Double = 13-15 balanced or any strong hand but note - with a takeout double of a major, pass planning to double on the next round; with a strong hand, double directly since 2D may be passed. 2M = Natural. Response in other major is cuebid, jump is natural. 2N = 16-18. Respond as to a 2NT opening bid. 3 of a minor = Natural. 3M = Strong (other major is a cuebid). 4 of a minor = 5+-5+ in suit bid and a major. (4/4 asks; 4/4=pass or correct). AFTER: 2D - Pass - 2M/3M/4M: Double = Takeout All bids are natural - Even 2D - Pass - 2S - 3S is natural. 2D - Pass - 2M - Pass - Pass: Double = Takeout 2D - Double - 2M - Pass - Pass: Double = 18+ 2D - Pass - 2H - Pass - 2S: Double = Takeout Responses to all these doubles are the same as after a double of a weak 2-bid. Lebensohl applies if you normally play it after (2M) - Double - Pass. After: 2D - Pass - 2M: 4 of a minor = 5+-5+ that minor + a major. 2 NT =15-18 (respond as to a 2NT opening) 3M or 4M = Natural After: 2D - Pass - 2H - Double - 2S: Double = Penalty opposite takeout of hearts 3H = Natural, assuming that doubler is short in hearts After: 2D - Pass - 2H - Pass - 2S - Pass - Pass: Double = Takeout of spades After: 2D - Double - 2 of a major which is pass or correct: Double = Balanced, at least invitational values; if game force stopper only in bid major. Does not deny a 4-card major. 2S = Natural. 2NT = Forces 3C; signoff or game force with a minor. 3C = Stayman, game-forcing, continuations as after 2NT-3 3D or 3H = Transfers, at least invitational values. 3S = Both minors, game forcing. 3NT = 11-15 HCP, stopper in both majors. 4 of a minor = Strong invitation. 4M = Natural. 4NT = Blackwood. After: 2D - Double - 2M - 2NT - Pass - 3C - Pass: 3H = clubs, game-forcing 3S = diamonds, game-forcing 3NT = balanced with stopper only in major not bid AFTER: 2D - Double - Pass or Redouble (showing or tending to show diamonds): 2M = To play 2NT = Clubs (forces 3C with 13-15, then 3D = forcing club 1-suiter, others natural) 3C = Stayman, game-forcing, continuations as after 2NT - 3C. 3D or 3H = Transfers, at least invitational values. 3S = Game forcing, no diamond stopper. 3NT = 11-15 HCP, stoppers in both majors 4 of a minor = Strong invitation. 4M = Natural. 4NT = Blackwood. After: 2D - Double - 3X: Double = Penalty. Suit = One round force. 4X = Cuebid After: 2D - Pass - Pass: As over a weak 2D.
Text file Source (historic): geocities.com/drtodd13/bridge_files
geocities.com/drtodd13(to report bad content: archivehelp @ gmail)
|
|
|
|
|