![]() Pumpkin Golem Large Construct Hit Dice: 10d10 Init: -1 (dex) Speed: 20 ft (can't run) AC: 20 (-1 size, -1 Dex, +12 natural) Damage: Slam 2d8+6, Scythe 2d6+9 Face/Reach: 5 ft. by 5 ft./10 ft. Special Attacks: Frightful Presence, Fear Special Qualities: Construct, Magic Immunities, damage reduction 15/+1, Plant Traits, Vulnerability to Fire Saves: Fort +3, Ref +2, Will +3 Abilities: Str 22, Dex 9, Con -, Int -, Wis 11, Cha 1 Climate/Terrain: Any land and underground Organization: Solitary or gang (2-4) Challenge Rating: 10 Treasure: None Alignment: Always neutral Advancement: 10-18 HD (Large); 19-27 HD (Huge) Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Magic Immunity (Ex): Pumpkin golems are immune to all spells, spell-like abilities, and supernatural effects, except as follows. Pumpkin Golems take double damage from fire spells. Warp Wood will Slow the golem for 1d6 rounds (no save). A Plant Growth spell heals the Pumpkin Golem for 1d6 points per caster lvl. Frightful Presence (Ex): The very sight of a Pumpkin Golem is unsettling. Creatures within 30 feet of the golem must make a Will Save (DC 17). Upon success, that creature is immune to a Pumpkin Golem's Fearful Presence for one day. On failure, creatures with less than 4 HD are panicked for 4d6 rounds, while those with 5 or more HD are shaken for 4d6 rounds. Fear (Sp): 3x/day, a Pumpkin Golem may cast Fear as a 10th lvl Sorcerer. Construction: The golem costs 50,000 gp to create, which includes 500 gp for the construction of the body. Creating the body requires a successful skill check, Profession (Farmer) if growing the body yourself, or Craft (woodworking) if buying the parts, DC 15. The creator must be 14th level and able to cast arcane or divine spells. Completing the ritual drains 1,200 XP from the creator and requires bull’s strength, fear, continual light, geas/quest, limited wish, plant growth, and command plants. These spells may be cast by the creator, or from an outside source such as a scroll or another caster hired expressly for the purpose. Description
Pumpkin Golems are frightful monstrosities often used by Druids
and demented Wizards to defend sacred groves or other natural areas.
When dormant, a Pumpkin Golem resembles a patch of overly large but
otherwise ordinary pumpkins. When active however, it is a thing out of
a
nightmare. The main torso and limbs are large pumpkins, while the
joints, hands, and feet are heavily knotted and twisted vines. The head
has been carved into a demonic face with a flickering fire-like light
in
the center that shines out through the carved eyes, nostrils (if any)
and fanged mouth. The entire golem is bound together with pumpkin
vines,
which snake across the body, many of which still bear living leaves.While impressive enough in their own right, they have an ability almost all other golems lack, they can use a weapon. When their creator feels that their massive woooden fists aren't enough, they can be created with a Huge scythe. These scythes often appear to be very old, with creaking handles and rusty, pitted blades, but they are more than enough to get the job done. Intended more to scare opponents away than to overcome them by brute force. Where a simple Jack-O-Lantern is ment to scare away evil spirits during Samhein, the Pumpkin Golem takes this idea to the extreme. The mere sight of these constructs is unnerving to even the most stout hearted, and downright terrorfying to the weak. When it's normal frightful presence isn't enough, the Pumpkin Golem may decide stronger measures are needed. The flickering light within it's head roars into what appears to be a great flame licking out of it's eyes and mouth (although they are not real flames, and do not generate heat), and the vines that hold it together begin to shift and writhe. Treat this as a Fear spell as described in the Player's Handbook Magic Spells section. If the intruders do not take the hint from this fearsome display and leave, the golem will heft it's great scythe or clench it's mighty fists and enter melee. However, being as it is made from plant matter, it is easily damaged by fire. Spells that affect plants may also have some effect on the golem, as per DM ruling. |