DVs

DV's (determining values) are numbers (0-15) that determine a small portion of a pokemon's max stats. All species of pokemon have a specific set of base stats that can vary from 0-255 for HP, attack, defense, specials, and speed. This is applied in an algebraic formula to partly determine what a Pokémon's max stats are. For example, Blissey has the highest HP rating in the game because of its base stat for its HP, which is 255.

However, back to DV's. When the formula is applied to a stat, there is also a section that includes the DVs there. When at level 100, each DV point above 0 will give a Pokémon +2 to that stat. For example, a Blissey with an HP DV of 0 would have max HP of 683, while an HP DV of 1 would result in a max of 685. It stands to logic that due to these 15 points of DV, there is a range of 30 points difference when a Pokémon is finished training. This means that depending on the DV, a Blissey's max HP is anywhere between 683 and 713.

In the video game, a Pokémon's DV's are determined randomly when it is encountered in the wild. Also, the HP DV is different from the rest. It is derived from the dv's for attack, defense, special and speed. It begins at 0, and is added to as follows -

If the attack DV is odd, +8 to the HP DV
If the defense DV is odd, +4 to the HP DV
If the speed DV is odd, +2 to the HP DV
If the special DV is odd, +1 to the HP DV

While we are on the subject, let's discuss stat experience. *Cheers* *notices everyone is asleep*

WAKE UP!

Thank you. When a Pokémon's stats are determined, there is also a thing called stat experience (or 'stat exp.') involved. What this is is experience that a Pokémon gets for actually being the Pokémon to defeat the enemy. For example, if you were training an Abra, it has no attacks other than teleport. So you must let it enter the battle, but not actually fight. By switching to another pokemon and defeating the enemy with it, you are getting the Pokémon that wins stat exp., but not the Abra. This also means that if rare candies are used, no stat exp. is gained. "Stat-Uppers" (include protein, HP up and the like) can be used to gain a portion of a Pokémon's stat exp. when in battle, to get all of their stat exp. a Pokémon must scrape up (don't quote me on these numbers, but they are close) 63,999 points of stat exp. Stat Uppers can account for up to 26,000 of these points. This will be gained by 10 of the appropriate stat-uppers. If you have that many, even if they are from battle, that's it. You can't use any more stat uppers. You can think of stat-uppers as a sort of limited rare candy for stat exp.

When at level 100, stat exp. accounts for a total of 63 points of a Pokémon's stats. Stat exp. activates once your Pokémon gets a level up to give it these "bonus points". However, once you reach level 100, it is still possible to get these extra points by using the "Box Trick". This requires you to take the Pokémon in question into the wild and make as many enemies faint as possible. Once you have done that, put the Pokémon into a box. The stats should go up a point or two if it is possible for the to do so. But be warned - this takes an extremely long time (normally around 5 hours to complete for me, and that's after stat-uppers!) so it is actually more worthwhile for you to level up normally.

Also note that each stat has it's own amount of stat exp., so while you may have all of your stat exp. for your attack, your HP can still go up. when in battle, an enemy Pokémon will give out stat exp. based on it's own stats. For example, a Slowbro will give out little speed stat exp, while an Electrode will give out tonnes.