REM Play Level xx

REM ******* Basic settings *******

SET_GENERATE_SPEED(500)

MAX_CREATURES(PLAYER0,40)
MAX_CREATURES(PLAYER1,40)
MAX_CREATURES(PLAYER2,40)
MAX_CREATURES(PLAYER3,40)

START_MONEY(PLAYER0,7500)
START_MONEY(PLAYER1,7500)
START_MONEY(PLAYER2,7500)
START_MONEY(PLAYER3,7500)

ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,10)
ADD_CREATURE_TO_POOL(DRAGON,10)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)
ADD_CREATURE_TO_POOL(SKELETON,10)
ADD_CREATURE_TO_POOL(GHOST,10)
ADD_CREATURE_TO_POOL(HELL_HOUND,10)
ADD_CREATURE_TO_POOL(VAMPIRE,10)
ADD_CREATURE_TO_POOL(TENTACLE,10)
ADD_CREATURE_TO_POOL(HORNY,10)

REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)

REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
                DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********
	


IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
	IF(PLAYER2,DUNGEON_DESTROYED == 1)
		IF(PLAYER3,DUNGEON_DESTROYED == 1)
			IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
		                IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
                                        WIN_GAME
                                ENDIF
                        ENDIF
	        ENDIF
        ENDIF
ENDIF

REM ********** Party's **********
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,,,,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,,,,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,,,,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,,,,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,,,,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
	ADD_TO_PARTY(FOUR,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,,,,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
	ADD_TO_PARTY(FIVE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,,,,ATTACK_ENEMIES,0)

CREATE_PARTY(SIX)
	ADD_TO_PARTY(SIX,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,,,,ATTACK_ENEMIES,0)

CREATE_PARTY(SEVEN)
	ADD_TO_PARTY(SEVEN,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,,,,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,,,,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF_ACTION_POINT(,PLAYER)
	
ENDIF

IF_ACTION_POINT(,PLAYER)
	
ENDIF

IF_ACTION_POINT(,PLAYER)
	
ENDIF

IF_ACTION_POINT(,PLAYER)
	
ENDIF

IF_ACTION_POINT(,PLAYER)
	
ENDIF

IF_ACTION_POINT(,PLAYER)
	
ENDIF







    Source: geocities.com/dungkeep/deeper

               ( geocities.com/dungkeep)