DREAM TEAMS 2003

FANTASY FOOTBALL RULES

OWNERSHIP

FRANCHISE FEE $85

IT IS EACH OWNERS RESPONSIBILITY TO

TURN IN HIS FRANCHISE FEE BY DRAFT DAY

IF A FRANCHISE HAS MORE THEN ONE OWNER,

WORK TOGETHER TO COLLECT YOUR FEE BEFORE

TURNING IT IN. ( DO NOT GIVE ONLY YOUR PORTION)

 

WINNINGS

1ST PLACE $450

2ND PLACE $250

3RD PLACE $150

4th PLACE $60

TOTAL POINTS LEADER AFTER WEEK 14 $70

ALL TRANSACTION FEE`S THAT WILL BE COLLECTED,

WILL BE DIVIDED BY THE 13 WEEKS WE PLAY AND

GIVEN BACK TO THE TEAM WITH THE HIGHEST POINT

TOTAL EACH WEEK...THIS MONEY WILL BE

GIVEN OUT AFTER THE CONCLUSION

OF THE REGULAR SEASON

 

 

 

 

 

 

THE DRAFT

IF A OWNER IS LATE FOR DRAFT, AND HIS TURN IS UP TO PICK,

HE WILL LOSE HIS SPOT FOR THAT ROUND AND WILL DRAFT LAST

(THE 12th & 13TH ) PICK AND IF THE OWNER IS STILL NOT PRESENT

PLAYERS WILL BE PICKED FOR HIM OFF A TOP 200 DRAFT LIST

IN WHICH CASE THE BEST TWO PLAYERS LEFT WILL BE PLACED

ON HIS ROSTER...

( THIS IS THE FAIREST THING WE COULD COME UP WITH)

 

EACH TEAM WILL DRAFT IN ITS PREDETERMINED ORDER

(SEE DRAFT ORDER) UNLESS A TRADE HAS BEEN MADE

THE DRAFT WILL BE EIGHT ROUNDS

EACH ROUND CONSISTS OF TWO PICKS

THE FIRST PICKS 1 THOUGH 12

THE SECOND SELECTIONS PICKED

IN REVERSE ORDER 12 THROUGH 1

EACH TEAM WILL BE ALLOWED 16 DRAFT PICKS

EACH FRANCHISE MUST DRAFT THIS FIXED ROSTER

2 QUARTER BACKS

4 RUNNING BACKS

4 WIDE RECEIVERS

2 TIGHT ENDS

2 KICKERS

2 (DEFENSE-SPECIAL TEAMS)

YOUR DEFENSE AND SPECIAL TEAMS

WILL BE FROM THE SAME NFL TEAM

 

 

 

 

 

YOUR ROSTER

EACH ROSTER MUST CARRY NO MORE THEN

16 PLAYERS INCLUDING

THIS YEAR THERE WILL BE A FIXED ROSTER

2 QUARTER BACKS

4 RUNNING BACKS

4 WIDE RECEIVERS

2 TIGHT ENDS

2 KICKERS

2 (DEFENSE-SPECIAL TEAMS)

YOUR DEFENSE AND SPECIAL TEAMS WILL BE FROM THE

SAME NFL TEAM

TURNING IN YOUR ROSTER

WITH THE USE OF THE WEB SITE WE ARE ABLE TO E MAIL

LINE UPS TO OUR OPPONENTS AND STATS MAN (DAVE).

YOU WILL BE ABLE TO GO TO THE PAGE, CLICK ON YOUR

TEAM, CLICK ON THE PLAYERS YOU ARE GOING TO PLAY THAT

WEEK, AND E MAIL THEM......BECAUSE OF THIS...WE HAVE LATER

LINE UP DUE TIMES...

LINE UPS MUST BE IN ONE HALF OUR BEFORE FIRST GAMES OF THE DAY BEGIN..

( MOST GAMES START AT 12 NOON, SO 11:30

WOULD BE THE DUE TIME ).

ON THURSDAYS NIGHT GAMES, JUST DESIGNATE

THE PLAYERS YOU WISH TO PLAY FOR THAT GAME....SEND REST

OF LINE UP LATER....(THERE IS A COMMENT BOX WHERE YOU

MAKE OUT YOUR LINE UP, PLEASE STATE THE TIME YOU

SENT YOUR LINE UP OUT...WE TRUST YOUR HONESTY...

YOU MAY ALSO TURN YOUR LINEUP IN VIA PHONE OR CARD

IF YOU FORGET TO TURN IN A LINE UP,

YOU MUST USE THE PREVIOUS

WEEKS LINEUP!!

INJURED RESERVE

 

IF YOU HAVE A PLAYER WHO IS

DOUBTFUL OR OUT

FOR THE UPCOMING WEEK,

YOU MAY PICKUP A PLAYER OF THAT SAME POSITION

TO REPLACE THAT INJURED PLAYER.

WE WILL BE GOING BY WHAT THE JOURNAL`S

SPORT SECTION TELLS US IN THURSDAY`S PAPER.

YOU CAN ONLY PICKUP A PLAYER OF THE SAME POSITION

AS THE PLAYER GOING TO IR.

YOU ARE ONLY ALLOWED ONE IR SPOT

THESE PICK UPS ARE FREE!

WHEN THE INJURED PLAYER IS NO LONGER

AN (IR) CANDIDATE, IT IS THE OWNERS RESPONSIBILITY

TO REMOVE HIM FROM (IR) STATUS AND MAKE A

ROSTER MOVE (CUT SOMEONE)...

***IT IS EACH OWNERS RESPONSIBILITY TO

MAINTAIN THEIR ROSTER AT ALL TIMES***

IF YOU MAKE THE MISTAKE OF PLAYING THE (IR) REPLACEMENT PLAYER AT THIS POINT,

YOU WILL RECEIVE ZERO POINTS FOR

THAT POSITION....

IF MOE THEN ONE TEAM WANTS THE SAME PLAYER,

THE TEAM WITH THE WORST RECORD IS AWARDED

THAT PLAYER

BEST OPTION WHEN TRYING TO FILL A ROSTER SPOT

IS TO TURN IN A LIST OF PLAYERS YOU WISH TO OBTAIN

FIRST CHOICE, SECOND CHOICE, THIRD CHOICE, ETC...

.

 

 

PLAYER PICK UPS

A OWNER MAY ACQUIRE ANY FREE AGENT PLAYER THAT IS-

A PLAYER THAT NO ONE ELSE HAS ON THERE ROSTER

EACH PLAYER ACQUISITION WILL COST YOU A FEE OF $3

TO ACQUIRE A PLAYER YOU MUST ALSO RELEASE A PLAYER

AS WELL. REMEMBER( ONLY 16 ROSTER SPOTS PER TEAM )

ALL ACQUISITIONS MUST BE TURNED IN WITH FEE`S BY 8:00PM

SATURDAY, IF THERE ARE SATURDAY GAMES, ACQUISITIONS

TO BE USED IN THOSE GAMES,MUST BE TURNED IN BY FRIDAY 8:00 PM...

PLAYERS PICKED UP FOR THURSDAY NIGHT GAMES,

MUST BE MADE BY WED 8:00 PM

 

...YOU MAY PLAY THAT PLAYER THE SAME WEEK YOU

ACQUIRE HIM. IF TWO OR MORE TEAMS PUT IN FOR THE SAME PLAYER

THE TEAM WITH THE WORST RECORD IS AWARDED THAT PLAYER!

PLAYERS ACQUIRED MAY BE PLAYED THE SAME WEEK

PLAYER TRADES

A PLAYER OR PLAYERS MAY BE TRADED AMONG TEAMS

TRADES WILL BE FREE THIS YEAR!

YOU MUST TRADE ONE FOR ONE, TWO FOR TWO PLAYERS,

IT WAS AGREED THAT NO ONE CAN TRADE ONE PLAYER FOR MORE THEN

ONE PLAYER IN RETURN AND SO FORTH.

ALL TRADES MUST BE TURNED IN BY 8:00 AM SATURDAY

YOU MAY PLAY THAT PLAYER THE SAME WEEK YOU ACQUIRE HIM

*** THE TWO WEEK RULE***

IF YOU MAKE A TRADE FOR A PLAYER,

YOU MAY NOT TRADE HIM BACK

TO THE ORIGINAL TEAM FOR A

MINIMUM OF TWO WEEKS.....

 

 

LEAGUE FORMAT

LEAGUE PLAY

THE LEAGUE WILL HAVE TWO DIVISIONS, GREEN AND GOLD

EACH DIVISION WILL HAVE SIX TEAMS

THE SEASON WILL LAST 13 WEEKS

EACH TEAM WILL GET TO PLAY EACH TEAM

AT LEAST ONCE

PLAYOFFS

PLAYOFFS WILL START ON WEEK 14

SIX TEAMS WILL MAKE THE PLAYOFFS

*THE WINNER OF EACH DIVISION*

*THEN THE NEXT FOUR TEAMS

WITH THE BEST RECORDS (WILD CARD)*

FOR A TOTAL OF SIX PLAYOFF TEAMS

THE PLAYOFF FORMAT WILL GO LIKE THIS:

WEEK 14

THE TWO DIVISION WINNERS GET A BYE,

THE TEAM THAT FINISHED 3rd WILL PLAY

THE TEAM THAT FINISHED 6th

THE TEAM THAT FINISHED 4th WILL PLAY

THE TEAM THAT FINISHED 5th

WEEK 15

THE DIVISION WINNER WITH THE BEST RECORD WILL PLAY THE WILD

CARD TEAM WITH THE WORST RECORD.

THE SECOND DIVISION WINNER WILL PLAY THE WILD CARD TEAM

WITH THE BEST RECORD.

WEEK 16

***THE SUPER BOWL***

 

 

 

TIE BREAKERS!

IN CASE OF TWO OR MORE TEAMS ARE TIED WITH THE SAME RECORD AT THE END OF THE REGULAR SEASON, THE FOLLOWING TIE BREAKERS HAVE BEEN AGREED UPON:

1: HEAD TO HEAD

2: TOTAL FANTASY POINTS

3:

TIE BREAKERS FOR PLAYOFF GAMES

HIGHEST SCORING NON-STARTER

SECOND HIGHEST NON-STARTER

ETC.