The Rings |
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Light Ring. Trade Goblin King Axe for it. Lets you into Seldari Forest. Glowing, +1 luck and has several Light Charges. Quest item. Appraises for 900+ GP. |
Leather Ring. No special powers. Worth 1 or 5 GP. |
Leather Ring. Glowing and can add +1 to +3 on stats. Can Add EP, add HP, regen EP, increase movement and cast illusion. |
Offense/Defense Ring. From +1 to +3. |
Offense Ring. +1 to +3. Dion Ring. If ring appraises for more than 6200 GP, trade it to Dion for Dion Potion. Cobrahn CHR Ring. +1 to +3 CHR. Found in Psi Tower -1. Breaks for 24k+ XP. |
Bone Ring. -5 Permanent HP. +1 EP Regen. Works with Uzi. |
Fire/Ice Protection Ring. 1/1 Offense/Defense. |
Gold Ring. No special powers. |
Gold Ring. 1/1 or 2/2 from Mummy Lord on N -3.5. |
Sense Ring. Senses objects. Place item to be sensed in right hand, the ring in the left hand or worn. |
Alerian Protection From Fire/Ice Ring. |
Discipline Ring. Some include Lightning, Stun, ProtStun and Assault. |
Offense/Defense Ring. 1/1 to 5/5. Maeling dungeon rings are evil aligned. 5/5 rings are in Dark Tower. 4/4 Es rings can be found on KM -4. |
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Energy Shield Ring. 4/4 Offense/Defense. Level 1 Energy Shield. |
Maggio Ring. Tired of Maggio saying "Come here"?? Do the quest to shut him up. Appraises for 142k GP. Breaks for 150K+ XP. |
Moon ring. |
Cobrahn Combat Ring. 4/4 to 8/8 Offense/Defense. Appraises for 15k GP. |
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Brass ring. Ties. Trades for +1 Agility Potion in Cobrahn. |
BoneRing. Cobrahn HP quest item. Found on random Skeleton or Ogre. Breaks for 300+ XP. |
Cobrahn Leather Ring. Ties. Trades for Dion pots. |
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