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Time |
Specialties: Perceptions, Conjunctional Uses, Travel, Temporal Control Time is perhaps the hardest Art to comprehend. Mysticks who pursue it argue theory more than any other mages -- especially the theories regarding time travel. The only clearly documented form of it involves skipping forward into the future. While travel into the past is theoretically possible, it remains beyond even Time Masters' grasp. Time works well with other Spheres; by hooking Time magicks into other Effects, a mystick can prolong or trigger certain spells. Most Time Effects are highly bulgar; only time perceptions and triggers can remain unnoctice for long. Time perceptions enable a mystick to search the future or past for some hidden secret. * Time Sense The mage develops a precise internal clock, and can detect certain time-based phenomena, sensing the approack of such disturbances and "feeling" where in deimensional space the phenomena will appear. At this leve, mages may also detect temporal phenomena weaker than actual rifts, life spots where a mystick steps forward in Time, sends something forward, or scrys into the future or past. ** Past/Future Sight The mage can now shift her perceptions forward or backward in time. Those who do do often experience flashes of pre-or-postconginition. Reading the past requires more successes to perform, but its results are fairly certain. Precognition is less difficult, but the futures foreseen --especially far futures -- tend to be inaccurate. *** Time Contraction/Dilation The mage can now accelerate or slow time as she desires. Mysticks often describe these Effects as "contracting" or "dilating" time. While these moments seem to pass normally to an observer, he sees more things happen during that time than would normally be possible. A mage using such Effects can take one additional action towards their opponent. **** Time Determinism The mage can now cause absolute shifts in time, taking a field of time and freezing it; a falling arrow may be stopped mid-flight or a man placed in a state of suspended animation. This is a powerful Effect when used in conjunction with other magicks, as the mage can choose the moment which "triggers" a magickal time bomb. ***** Future Travel/Time Immunity A Time Master can shift objects through time, plucking something out of the flow of time and repositioning it at some other point. The new position could be seconds or centuries away from the field's original place in time. Such Effects are firmly linked to their point of origin; ripples exist where they once were until their reappearance. This forms a continuous thread which the Master can pull at any time he sees fit. Such Arts are obviously vulgar, and any Disciple of Time can recognize an anchored time Effect and gauge the time when it will come due. Masters can also immunize themselves from time to time. During this "time" outside of Time, a mage perceieves the world as a collection of still images that he may manipulate as he pleases. As a conjunctional Effect with Life or Matter, he may take other creatures and objects "out of time" as well. |