Level 7
COMPUTER_PLAYER(PLAYER1,5)
rem {//	Name						Priority	MoneyMinimum	TurnScale	GoldDugAtOnce			MaxDistance
rem		"DIG TO CLOSE GOLD",		0,			30999,			500,		5,						71,

SET_COMPUTER_PROCESS(PLAYER1,"DIG TO CLOSE GOLD",0,1250,50000,5,20)
SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR NEUTRAL PLACES",15000,0,0,0,65000)
SET_COMPUTER_PROCESS(PLAYER1,"ATTACK SAFE ATTACK",-1,100,22,100,0)

Level 10
COMPUTER_PLAYER(PLAYER1,0)
		SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR QUICK ATTACK",	700,		70,				3000,		8,				12500)
		SET_COMPUTER_PROCESS(PLAYER1,"ATTACK SAFE ATTACK",0,70,8,70,0)
		SET_COMPUTER_PROCESS(PLAYER1,"ATTACK PLAN 1",0,70,8,70,0)

Level 12
rem SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR NEUTRAL PLACES",15000,0,0,0,65000)
rem SET_COMPUTER_CHECKS(PLAYER2,"CHECK FOR NEUTRAL PLACES",15000,0,0,0,65000)

Level 13
SET_COMPUTER_PROCESS(PLAYER1,"DIG TO CLOSE GOLD",0,25000,500,3,47)
SET_COMPUTER_PROCESS(PLAYER2,"DIG TO CLOSE GOLD",0,25000,500,3,47)

Level 14
SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR NEUTRAL PLACES",1000,0,0,0,30000)
rem SET_COMPUTER_CHECKS(PLAYER2,"CHECK FOR NEUTRAL PLACES",1000,0,0,0,30000)


Level 16
 REM     Computer Player stuff
		COMPUTER_PLAYER(PLAYER1,0)
		SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR NEUTRAL PLACES",15000,0,0,0,65000)
REM																CheckEvery	AttackPercent	CTADuration	MinForAttack	LastCheck
		SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR QUICK ATTACK",	700,		70,				3000,		8,				12500)
		SET_COMPUTER_PROCESS(PLAYER1,"ATTACK SAFE ATTACK",-1,100,17,100,0)
		SET_COMPUTER_PROCESS(PLAYER1,"ATTACK PLAN 1",-1,100,17,100,0)

Level 20
COMPUTER_PLAYER(PLAYER1,0)
 		SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR NEUTRAL PLACES",15000,0,0,0,195000)
REM																CheckEvery	AttackPercent	CTADuration	MinForAttack	LastCheck
		SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR QUICK ATTACK",	700,		70,				3000,		8,				122500)
		SET_COMPUTER_PROCESS(PLAYER1,"ATTACK SAFE ATTACK",-1,100,335,100,0)
		SET_COMPUTER_PROCESS(PLAYER1,"ATTACK PLAN 1",-1,100,335,100,0)
		SET_COMPUTER_PROCESS(PLAYER1,"ATTACK PLAN 1",-1,100,335,100,0)


    Source: geocities.com/dungkeep/deeper

               ( geocities.com/dungkeep)