How to tell if you're Dremish


This culture test is for the Dremish, who were still a culture of Neolithic hunters-gatherers. Agriculture has started in other parts of the planet, but would not reach this part for another1000 years. The peaceful peoples that were the Dremish did have some interesting parallels that are seen in other Neolithic cultures.

The test holds for the early dremish period-- about 6400 B.E. to 6000 B.E.


The spirits know best...

v     The mother goddess and the great hunter are revered. The spirits are sacred and must be treated with respect. These two figure prominently in many stories, legends, and have several shrines, each of which are important.

v     The mother goddess comes in the form of a ghostly white mammoth in the cold nights of ice time. She is a signal of strength, resilience, determination, will power and the need to follow ‘the old ways’. A few times, she has shown herself as a beautiful maiden dressed in white, as she is seen during a time when a great and powerful shaman is needed by the people.

v     The Great Hunter comes in the form of the Cave Bear who shows up during the days of ‘new grass’ and ‘burning sun’ when the game is plentiful and the hunts are good. The Hunter represents fearlessness, ‘The hunt’, warriors, power, and cunning. Rarely is the Hunter shown other than a Cave Bear, yet in one legend, he is shown as a tall, powerfully built warrior riding a bear as he leads starving warriors to a herd of ox so that they could eat, and bring back extra for the clan.

v     There are many spirits, spirits as simple as those which occupy a tree, or a rock, or a small pool of water. Some spirits are good, others are evil. But all must be shown the respect they deserve.

v     Most spirits have simple shrines erected and cared for by the medicine men. Drem usually bring small offerings to ask a favor or appease a spirit. Offerings are usually small simple food stuffs, or herbs to be burned.

Beliefs about the Environment

v     When there is a death in the community, the people must move to a new and distant place.

v     The blood shed during the delivery of a baby causes illness. "Dead blood" (which smells bad) has greater potential of causing illness than "undead blood" (which is fresh blood that does not yet smell bad). The group that has had a baby born into it must move to a new place before the blood is "dead".

v     If you walk past a place that make their hair stand on end or that make them feel uncomfortable, then they cannot settle there. They consider the place haunted by an evil spirit.

v     Places where no young trees grow are unfit for settlement because a spirit lives there.

v     Areas with dark-colored termite hills cannot be inhabited because the dark color indicates the presence of evil spirits there.

v     Living in a place where a person has died is prohibited because the spirit of the dead would bring sickness to the people living there.

v     Places where children are crying, are shocked or ill, must be abandoned because a spirit might have been following the group when it moved there.

Beliefs about Hygiene, Health and Sanitation

v     Itches and pain result from attacks by an evil spirit.

v     Stagnant water along waterways (called "dead water") is unfit for consumption since it can cause illness,

v     An herb known as “spirit-bane” keeps spirits from disturbing humans.

v     Sleeping with the head higher than the feet is healthy.

v     ‘Going to the bathroom’ into waterways and canals is sinful.

v     Walking over edibles and food is sinful.

v     A sore throat is the result of a spirit "fishing in the neck".

Beliefs in Natural Phenomena

v     In a distant land, there lives the Drem spirit of the Moon and the night, which is the wife of the sun. She has given birth to the first pair of human beings, to animals and to plants. The first human and animal couple is called the "Original Father and Mother".

v     In Drem belief, the great southern plains are full of colonies of bees ruled by the goddess who used her bees' wax to construct her throne. There is also a river in the east with a never-ending flow of water, the origin of all waterways. The Spirit of the Forest also has a favorite animal, resembling an enormous snake with a dark-green back and a light green stomach. She is overflowing with mercy towards all the creatures on earth, whether they are animals, human beings or plants, because these creatures all are descendants of the Original Father and Mother created by her. Every night, without exception, she notices the whereabouts of all earthly creatures.

Pregnancy

v     To the Drem, a pregnant woman is a person of great importance. Once a woman is known to have conceived, she will not be allowed to engage in heavy work. As here time for delivery draws closer, the group's care for her intensifies.

Delivery

v     Shortly before the baby is due, the husband goes into the forest to look for an herb called ‘No pain’ that eases delivery. He then prepares and administers the herb on instructions from his wife. During this period, the women of the community sit near the hut where the pregnant woman lives, waiting and ready to help. Supervising the delivery is the duty of a female elder, generally the wife of the clan chief. During delivery, the woman in charge runs her hand over the stomach of the birthing woman. If the birth is difficult, she makes the mother-to-be chew more ‘no pain’ and sprinkles water on her while reciting incantations, until the baby is delivered. The husband will instead offer assistance nearby, e.g. in taking care of the fire, in bringing water and in going to fetch the medicines required. When the baby has arrived, the senior woman uses a thin slice of oak to sever the umbilical cord and will hold the baby until the afterbirth has been disposed of. She also washes and dries the new-born baby. At the same time, it is the husband's duty to bury the afterbirth in a hole in the ground, about 2 feet deep, that he had dug up earlier for the purpose.

Post-delivery Nursing

v     The Drem believe that loss of blood from the delivery lowers the mother's body temperature. Thus, after giving birth, the mother has to remain by a fire tended by her husband. Should the woman feel pain, a coconut sized stone is fire-heated and wrapped in a piece of cloth and is placed on her body to warm the painful body parts. Throughout the time when the mother is near the fire, she has to take boiled herbs to control blood pressure and "nourish her blood". It is her husband's duty to collect and store these herbs known as ‘no pain’, ‘blood warm’ and ‘deep sleep’ before delivery. The three ingredients are boiled together and drunk in hot water as a kind of tea.

v     During this time, the mother is prevented from eating certain meats, such as squirrel, bat and deer as these are considered to have a "hot" property that could increase her blood pressure. The new mother is allowed to eat fish and vegetables only. Her time of having to be near a fire normally lasts about 7 days. When she is strong enough for travel, the family abandons camp and moves to a new place to live. It is believed that the blood shed during the delivery of a baby, after some days, will bring illness to people living near it.

Childcare

v     The mother pays close attention to her baby at all times. Initially it is breast-fed, but after 4-6 months, the mother feeds her child with honey, believing that honey helps digestion. Feeding the baby with honey is called wèd’ulisa.

v     Still later, the child's parents start feeding their baby with more grown-up foods, such as pre-chewed, burned roots or nuts, the daily staple of Drem diet. The mother takes the inside of a burned tuber and blows on it to cool it down. She then chews it to a mash and feeds it to the infant. During this period, the mother will alternate between feeding the baby with pre-chewed roots, nuts and breast-feeding. Women have a duty to go into the forest in search of roots suitable for babies. As soon as the mother is healthy and strong enough, she returns to her usual duties around the village. When searching for food in the forest, she takes her new-born along with her. The baby is placed in a sling made of a loin-cloth and held around her neck and nestling safely on its’ mother's chest.

v     When not out hunting and while the mother is cooking, fathers will also look after their babies. Childcare among the Drem involves holding the baby to one's chest while embracing it. Holding a baby in this way may be in imitation of the behavior of whose young always cling to their mothers' chests. Drem babies are also protected from the harm threatened by evil spirits by the placing of protective ornaments and amulets that include turtle shell cut into squares and small animal bones with a hole pierced for a piece of string.

Marriage

v     The Drem social system does not accept incestuous relationships and is built on the principle of monogamy. When their children enter puberty, the parents build a new and separate hut for them to live in. A girl who has started menstruation is considered marriageable while a boy who has developed facial hair is said to be ready to take a wife.

v     The first steps towards selecting a partner among them Drem are left to the young people themselves. A woman select her marriage partner based primarily on the man's hunting prowess.

v     However, young people cannot simply marry once they feel mutual affection for each other and declare their wish to become a couple. Before marriage, a formal proposal has to be made and the consent of the girl's parents has to be sought. Should the parents refuse the union, the two young people cannot marry, no matter how much they love each other. In such a case, it would be considered bad form for the young man to show his annoyance at the decision of the girl's parents.

v     The girls that are looked at by the boys, are usually firm, lean, independent, can think, be resourceful and able to take care of themselves if the men are away hunting.

v     Note that the weight is lean muscle as the amount of hard work that is done; neither men nor women get fat until too old to work hard.

v     A woman that is clearly unwanted is a woman who whines, is demanding, and cares little for her man or especially the children. Also women who are a ‘bit slow’ or dependant are also unwanted.

v     A woman who can use a spear, bow, and sling is usually looked upon as slightly strange, but is a welcome sight if the camp is attacked by a rival clan.

v     Since the average man is roughly 5’7”, 157 lbs and the women are roughly 5’1” 125 lbs, neither are tall, yet due to their body style, both are muscular, strong, and able to carry a heavy load.

v     Marriage is for life, and as life is generally short, children are started early and fairly often.

v     Marriage is usually by the time a man or woman is 13, and the person is considered to be ‘old’ once they reach 33.

v     You live with your extended family. So that brothers, sisters, aunts, uncles and grandparents are all within the same ‘household’ complex.

v     The huts are fairly small, and all basically surrounding a central cooking area in the center of the complex.

v     The extended family depending on rank and size can be a clan by itself, or depending on circumstances just a man, woman and a child or two.

v     Due to the basic nomadic lifestyle, a woman will pretty much have only 1 child at a time, and once the child starts to help out with hunting or cooking, about the age of 5, then the woman will have another. This keeps the population from growing too fast in case the hunts are poor.

v     A person who is very wealthy, usually a tribal chief with a bit of copper and some domesticated pigs or goats, would be able to have a 2nd or even 3rd wife. This is usually rare due to jealousy and rivalries that can occur between the wives.

 

Marriage Proposal

v     When a couple has fallen in love, a marriage proposal follows when the man asks for the woman from her parents. The groom personally asks for the bride in a rather informal proposal in which he simply tells the girls’ father that he loved the girl and that he would like to marry her. The father of the bride (if he) consented and thereby finalized the marriage proposal ceremony.

v     Should the parents of the bride refuse the union, the two young people cannot marry, no matter how much they love each other. In such a case, it would be considered bad form for the young man to show his annoyance at the decision of the girl's parents.

Marriage

v     The parents of the bride used to ask the groom's side for a dowry in the form of a specified number of wild boars for the groom to hunt and catch. Later in the proceedings, he would be helping to eat his catch at his own marriage feast. In the case of the groom and the bride went ahead to live together first and later, after having found the required boars, they called the woman's parents and relatives to join in a delayed wedding party.

v     For the marriage party, both bride and groom don their most beautiful clothes. Relatives of both sides sit in front of the couple as they tell them to live well together and not to fight. After this session of matrimonial advice, all start eating the boars, as the groom has provided, leaving no leftovers. A few days later, relatives of the bride say their farewells and go back to their own homes.

Death; time of sadness

v     Cremation of the dead together with their worldly possessions. Also found that this practice is firmly rooted in the Drem belief system.

v     When a clan member dies, no matter from what causes, the hut in which the dead person had lived will be closed with leaves. Sometimes a new hut is built specially to receive the body. Once the deceased has been placed in the hut with his or her personal possessions, the hut is closed on all sides with leaves and then set on fire. After the cremation, the members of the village will at once abandon their village and move to a new location. Before they do so, they will tell the corpse: "Don't follow us. You stay on your own here and we on our own. You and we cannot stay together." When moving away, they will keep looking back in the belief that the dead in the form of an evil spirit would otherwise follow them.

v     Why the Drem do not bury the dead is due to know the following. "If we buried the dead and anyone walked over the corpse, it would be taboo. Also, we do not know whether a buried dead has died or not". The Drem believe that in the case of a "real death", bones will be left behind while in the case of an "unreal death", no bones are left behind. In "unreal death", the dead is believed to have gone in the direction of Great Grey Mountains to return to the spirit-world. If death is "real" and bones are left behind, the dead person will continue to reside in this world among big trees, but he or she will do so as an evil spirit.

v     Story#1:  there was a Drem, a sibling of the chief, who was running away from a mammoth when he fell into a fireplace and seriously injured himself. The clan members tried to nurse the man back to health but he could not be cured. As his condition worsened, the band decided that they could not continue to support him since they would all starve otherwise. So they all moved to a new place, leaving the sick man behind. Before departing, they left some food for him and told him: "You stay here for the time being; if you get better, and then follow us." The patient died there, alone. About four months later, clan members came back to find the man's bones. They concluded that he had had a "real death." Until today, the Drem have never lived there again, believing that the dead man was still haunting the place of his death.

Shelter and Housing

v     The Drem are forest dwellers and nomadic. They are on the move most of the time to hunt and gather in their forests. It is a way of life that does not need or allow elaborate buildings. They have only very simple methods of constructing their shelters which are the in form of huts that are open on the sides, with thick leaves for roofing. During the rainy season with its heavy rains the Drem also seek the shelter of caves found in the hills naturally or those dug due to mining. 

Locating a Camp Site

v     Although the Drem are nomadic and do not need to establish permanent housing for themselves, they still must choose a suitable location for their temporary village. For an appropriate choice, procedures in accordance with their ancient traditions and beliefs are carried out before a decision is taken:

v     The site must be on slightly sloping terrain and not within a hollow where rainwater could gather.

v     The site must be near a source of fresh flowing water (standing water; which the Drem call "dead water"; would not be acceptable and is regarded as unhealthy). The Drem also shun water from a canal or a river or below a waterfall, for fear of flash floods. The sleeplessness caused by the roaring rivers during the rainy season as also a reason for shunning such locations. Even if a proper water source has been found, the taste of the water will also be a consideration.

v     The site must be shaded by trees that are big enough to provide cool air and shelter but not so big that they endanger the Drem and their huts during a storm.

v     There should have been no human death at the chosen place - and no haunting by evil spirits. The Drem believe that evil spirits are the cause of sickness and to ensure that a place is free of such influences they require:

o       that the place under consideration does not cause the hair to rise in fright (i.e. that the area not be "spooky"), but instead that it gives a feeling of coziness and freedom

o       That the place under consideration shows plentiful secondary growth of young trees. If the area has sparse or no secondary growth, living people should stay away - an evil spirit must be there that is capable of causing illness. "When even young trees cannot grow there, how could a human?"

o       That the place under consideration has no white ant (termite) hills, especially not one of a rather darkish species, as it this could be the abode of an evil spirit and could cause disease among humans.

v     There must be abundant food resources in the area under consideration and it must be not too far from an area where plentiful oaks grow which of course are a sacred tree to the Drem.

Constructing a Hut

v     After a proposed location has been found to fulfill all requirements after it has been decided to set up the village there, the Drem immediately begin constructing their huts. All available men help the head of the family in cutting down wood and in collecting large leaves for the roofing. The women and children clear the ground and gather vines which are used to hold the construction together.

v     A hut is simply made, a hut with a roofing of leaves. Within it, there is a bed platform, a multiple-bed hut which is also a status symbol for its owner. A single bed means that the shack belongs to an unmarried person while a double-bed signifies a married person. The bed is built at about one arm's length from the ground on one side, and touches the ground on the other side. The higher side of the construction is at the back of the hut so that anyone lying would be facing towards the outside with the feet in the same direction. They believe that in case of an attack by a wild animal or an enemy, they would still get to their feet in time for running away. This is also an example of the importance that they attach to their feet, as "without feet they could not go anywhere and could not find their food".

Moving to a New Place

v     The Drem are nomadic which means that they do not live permanently in he same place. Having to move to a new place is a normal event in Drem life. The decision on whether to stay put or to move is based on several considerations. The most important reason for thinking of moving is shrinking productivity of the environment around the settlement, when animals and wild roots are getting hard to find. There are other reasons for considering a move, such as:

v     When someone has died in or near the current location, a move away has to be made quickly.

v     When sickness strikes a member of the band and persists for some time despite treatment, this means that an evil spirit haunts the area. The current location has to be abandoned quickly and a new one found as far away from it as possible.

v     When a child is born in the band, the Drem believe that the blood shed during birth causes sickness (especially "dead blood", meaning blood with a strong smell). The band will then move to a new location as soon as the new mother has regained her strength, 5-7 days after giving birth.

v     After an outsider (a non-Drem) has come to their village and asked for their child in a threatening manner. Such an event is considered a bad omen.

v     When the decision to move has been taken, the Drem help each other with packing and with carrying their possessions. The men are responsible for moving heavier items while the women look after lighter items and the children. Each owner carries his own bow, spear and other hunting implements. Smaller items (clothing, knives, salt, etc.) are carried in bags made of wrapped leaves. Lengths of vine are tied to the bag so that it can be carried over the shoulders like a backpack.

v     Dry sticks rubbed on a piece of dry wood are used to make fire - a difficult undertaking. When moving camp, the Drem had to take a burning piece of wood along with them. During rains, the fire was sheltered with a cover of broad leaves sewn together. Immediately before setting out, parents rub ash from the extinguished camp fire onto the children’s' bodies and faces. This is to protect and hide the children from evil spirits during the move. The spirits, even if they do see the child, will not think it human. The Drem believe that if the spirits recognized a child as human, it would follow it and would later attack it at the new location.

Food

v     The food eaten by the Drem is all found growing wild or living in the hilly forests of the Western Highlands, the deep and rich Kornoth woods and the Great southern plains - the Drem have very little knowledge of agriculture and animal husbandry.

v     Vegetables, roots, herbs form the staple diet, supplemented often by meat after a successful hunt.  

What is Eaten

Vegetables

v     Vegetables eaten by the Drem can be classified into two groups: Roots/Tubers and Nuts.

v     The supplemental diets of starchy roots are derived from plants of the yam family which have edible underground tubers. Investigation into the types of wild roots and nuts eaten by the Drem has revealed no less than 5 kinds as follows:

 

Dremish name

Nearest English gloss

Nd’aag’ise

Walnut

Nd’aaŋo

Acorns

Nd’aməl

Pine Nuts

Nd’oruŋ’ə

Red yam

Ŋoroŋ’ə

Radish

 

v     nd’oruŋ’ə is the most popular yam among the Drem because the yam has a firm texture when grilled, besides being more aromatic than other types.

v     Supplementary food items include a wide variety of fruit and vegetables. We have been able to observe the following plants gathered by the Drem:

 

Dremish Name

Nearest English Gloss

Gbabu

Blueberry

D’abimesəl

peas

ŋkagagbeemes

beans

D’isedage

Onions (scallions, chives, shallots)

Ŋ’oluroŋ’ə

wild purple carrot

 

Meat

 

v     Meat is also a staple of the Drem. It can be eaten only after a successful hunt; which is usually every day as hunters hunt easily for 3 hours a day, bringing at least something home.

v     Non-flying animals hunted and eaten are:

 

Dremish Word

Small game

Dremish word

Large game

ncima

snake

Njáwándòsam

Mammoth

ncimambogu

lizard

njáwáŋinandòsas

Wild Bison

Njabimbuwandosa

Soft-shelled turtle

njáwáŋinandòsaz

Deer/Elk

mbara

Field mice, moles

njáwáagaməndòsaz

Wild Boar

Mbumbara

beaver

Nciraŋinames

goats

Mbug’isemes

Freshwater clams

Njaaŋinandòsames

Mountain sheep

Ŋam

Fresh water crabs

 

 

Ŋ’ad

Crayfish

 

 

 

v     Birds that are hunted and eaten are limited to relatively large species, such as the ducks, geese and ground birds.

 

Dremish Name

Nearest English Gloss

B’ombuŋkege

Goose (waterfowl)

mbuŋkege

Duck (waterfowl)

ŋkeged’anjә

Ptarmigan (heather, scrub, grasslands)

Ŋ’uuŋkege

Plover (marshes)

Bubaŋkege

Auk (cliff dweller)

 

Hunting and Gathering

v     The distribution of duties between the sexes among the Drem as is commonly found in other hunting and gathering societies. Men hunt and are responsible for gathering fruits and vegetables and for digging up wild roots. Women are thought of as being inferior to men in hunting ability. They are, instead, responsible for looking after the children. Breastfeeding and pregnancies also do not allow long hunting trips to distant places.

v     Your word is your bond. It you can’t stick to what you said, then you better not of said it.

v     Don’t lie, people don’t like, trust or respect liars, and your honor will be worthless then.

v     Choose your words carefully, the Drem hold people accountable, and have good memories, and are known for holding grudges.

v     Help from the clan can come in many ways. If a hunter comes back with nothing that day to feed his family, he can ask the clan to help him out. Usually the help is some dried or smoked fish. The clan leader then requires a favor from the hunter that will usually mean the warrior to do extra hunting and bring back something for the clans stocks.

v     It is rare for a whole clan to need help. As the whole clan just picks up and moves to better feeding grounds to get to better hunting areas.

v     Hunters hunt for an average of 3 hours a day, and able to bring home a rabbit, quail, or a duck. Food is plentiful, so there should be no hunger. But never take it for granted. Disrespect the spirits, and your life can become very hard indeed.

v     Meals are simple affairs, roast duck, boar, quail, ox, snake, anything one can find, the women can easily cook up and make a hearty satisfying meal.

v     You want a salad with that? The only greenstuffs Drem eat are wild rice, medicinal herbs, and the occasional fruit one can find. Meats are the staple food, as agriculture doesn’t exist. The men hunt and the women gather what fruits, nuts, and other greens that can be found. In fact Drem eat as much meat as carnivores like wolves or the great cats.

v     Mosquitoes are the Dremish national bird. No matter if living by the ‘swamp of the angry devil men’ or close out to the great waters, those little pests are everywhere. During the times of ‘ice’ and ‘dark sun’ one find respite from those annoying pests, so enjoy the peace while you can.

v     The clan leaders and the tribal medicine men are quite powerful, and have many friends in their own way. They deserve respect, but since they are only men, they can make mistakes, albeit rarely.

v     “Drem never fight Drem”. Squabbles are settled by the clan elders, never with violence, since violence begets violence. If an injury has occurred, the wronged party can get some personal belongings, especially weapons. But never, ever a mate or a child.

 

Cooking

v     Outsiders often think of the Drem as backward and uncivilized when it comes to food. Drem eat only well-cooked food; they abhor raw food. The Drem explain that "those who eat raw food are barbarians not friends" and "when the outsiders visit us and our children are afraid of the visiting grown-ups, we tell them to fear not, for the villagers eat cooked food just the way we do."

v     When they have successfully hunted an animal, they cook it the old-fashioned Drem way by simply throwing the meat into a fire. When they think that the meat is ready, they pull it out of the fire and eat it immediately. When "cooking" in this way, the animal is not skinned, but its hairs are merely scorched away. Before eating, the Drem are adept at removing the last remaining hairs. Next they cut open up the animal and share out the meat to every family (i.e. every hut). Usually they burn the meat in an open space, with all family members around the fire, waiting and eager to finish the food. Should there be leftovers, they will be shared out to every hut for later consumption. Drem do not normally store food to consume the following days. Instead they finish all available meat in one long feast and without wasting thought on whether food will be available the following days. As long as food is available, eating will continue until it is finished. The Drem enjoy their eating and they do not observe specified meal times. . 

Food Sharing

v     In Drem society there is amicability, a feeling of kindness among equals, sharing the results of hunts and other food among members of the group, regardless of who had caught or gathered the food and who had not. Those who have food willingly share with those who do not.

v     Food sharing has two aspects. "Immediate-Return Subsistence" is a production system that is found in ecosystems where food plants are abundant and hunting is possible throughout the year, as in a rainforest climate. Human beings in this kind of environment need not worry much or often about food because it is naturally plentiful throughout the year in most years. In such societies, food sharing is an outstanding characteristic. "We cannot let others starve; if they find food, they will also share food with us. If we cannot find animals, they will give food to us.” Food-sharing among members of a group reveals that people gave others the best part of what they had caught or found. If the food was a hunted animal, they would share to others the meatiest portions. The hunters keep for themselves only the head and the back portions with the least meat on it. "We must share out to others the good cuts; when they give us, they will also give us the good cuts. If someone caught animals and did not share them with others, after his death he would be reincarnated as an octopus.

Tools

v     Every adult male Drem man has his own personal hunting tools: the blowpipe, the hunting spear and finishing pole. Unlike the blowpipe and the spear, the fishing pole is not an exclusive male prerogative.

Njeemog’awi - the Blowpipe

v     The blowpipe of the Drem has a mouthpiece made of wood and a "barrel" made of Njeen’ab, thin stalks of a special Yew wood. The njeemog’awi consists of an inner and an outer part.

v     The outer part is a long, hollow cylinder with an interior diameter of about 1 in. It is made of 2 to 3 connecting parts (depending on the length of the hollowed pieces available) with a total length of about 8 ft. The junction between each section of bamboo is fastened and sealed by the sap of the Njeen’ab tree.

v     The inner part, or "barrel" proper, is made from the same kind of Yew wood, with the same length as the outer part but with a smaller diameter. The inner part is inserted into the outer part. A piece of polished wood is fastened to the lower end of the "barrel" to protect the mouth of the user and to funnel the burst of air blown into the "barrel" to propel the dart (njeemog’awiŋis). 

v     The njeemog’awi is typical of the Drem; one might almost call it their 'trademark' tool. Some think that the Drem have invented this sophisticated tool while others doubt it.

Njeemog’awiŋis - The Poison Dart of the Blowpipe

v     njeemog’awiŋis is the ammunition of the blowpipe; an arrow-like dart. It is made from a kind of pine wood. To make a blowgun dart, a piece of Njeen’ab wood of 12 in. length and a diameter of around 1/16th in. is cut and sharpened at one end. Counting from the sharp end 1/8th in. inwards, a cut is made so that when the dart is blown and impacts on an animal, it the end will break off and remain inside the animal. After making the cut, the dart is treated with fire to harden it. The other end of the dart is also sharpened and fitted with a conically shaped piece of sacred oakwood that fits precisely into the blowpipe barrel.

v     Before the dart is used, its tip is covered with a poison that will kill the animal. The poison, known to the Drem as Ŋ’aag’aguŋuŋu, is derived from the saps of two kinds of trees, and the bark of Black Walnut. The tree sap is mixed with the Ŋ’olund’aag’ise bark in a leaf, until a sticky, black mixture results. The poison is then smeared on the tip of the dart and left to dry before the dart is put in the quiver that the Drem call Ŋkanəŋis.  

Ŋkanəŋis - the Quiver for Keeping Darts

v     The dangerous poison darts need to be stored and this is done in a cylinder with 4-1/2 in. diameter and a length of 13-1/2 in. The cylinder is made of sacred Oakwood. Inside it are several holders, called Ŋkanə, for encasing the darts, one holder for each dart. The Ŋkanə are arranged along the inner wall of the Ŋkanəŋis, leaving the middle portion for putting Ŋiindosaroga, a fluff affixed to the dart in the blowpipe to help it go further when blown.

XXXX - the Digging Stick

v     The gathering of fruit and vegetables does not often require the use of a tool beyond the gatherers' own hands, but digging up roots does. For such work digging sticks called mog’awiŋkag are used by Drem women. These wooden sticks are usually around 1-1/8 - 2 in thick and 19-1/2 - 23-1/2 in long.

Clothing

v     Drem men "wear under drawers made of tree bark wrapped around the body with an end piece covering the front. Women wear short shirts made of grass or leaves." Drem wore leaves and moss in the form of a sheet. Women wore skirts reaching down to the knees or half the thighs: they clothe their breasts or leave them bare. Men wear waist-to-knee-length garments that leave the upper body bare. Children wear nothing."

 

Music

 

v      The music used in celebrations is simple drums with stretched goat skin over a hollowed out tree truck, or just a tree itself used with heavy clubs. The drums are simple with colorful symbols, some sacred, some not. Some drums can be up to 3 feet tall, while others are just 6 inches tall.

v      Both men and women use the small drums, but only men use the tree drums as those are used to communicate between he different camps to call together a tribal meeting.

v      Tribal meetings are critical things, used to determine marriages, territory disputes, trade, and keep in contact with other family members who might have married a member of a differing clan.

v      Drem during the ceremonies are able to sing quite well. The celebration usually last thru the night for 2 days, are a constant feast of food, talking and music.