![]() |
![]() |
Spirit |
Specialties: Dimensional Science, Spirit Dealings, Umbral Travel, Possessions No other Sphere, perhaps, marks the line between mystick and Technomancer as clearly as Spirit; some regard the Otherworlds as the base of the mortal world, while others consider them just another frontier. This Sphere encompasses skills for traveling through the Otherworlds, dealing with spirits and surviving the alien environments like the Deep Umbra. * Spirit Sight/Spirit Sense The Spirit initiate gains the ability to sense the Near Umbra around her, allowing her to see auras, ghosts, and spirits. Using sucj insight can be dangerous; mysticks attuned to the spiritual world often miss things in the physical one. She can also "read" the strength of the local Gauntlet and sense an item containing spirit essence. ** Touch Spirit/Manipulate Gauntlet The mage now gains the ability to briefly touch spirits and objects in the Prenumbra -- she can push a spirit out of a room or hit one over the head. Although this magick allows only brief contact, or can be enough. She can also speak through the Gauntlet, or extend her perceptions to Plumb the Deep Umbra or detect the fringes of eternity. A mystick can also thin (or strengthen) the local Gauntlet. *** Pierce Gauntlet/Rouse & Lull Spirit A mage may now make a hole in the Gauntlet and "step sideways" into the Umbra. Her body and possession become ephemera, the stuff of spirit; as things of the material world, hoever, they carry an odd glow. Any action the mystick takes against and Unbrood creature now will be felt. Possessions are difficult to to transform, entering naked is easiest, bulky gear more difficult. The mage cnnaot bring through anything she could not normall carry. The mage also gains the power to rouse or lull spirits. Rousing is like calling, simply louder while lulling puts an Umbrood into brief slumber. The more powerful the spirit, the more difficult it is to awake or put back to sleep. **** Rend Gauntlet/Seal Breach/Bind Spirit The mage may now rip the Gauntlet asunder and travel through without difficulty or repair breaches which others have made. Creating such rips is, of course, highly vulgar. The mage may now compel spirits to appear and bind them or force them into objects, creating fetishes. A brave (or foolish) shaman may also channel a spirit's powers through herself. This shuts out any other magick she might do while the Umbrood possesses her, thought she can access its Charms, speak with its voice and perform feats of incredible physical prowess. The reverse of this power is exorcism and is used much the same way, only expelling the Umbrood instead of binding it. ***** Forge Ephemera/Outward Journeys A Master of Spirit gains a divine power, for she may now take ephemera, the substance of spirt, reweave it, repair it, or rip it asunder. The mage may now heal spirits' Power, help create Horizon Realms, or Umbral Domains or even attack a victim's Avatar through the dreaded Gilgul rite. The Master may also use her power to break free from the Horizon and explore the Far Realms and Deep Umbra. This magick allows her to survive the ravages of Etherspace for short periods while she speeds towards her chosen destination. |