HIGH WIRE MATCH
by: David Barnes
852 Continental Ct. Apt. 3
Vandalia, OH 45377-1239

DESCRIPTION: This match was devised by Thantos when he held the Galaxian Heavyweight Title as a way of intimidating then-#1 contender Star Warrior. There is always a title on the line in this type of match, be it the Galaxian, Interplanetary, Galaxian Tag, Interplanetary Tag Team, or any other singles or tag team title sanctioned by your promotion. Two poles are hung on the outside of two opposite turnbuckle poles, and a steel wire is strung between the poles. There are two ways to win: pinfall/submission; or climb a pole, walk the wire, and grab the belt, which hangs 5 ft. over the center of the wire.

RULES:

  1. A wrestler who walks the wire and grabs the belt MUST reach the opposite pole in order to win the title. If he grabs the belt then falls to the mat, the belt must then be won by pinfall/submission. (In tag team matches, both teams have two attempts to grab a belt, since both belts are suspended over the ring.)
  2. Pinfall/submission victories can ONLY be achieved by finisher. If a defensive wrestler rolls "PIN," it means that the offensive wrestler is attempting to climb the pole and walk the wire, unless the belt(s) has/have fallen to the mat, in which case the defensive wrestler must add 1 to his his PIN rate (basic or fatigue, whichever you prefer to use.) If the defensive wrestler rolls his PIN rate or lower, the offensive wrestler has climbed the pole and is ready to walk the wire. In tag team competition, if one wrestler pins his opponent or climbs the pole, walks the wire, grabs a belt and walks to the other pole, his team will be declared the champions.
Roll 3d4 and refer to the High Wire Chart below to determine whether or not an offensive wrestler wins the title:
HIGH WIRE CHART

3-4The opponent shakes the pole as you are walking the wire and you hit the mat hard. Add 2 to your PIN rate. The opponent may be disqualified. OPPONENT ROLLS DISQUALIFICATION. If there is no disqualification, the opponent moves in for the kill. OPPONENT ROLLS ON LEVEL 3 OFFENSE.
5-6You see the opponent attempting to get onto his feet, so you decide to climb down to administer more punishment. ROLL ON LEVEL 3 OFFENSE.
7YOU GRAB THE BELT AND WALK TO THE OPPOSITE POLE, WHERE YOU WRAP IT AROUND YOUR WAIST. YOU ARE THE NEW CHAMPION (OR YOU RETAIN THE TITLE, IF YOU WERE DEFENDING THE BELT.)
8You walk to the center of the wire and grab the belt, but you lose your balance and fall to the mat. The belt is taken from you by the referee and given to the timekeeper. The belt must now be won by pinfall or submission. (If there are tag team titles on the line, and this was your first attempt at grabbing one of the belts, you have one more chance to grab the other belt.) OPPONENT ROLLS ON LEVEL 3 OFFENSE.
9-10For some unknown reason, you begin to develop a case of acrophobia (a fear of heights), so you decide to climb down in hopes of shaking if off. You can always try again later. ROLL ON LEVEL 3 OFFENSE.
11-12You look down and see the opponent getting up. Your lack of concentration causes you to lose you balance and fall to the mat without getting your hands on the belt. Add 1 to your PIN rating. OPPONENT ROLLS ON LEVEL 3 OFFENSE.
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