, Pistol. |
|
| Splinter Rifle |
24"R, S3, AP5, Rapid Fire. |
|