Greyhawk Campaign - 2006 Dungeons & Dragons Next
House rules
Character Creation

Character Design:

The rules for stat generation are below. Here are the guidelines on what you can have and do for character design:
  • All the PHB races open 
    • Humans can be Flan, Suel, Baklunish, Rhenne, Oeridian, Olman, or Touv. However most of the humans in the Dyver's area are Flan/Oeridians mix. Suel and Rhenee make a populous minority and others are uncommon (Baklunish) or rare (Olman and Touv). All that differs from human race to human race is culture and appearance. 
    • Once the campaign is at higher levels, players with interesting concepts for a character using other races from the MM or other published sources may query the DM for approval. Note:  Someone wanting to play an Orc character is much more likely to get approval than someone asking to play a half-dragon, the main point is that the player wants this race because the 'concept' is good, not because it brings with it a slew of 'cool' abilities.  Remember, also, that a monsters level is calculated based on its CR + its class level, so those 'extra powers' that seem so cool come with the cost of a reduction in actual class levels.
  • All PC & NPC classes published in the PHB are allowed. 
  • Feats, Skills, Spells, and Equipment as listed in the PHB are allowed.

Stat generation:

The idea behind these guidelines is to get all the PCs to be close but not identical in stat points. This gives me a tight range I can use to judge power levels but keeps out the carbon copy syndrome. I do prefer the style of play that involves a bit of a fleshed out concept before play begins. So I favor that in this. Though a player who prefers PCs to start with a skeletal idea and develop as they go will not be significantly lower than the more initially detailed PCs.

Due to the nature of how points are earned to build abilities, it is recommended that a player FIRST put a lot of thought into the character concept and background, write the complete background and send it to me, and THEN actually build the character.  That's the best way to get more points.  Its also the best way to build a character that you will be able to role-play to the hilt, thus garnering you more enjoyment, as well as the lucrative hero point and xp awards, which good role-playing brings.

Ability Score Point Costs

Ability Score Point Cost Ability Score Point Cost
3 -5 11 3
4 -4 12 4
5 -3 13 5
6 -2 14 6
7 -1 15 8
8 0 16 10
9 1 17 13
10 2 18 16
Note:  Ability scores below 8 have a 'negative cost.'  What this means is you can increase the number of points available to spend on other stats by taking a hit in a different one. Additionally, please keep in mind that ability scores are paid for BEFORE applying racial modifiers, thus stats can be higher than 18 for those races which get bonuses to their stats.
  • You get 45 points to build your characters stats

Skill Points

In order to encourage players to at least partially match their skill-sets with their background, the following house rule is being implemented as an incentive. In addition to starting skill points as provided by the class selected, all players get the "Background Skills feat" which allows  3 additional skill points to be added to 'background skills.'  These skills are to be spent on skills which best mesh with the characters background from before the character took up training in their current class.  These background skills are to be treated as 'class-skills' for the spending of these 3 points (and ONLY these 3 points), thus 3 points will buy 3 ranks.

A typical example would be a character whose background indicates he was the son of an innkeeper.  The best skill for him to spend those points on would be Profession(Innkeeper).  Another example, if the character background indicates he was raised by the local temple, those skill points would be most sensibly put into Knowledge(Religion). Granted, if that player went on to become a priest, the skill also matches his class-skills, but the point is that the points were spent on the most logical skill as drawn from his background.

Typically, players must spend these extra skill points on Profession, Craft, or Knowledge skills.  As the point of these extra skill points is to encourage rich backgrounds which mesh with the pc's abilities, please see your DM if you feel it makes more sense to spend the extra points on skills outside of those areas.  An example would be a player who was raised by a horse-breeding family.  Handle Animal would make very much sense for this pc,and the DM is likely to approve it.

NOTE:  These guidelines are reprinted from the Storm Keep website authored by Shawn A. Chesak