| Usually when I teach people how to play magic, they understand fairly well, but they think that it is very complicated. I have taught many people how to play magic and many more people want to know... That is why I am building this page. Here is an explanation to magic.. BEFORE YOU START THE FIVE COLORS There are five colors in magic and they come from the five different land types: Island(blue), Mountain(red), Forest(green), Plains(white), Swamp(Black). Those are the five land types. Sometimes you will come across a gold card. This means that the card is mulicolored and can be identified as all of the colors it cost to cast it. Darigaaz(below) is an example of a multicolored card. Darigaaz is black, green and red. UNDERSTANDING CASTING In the examples below there are two creature cards. If you were to Cast(summon) Serra you would have to pay one (white) mana for every color symbol and any other type of mana to cast the colorless part. If you were to cast Darigaaz you would have to pay one green mana, one red mana, one black mana and four colorless mana. Colorless is just a name for any other type. When you cast(play) a spell you pay the mana cost on the top right corner (all at once) and that is the only time you pay that particular cost. A spell may be countered and if it is that means that it goes directly to the graveyard. Any type of spell may me countered unless the card says otherwise. PLAYING A GAME YOUR HAND When you start you flip a coin or roll a die to see who goes first. The person who wins the flip or roll chooses who will go first. The advantage of going second is that you draw an extra card. Then after the person chooses you may look at your hand. If you don't like it you may shuffle them back into the deck and draw one less every time you do this. AFTER THE FIRST TURN At the begining of each turn you may draw a card as long as long as it isn't the very first turn. When it is your turn you may lay down one land and play as many spells as you want. In order to play a spell you usually have to tap land or elves. Tapping is when you turn a card to a 90 degree angle. You cannot tap an already tapped card. PLAYING SPELLS Now I will talk about what spells do. If you play a creature spell, you lay it on the table and it stays there unless the card says otherwise. When a creature card comes into play, you may not tap it unless the card says otherwise, this is because most creatures have summoning sickness until your next upkeep. CREATURE CARDS On the bottom of the card there is a box, can't miss it, this box is its ability, it may have some italisized words, these word are the flavortext and they do nothing for the game. On the very bottom righ corner there are numbers on crature cards (X/X) these numbers are for the power and toughness of the creature. The number to the right is its toughness(how much points of damage it can take before it dies), but ont eh left is its power(how much it can deal out to others). ATTACKIN/BLOCKING After at least the second turn of being in play, you may attack with a creature. Tap it at it attacks YOUR OPPONENT but the player may choose to block with the creatures he controls. Now if he/she were to attack with 3 creatures and you only had one creature to block with, you could only blolck 1 creature with 1 creature, but if he were to attack with one creature and you had three creatures to block with you could use all of those creatures to block only one. Even the ones that have summoning sickness can block because blocking doesn't cause the creature to tap. By the way attacking doesn't cost any mana from your mana pool. Remember that you may attack only once each turn and that you may not split attacks, but you can attack with any number of creatures that you control and don't have summoning sickness. |
| How to Play Magic: the Gathering |
| Trample: only used when a creatue is blocked, the remaining damage that the creature has not dealt is dealt to the player. First Strike: only used when a creature is blocked, the creature with first strike will do comabat damage to the defending crature first. Haste: This creature may tap and attack the turn it comes into play. Other creaures may not until the your next upkeep unless they have haste. Phasing: leaves play or comes back in every other upkeep. Shadow: Can only block, or be blocked by creatures with shadow. Flying: Can olny be blocked by other creatures with flying. Banding: See magicthegathering.com If you have any questions please email me and I will answer them as soon as I want. |
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| (This is not a real card) |