Now that I have the Werewolf: The Apocalypse hardback rulebook, I can make a better glossery! New entries are quoted from the rulebook. Entries in the orginal glossery, but not in the rulebook's listing are listed below the rest of the glossery. A few enries have been changed to their wording in the rulebook.
Common Parlance
These words are in common use among the Garou.
Anchorhead: A spirit gate between the Near and the Deep Umbra. (See Membrane.)
Anthelios: The portentous Red Star that has recently appeared in teh Umbral heavens; largely seen as an omen of doom. Also called "the Eye of the Wyrm".
Apocalypse: The age of destruction, the final cycle, the birth of death, the everlasting corruption, the end of Gaia, a word used in Garou mythology to describe the time of the final battle with the Wyrm. Many consider this time to be the present.
Auspice: The phase of the moon under which a particular Garou was born; commonly thought to determine personality and tendencies. The auspices are: Ragabash (New Moon, Trickster), Theurge (Crescent Moon, Seer), Philodox (Half Moon, Judge), Galliard (Gibbous Moon, Moon Dancer), Ahroun (Full Moon, Warrior).
Bane: Evil spirits that follow the Wyrm. Many different kinds of Banes exist, including Scrags, Kali, Psychomachiniae and more.
Bawn: A boundary area around a caern, patrolled and monitored carefully
Blight: Any corrupted area in either the spirit world or physical realit.
Breed: The ancestory of a Garou, be it wolf, human or other Garou.
Caern: A sacred place; a meeting spot where the Garou can contact the spirit world.
Celestine: The greatest spirits; the closest things the Garou have to gods. Examples are Luna (the Moon) and Helios (the Sun).
Concolation: A great moot, wherein many tribes gather to discuss matters that concern the Nation of Garou.
Concord, The: The agreement all the tribes reached nearly 9,000 years ago, after which the Impergium ended. The traditions thereof are still obeyed today.
Corruption: The act of destroying, devolving or debasing life; also, the overwhelming effects of the Wyrm's actions. In the present age, if specifically refers to the ecological ruin humans wreak upon the enviroment.
Crinos: The half-wolf, half-human war form of the Garou.
Deep Umbra: The aspects of the Umbra that lie outside the Membrane. Reality becomes more and more fragmentary the farther one travels from the Realm.
Delirium: The madness and memory-loss suffered by humans who look upon a Garou in Crinos form.
Domain: A mini-Realm in the Umbra, usually connected to a larger Realm in the Deep Umbra.
Fera: Garou term for shapeshifters other than werewolves; most are persumed extinct.
Feral: Slang term for lupus.
Fomori (singular "formor"): Humans who have turned to the Wyrm and draw supernatural power from it. Common enemies of the Garou.
Gaffling: A simple spirit servant of a Jaggling, Incarna or Celestine. Gafflings are rarely sentient.
Gaia: The Earth and related Realms, in both physical and a spiritual sense; the Mother Goddess, the great spirit the Garou serve.
Garou: The term werewolves use for themselves.
Gauntlet: The barrier between the physical world of Earth and the spirit world of the Umbra. It is strongest around technological (Weaver) places, weakest around caerns.
Glabro: The near-man form of the Garou.
Harano: Inexplicable gloom, inexpressible longing for unnamable things, weeping for which is not yet lost. Some say it is depression caused by comtemplation of Gaia's suffering.
Hispo: The near-wolf form of the Garou.
Homid: A Garou of human ancestry. Occasionally used disdainfully by ferals (e.g., "That boy fights like a homid."). Also the human form of the Garou.
Imergium: The 3,000 years immediately following the birth of agriculture, during which strict population quotas were maintainedon all human villages.
Incarna: A class of spirits; weaker than the Celestines, but still greater spirits by any measure.
Jaggling: The spirit servant of an Incarna or Celsestine.
Kenning: The empathic calling some Garou perform when howling.
Kinfolk: Those humans and wolves who are related to the Garou and are not prone to the Delirium, but who are not actual werewolves.
Klaive: A fetish dagger or sword, usually of great spiritual potency and nearly always made of silver.
Litany: The code of laws kept by the Garou.
Luna: The Incarna of the moon; powerful spirit patron to all shapechangers.
Lupus: A Garou of wolf origin. Also the wolf form of the Garou.
Membrane, The: The barrier between the Near and the Deep Umbra. To breach it, an Anchorhead must be found. Alternateively, the Garou can travel through the Dream Zone.
Metis: The sterile and often deformed offspring of two Garou. Generally reviled by Garou society.
Moon Bridge: A gate between two caerns; it most often appears during moots.
Moot: A sept or tribal conclave that takes place at a caern.
Mule: Slang for metis.
Near Umbra: The spirit world surrounding the Gaia Realm.
Pack:A small group of Garou bound to each other by ties of friendship and mission as opposed to culture.
Penumbra: "Earth's Shadow"; the spirit world directly surrounding the physical world. Many, but not all, terrain features have reflections there.
Protectorate: The territory claimed and patrolled by a pack or sept.
Reaching: Traveling into the spirit world.
Realms: The worlds of "solid" reality within the Tellurian. Earth is referred to as the Realm.
Ronin: A Garou who was chosen or been forced to leave Garou society. It is a harsh fate to become a "lone wolf".
Sept: The group of Garou who live near and tend an individual caern.
Stepping Sideways: Entering the spirit world. Many elders consider this term flippant and disrespectful.
Tellurian: The whole of reality.
Totem: A spirit joined to a pack or tribe and representative of its inner nature. A tribal totem is an Incarna, while a pack totem is an Incarna avatar (a Jaggling equivalent).
Trait, The: The Weaver, the Wyld, and the Wyrm. The trinity of primal cosmic forces.
Tribe: The larger community of Garou. Tribe members are often bound by simular totems and lifestyles.
Umbra: The spirit world.
Veil, The: A poetic term for the false assumptiooon that the supernatural does not exist, which the Delirium reinforces.
Ways, The: The traditions of the Garou.
Weaver, The: The Manifestation and symbol of order and pattern. Computers, science, logic, and mathematics are examples of the Weaver's influence on the material plane.
Wyld, The: The Manifestation and symbol of pure change. The chaos of transmutation and elemental force.
Wyrm, The: The Manifestation and symbol of evil, entropy and decay in Garou belief. Vampires are often manifestations of the Wyrm, as are toxic waste and pollution.
Wyrmhole: A place that has been spiritually defiled by the Wyrm; invariably a location of great corruption.
Vulgar Argot
The younger Garou use these words to help distingish themselves from their elders.
Cadaver: A derogatory term for a vampire.
Flock, The: All of humanity, particularly those humans from whom the Garou recuit their members.
Gremlin: A malevolent spirit.
Leech: See Cadaver.
Run: A ritual hunt or revel that takes places at the conclusion of a moot.
Sheep: Humans.
Throat: To best another in ritual combat. Used as a verb (e.g., "I throated his sorry butt!").
Old Form
These words hail from the distant past of the Garou and display their Fianna origins. They are no longer uses frequently. However, all Garou know these terms.
Adren: A pupil or a student who learns from a Mentor.
Airts: The magical paths within the spirit world (e.g., Spirit Tracks, Moon Paths, etc.).
Anruth: A Garou who travels from caern to caern but is bound to none of them.
Anthro: Teacher, Mentor.
Awen: The sacred Muse, the creative impulse. Some say she is a spirit, but she has never been found. Moon Dancers go on quests for her periodically.
Brugh: Any sort of mystic place, whether a Garou caern or a Wyrmhole. Often a glade or cave located somewhere in the wilderness.
Charach: A Garou who sleeps with another Garou or has done so in the past. Often used as a word of anger.
Chiminage: A form of "favors done for serveses rendered." A werewolf may perform a task as chiminage in order to repay a spirit for teaching him a Gift, or to repay a sept for allowing him to use its caern.
Cliath: A young Garou, not yet of any significant rank.
Fostern: Your pack brothers and sisters; those who are your family by choice.
Gallain: The Kinfolk of the Garou.
-ikthya: "Of the Wyrm"' a suffix appended to a name.
Inceptor: A Garou who guides another through a rite. An inceptor is also called a ritemaster.
Kinain: The relationship among Garou who are related by blood through an ancestor. This term of endearment and pride is never used when referring to a metis.
Moon-Calf: Idiot, simpleton.
Pericarp: The Near Umbra around each Realm.
Phoebe: An Incarna of Luna, representing the Moon.
Praenomen: The guardian spirit of a pack.
-rhya: "Greater in station"; a suffix appended to a name.
Urrah: Garou who live in the city; also, the tainted ones.
-yuf: "Honored equal"; a suffix appended to a name.
From the Werewolf: The Apocalypse Free Introductory Kit
These are found in the glossery in the Kit, but, for some reason, not listed in the glossery in the rulebook.
Gnosis: The reserves of spiritual energy that fuel a werewolf's mystical powers.
Rage: The supernaturally powerful anger that burns within a werewolf, driving him to violence and adding to his strength.