Level 7
COMPUTER_PLAYER(PLAYER1,5)
rem {// Name Priority MoneyMinimum TurnScale GoldDugAtOnce MaxDistance
rem "DIG TO CLOSE GOLD", 0, 30999, 500, 5, 71,
SET_COMPUTER_PROCESS(PLAYER1,"DIG TO CLOSE GOLD",0,1250,50000,5,20)
SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR NEUTRAL PLACES",15000,0,0,0,65000)
SET_COMPUTER_PROCESS(PLAYER1,"ATTACK SAFE ATTACK",-1,100,22,100,0)
Level 10
COMPUTER_PLAYER(PLAYER1,0)
SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR QUICK ATTACK", 700, 70, 3000, 8, 12500)
SET_COMPUTER_PROCESS(PLAYER1,"ATTACK SAFE ATTACK",0,70,8,70,0)
SET_COMPUTER_PROCESS(PLAYER1,"ATTACK PLAN 1",0,70,8,70,0)
Level 12
rem SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR NEUTRAL PLACES",15000,0,0,0,65000)
rem SET_COMPUTER_CHECKS(PLAYER2,"CHECK FOR NEUTRAL PLACES",15000,0,0,0,65000)
Level 13
SET_COMPUTER_PROCESS(PLAYER1,"DIG TO CLOSE GOLD",0,25000,500,3,47)
SET_COMPUTER_PROCESS(PLAYER2,"DIG TO CLOSE GOLD",0,25000,500,3,47)
Level 14
SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR NEUTRAL PLACES",1000,0,0,0,30000)
rem SET_COMPUTER_CHECKS(PLAYER2,"CHECK FOR NEUTRAL PLACES",1000,0,0,0,30000)
Level 16
REM Computer Player stuff
COMPUTER_PLAYER(PLAYER1,0)
SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR NEUTRAL PLACES",15000,0,0,0,65000)
REM CheckEvery AttackPercent CTADuration MinForAttack LastCheck
SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR QUICK ATTACK", 700, 70, 3000, 8, 12500)
SET_COMPUTER_PROCESS(PLAYER1,"ATTACK SAFE ATTACK",-1,100,17,100,0)
SET_COMPUTER_PROCESS(PLAYER1,"ATTACK PLAN 1",-1,100,17,100,0)
Level 20
COMPUTER_PLAYER(PLAYER1,0)
SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR NEUTRAL PLACES",15000,0,0,0,195000)
REM CheckEvery AttackPercent CTADuration MinForAttack LastCheck
SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR QUICK ATTACK", 700, 70, 3000, 8, 122500)
SET_COMPUTER_PROCESS(PLAYER1,"ATTACK SAFE ATTACK",-1,100,335,100,0)
SET_COMPUTER_PROCESS(PLAYER1,"ATTACK PLAN 1",-1,100,335,100,0)
SET_COMPUTER_PROCESS(PLAYER1,"ATTACK PLAN 1",-1,100,335,100,0)
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