Robe of Protection
made by Seppä Erkki,
aka BlackSmith,
heureka 2003/08/19
updated 2004/08/02
This normal-appearing garment can be white with adamantine red patterning (01-45 on d%, good alignment), adamantine red with black and white patterning (46-75, neither good nor evil alignment), or black with adamantine red patterning (76-100, evil alignment).
The patterning is mixture of protective symbols, shields blocking various attacks and warding sybols against magic that cower the whole robe.
Its wearer gains the following powers.
- Too Feeble Magic:
The Robe ignore the most feeble magic thus having Spell Resistance 13.
- Magic Dampper:
Also the robe damppers hostile magic at best of it abilities granting a +3 resistance bonus on all saving throws (Fortitude, Reflex, and Will).
- Gleaming:
Gleams and flashes from the robe give the wearer and his robe a "fuzzy" appearance, granting the wearer concealment.
- Unbreakable:
The robe is realy resistant against to blows, cuts, stabs, and slashes because of its magical nature thus the robe grants damage reduction of 10/adamantine.
- Force Field:
Additionaly to the immense protection against weapons the robe also grants an invisible but tangible field of force around the wearer, providing a +4 armor bonus to AC.
Since field is made of force, incorporeal creatures can't bypass it the way they do normal armor.
- Fearsome:
The robe creats an aura of fear around the wearer, as fear spell from a 7th-level caster.
This aura affects all opponents within 15 feet of the wearer.
The robe appears compleatly normal, except to those that who fail their Will save against DC 16 are affected as the spell fear.
If a white robe is donned by an evil character, s/he immediately gains three negative levels.
The reverse is true with respect to a black robe donned by a good character.
An evil or good character who puts on a gray robe, or a neutral character who dons either a white or black robe, gains two negative levels.
While these negative levels never result in lost levels, they remain as long as the garment is worn and cannot be overcome in any way (including restoration spells).
Strong varied; CL 9th
Prerequisites: Craft Wondrous Item, antimagic field, blur, fear, mage armor or shield of faith, resistance, stoneskin, creator must be of same alignment as robe
Price: 105,700 gp
Weight: 1 lb