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Here is just a place I put stuff I'm messing around with.
Oh, also, I didn't want to have to say this, but none of the ROM files here are Public Domain or PD, or whatever. I really don't care what people do with the sources, go ahead and use them in your projects, that'd be awesome. For big things like the SJIS routines, or the FM drivers and stuff, it'd be nice if credit is given, although I can't force you to and I'm not gonna freak out if someone forgets mention where they got it from. I just don't particularly like seeing my demo ROMs on torrents or newsgroups with (PD) at the end of the filename, and the readme and source files are missing. I know there's nothing I can do about it, and I'm not gonna try. Just thought I'd mention it. Have a nice day.
32xtest4.zip Displays a 256 color BMP file using the 32X VDP, and writes some Japanese text over it.... nothing much
advsys.zip A novel game engine based upon the SJIS demo below...
sjis-v2.zip Same SJIS routines, but fixed to use a 512K font. The only difference is that it is a bit slower.
sjis.zip This is demo shows SJIS encoded Japanese text being displayed, using a more or less full Japanese character set. It also does a neat trick with BEX's 'call' command, by using functions written in Basic, rather than using an library of assembly functions like the reference manual shows.... Of all the demos on this site, including the FM music players, this one I am most pleased with.
mdfmtest.zip Stupid demo which plays one stupid note on Genesis through the FM board. It was made using the BasiEagaXorz basic compiler for the Genesis, although most of the important stuff for the demo uses assembly. It has been tested on Wgens and Megasis, but it probably won't work well on the real thing, I'm 100% sure of that, I think. This is my first Genny demo, and is here for historical purposes only, heh. Basic source is included.
uncond.zip These two files are chromatic scale, and a FM arrangement of an old Civil War song called "Unconditional Surrender". It's now uses 5 tracks, the distortion is fixed, and there is a little cursor you can move with the control pad, hehe......source included.
laudate.zip Another silly song on the OPN2, this time it's "Laudate Nomen Domini", heh. Only real new thing here is a much quicker way to load instrument patches, there is terrible explanation of the file format in the archive, but it shouldn't be too hard to figure out, I hope.
fmdplayer.zip This one is a music player. It plays music stored in a simple file format. The example song isn't very long(only 2 measure), but works. The player itself isn't very practical, but it's a lot better than what I've been doing before, I'd say.
project.zip This is the current progress of an ongoing project I've been working on. So far all I have is the background music driver, and the beginnings of Japanese text support(8x8 font is mostly finished). I hope to create a game someday based on this. No source yet, I'll upload it when it's more finished and organized. The 16x16 font doesn't seem to work well in Megasis. oh well....
dactest.zip Not very good example of using PCM sound on the Genesis using the DAC... Since it uses the 68k completely it's definitely not useful, but it does show the DAC in action fairly adequately, I'd say... source is included.
Questions, comments, confessions? Send them to firstname.lastname@example.org.