1500 Pts - Wych Cult Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Lelith Hesperax (HQ) 1 7 6 3 3 3 8 3/4 9 6/2(I)+/4(I)+ 90
Independent Character; Fleet of Foot; Splinter Pistol; Agoniser; Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
  #Shadow Field 2+ invulnerable save. If save is failed, field is destroyed. [0]
Wyches (Troops) 7 4 4 3 3 1 6 1/2* 8 6+/4(I)+ 192
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Splinter P. & CCW (x7); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
  Succubus 1 4 4 3 3 1 6 2/3 8 6+/4(I)+ [41]
Agoniser (x1); Splinter Pistol (x1); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [60]
Skimmer; Fast; Open-topped; Disintegrator
Wyches (Troops) 7 4 4 3 3 1 6 1/2* 8 6+/4(I)+ 192
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Splinter P. & CCW (x7); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
  Succubus 1 4 4 3 3 1 6 2/3 8 6+/4(I)+ [41]
Agoniser (x1); Splinter Pistol (x1); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [60]
Skimmer; Fast; Open-topped; Disintegrator
Wyches (Troops) 7 4 4 3 3 1 6 1/2* 8 6+/4(I)+ 192
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Splinter P. & CCW (x7); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
  Succubus 1 4 4 3 3 1 6 2/3 8 6+/4(I)+ [41]
Agoniser (x1); Splinter Pistol (x1); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [60]
Skimmer; Fast; Open-topped; Disintegrator
Wyches (Troops) 7 4 4 3 3 1 6 1/2* 8 6+/4(I)+ 187
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Splinter P. & CCW (x7); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
  Succubus 1 4 4 3 3 1 6 2/3 8 6+/4(I)+ [41]
Agoniser (x1); Splinter Pistol (x1); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [55]
Skimmer; Fast; Open-topped; Dark Lance
Wyches (Troops) 5 4 4 3 3 1 6 1/2* 8 6+/4(I)+ 125
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Splinter P. & CCW (x3); Blaster (x2)
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [55]
Skimmer; Fast; Open-topped; Dark Lance
Warp Beasts 5 4 - 4 3 1 5 3 3 6+ 75
Assault 12" (double highest dice roll through difficult terrain); Flee and pursue 3d6"; Fleet of Foot; If the Beastmaster is slain and the pack fall back, they are removed from play; If the Beastmaster is slain, the pack will move toward and assault the nearest unit, friend or foe
  Beastmaster 1 4 4 3 3 1 6 1/2 8 6+ [15]
Splinter Pistol; Agoniser
Warp Beasts 5 4 - 4 3 1 5 3 3 6+ 75
Assault 12" (double highest dice roll through difficult terrain); Flee and pursue 3d6"; Fleet of Foot; If the Beastmaster is slain and the pack fall back, they are removed from play; If the Beastmaster is slain, the pack will move toward and assault the nearest unit, friend or foe
  Beastmaster 1 4 4 3 3 1 6 1/2 8 6+ [15]
Splinter Pistol; Agoniser
Warp Beasts 5 4 - 4 3 1 5 3 3 6+ 75
Assault 12" (double highest dice roll through difficult terrain); Flee and pursue 3d6"; Fleet of Foot; If the Beastmaster is slain and the pack fall back, they are removed from play; If the Beastmaster is slain, the pack will move toward and assault the nearest unit, friend or foe
  Beastmaster 1 4 4 3 3 1 6 1/2 8 6+ [15]
Splinter Pistol; Agoniser
Warp Beasts 5 4 - 4 3 1 5 3 3 6+ 75
Assault 12" (double highest dice roll through difficult terrain); Flee and pursue 3d6"; Fleet of Foot; If the Beastmaster is slain and the pack fall back, they are removed from play; If the Beastmaster is slain, the pack will move toward and assault the nearest unit, friend or foe
  Beastmaster 1 4 4 3 3 1 6 1/2 8 6+ [15]
Splinter Pistol; Agoniser
Warp Beasts 5 4 - 4 3 1 5 3 3 6+ 75
Assault 12" (double highest dice roll through difficult terrain); Flee and pursue 3d6"; Fleet of Foot; If the Beastmaster is slain and the pack fall back, they are removed from play; If the Beastmaster is slain, the pack will move toward and assault the nearest unit, friend or foe
  Beastmaster 1 4 4 3 3 1 6 1/2 8 6+ [15]
Splinter Pistol; Agoniser
Reaver Jetbikes (Fast Attack) 5 4 4 4 4 1 6 1 8 4+ 145
Jetbikes; Combat drugs: Make 1 roll at start of battle; May move 24"- save becomes Invulnerable, no shooting; Splinter Rifle / Special Weapons are Bike Mounted; Splinter Pistol; Splinter Rifle (x3); Blaster (x2)
Option Footnotes:
  Agoniser Wounds on 4+. No armour save. Vehicles hit glance on a 6.
  Blaster 12"R, S8, AP2, Assault 1. Treats armour > 12 as 12.
  Close Combat Weapon +1A if used with another Pistol or Close Combat Weapon.
  Dark Lance 36"R, S8, AP2, Heavy 1. Treats armour greater than 12 as 12.
  Disintegrator (36"R, S7, AP2, Heavy 1 Blast) OR (24"R, S4, AP3, Heavy 3).
  Splinter Pistol 12"R, S3, AP5, Pistol.
  Splinter Rifle 24"R, S3, AP5, Rapid Fire.
Total Army Cost: 1498 Pts.
Notes:
Models in Army: 78


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 90 1410 6%
Elite (<=3unit) 0 3 375 1125 25%
Troops (>=2unit <=6unit) 5 1 888 612 59%
Fst. Atck. (<=3unit) 1 2 145 1355 9%
Hvy. Supp. (<=3unit) 0 3 0 1500 0%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 1 n/a 0 n/a 0%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
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