Discipline Properties 2 |
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To Discipline Properties 1. |
EnergyShield Psionic Cost: 20 EP Creates a temporary shield around a character that provides protection from psionic attack. You can form this discipline on yourself and others. May override the ES of ES rings. Low stress factor. |
FeatherFall Psionic Cost: 30 Allows a character to fall a long distance without damage. You can form this discipline on yourself and others. Low stress factor. |
EnergySpear Psionic Cost: 35 EP Creates a piercing shaft of psionic energy that may stun stun as well as damage a creature. Moderate stress factor. |
Enchant Psionic Cost: 30 EP Psionically removes any flaws from a weapon and increases its combat bonus by one each time the discipline is formed. The discipline can usually only be formed up to three times on a weapon, but highly skilled psionists may exceed this limit. Moderate stress factor. Level 12 +0 to +3 No side effects Level 17 +4 to +5 Lose Perm HP at +5 enchantments Level 19 +6 Lose Perm HP Level 20 +7 Lose Perm HP Level 20+ +8 Lose Perm HP / Skill / XP Level 20+ +9 ?? Death? |
EnergySyphon Psionic Cost: 10 EP Drains EP from target and adds to your own up to double max EP. |
To Discipline Properties 3. |
Enmiss Psionic Cost: 5 EP Electrifies a creature with powerful jolt of psionic energy. Low stress factor. Doesn't work on stunners and archers of KM -5. |
EarthCrush Psionic Cost: 100 EP Causes the earth to crest like a wave and crash down on all creatures in a single hex. High stress factor. Ages Mentalist fast. |
Eat Psionic Cost: 30 EP Causes target to lose XP, Skill and HP just like an EAT from eaters. But you don't gain the benefits of the eat. This discipline may have been disabled by SYSOPs. No information on how to get this discipline. Moderate stress factor. |
Disintegrate (Area Discipline) Psionic Cost: 10 EP Destroys walls and all items on the ground within the character's view. High stress factor. |
Door Psionic Cost: 10 EP Creates a door in wood, stone and some types of rock walls. Some walls can't be illusioned but door will work. Wall can be closed by closing door. Area discipline will clear door. Don't be caught in doorway or an explosion will occur. Low stress factor. |