The Tufta


1) Common - Among the general populace of mutate Tufta, these mutations are often seen and not generally remarked upon too much. These mutations are never detrimental to the Tufta's health. They are usually in the form of an unusual colouration or marking, or sometimes a very minor physical change such as longer fur.

2) Uncommon - Slightly harder to find, these mutations mark the first changes to a Tufta's actual structure. This category also includes most of the Pattern family mutations - specific markings in several Tufta that have the same theme, but no two are alike. Other uncommon mutations are Outer Elementals or minor changes in structure, such as dragon claws.

3) Semirare - Sometimes affecting a Tufta's health, the semirare mutations take another step in changing the basic structure of a Tufta. While the uncommon mutations make only minor changes, semirare mutates have major ones; multiple tails or extra limbs are the best examples.

4) Rare - The most drastic changes in structure, Tufta with mutations of this level almost never survive to adulthood in the wild. Among the protected Tufta fostered by humans, however, it's rarer if they die. These mutations are evolutionary throwbacks or simple freak chance, like vestigial or even working wings. Also included in this category are extremely rare mutations that do not affect the structure, like the White mutation.

5) Unique - These genes are so rare that they deserve a category of their own. Most unique mutations are not inheritable (i.e, if the kit of a unique-mutate Tufta is a mutate, it will not be their parent's mutation) or are so difficult to breed, such as the Rainbow White mutation, that they are only seen once in a great while. They can be any of the normal four classes (Common, Uncommon, Semirare or Rare); the only difference is the difficulty in breeding them.

Mutation Name of mutation
Class See above
Family Group of related
mutations (similar genes)
Description Desc. of mutation

Mutation Families
Family Name Related Genes
Pattern Clanmark, Glyph, Millenium, Royal, Runed, Wiccan, Zodiac
White Rainbow White, White
Outer Element Electricity, Ice, Shadow
Fur Candystripe, Longhair, Marblized, Ragged, Reverse Marblized, Ruff, Spinemane
Tail Foxtail, Tailless, Tuftless, Two-Tail
Feather Chocobo, Feathered, Featherwing
Spur Hollowspur, Spurred

Mutation Log
Mutation Class Family Description
Aquatic 4 N/A Another evolutionary throwback, this one to when the Tufta were a seagoing species, Aquatic Tufta show several signs of their oceanic heritage: a spinal fin, webbed paws or modified hooves, modified fur, an extra nictating membrane to protect their eyes underwater, and sometimes even gills. As could be expected, most Aquatic Tufta are Water-aspected, live near large bodies of water and have a strong taste for fresh fish.
Candystripe 1 Fur Often inherited alongside the Royal mutation, Candystriped Tufta have contrasting lines of colour that emanate from along the back of their neck and streak across their chest and torso. In warriors and hunters, this colouration sometimes helps to camouflage them.
Chocobo 3 Feather A variant of the Feathered and Featherwing mutations, the Chocobo mutation manifests in a Tufta at early kithood. Chocobo Tufta have crests and mane-like feathers along the back of their neck, a clump of downy feathers at the top of their breastbone, tailfeathers that sprout from just above their tailbone and a group of vestigial flight feathers just behind their shoulders that seem to be the beginnings of wings. Chocobo Tufta can move their headcrests somewhat, as they are indicators of mood (high and forward is confident, sleeked back is submissive, etc.). Males have shorter, choppier crests with spikier vestigial flight feathers, while females have sleeker, longer crests with softer, more downy vestigial flight feathers. The colouration of the feathers varies; the most common colours are yellow, blue, green, black and gold, though white, red, darker blue, silver and purple have been seen.
Clanmark 4 Pattern One of the rarest of the mutations that do not affect structure, the Clanmark mutation evolved in response to the Tufta's distant cousins, the demiwolves, dividing themselves into clans. There are five differing subtypes of Clanmark mutations, each with its own special qualities.

De'kalii - These Tufta seem to be normal, aside from their mark, but the majority of De'kalii are a little bit crazed. Most are solitary instead of pack-creatures; while De'kalii are not aware that they cause discomfort and sometimes fear in whomever they meet, many other Tufta do not have the patience (or the guts) to allow them into a pack, much less assign them an important role.
Ma'nelii - Painfully sane in contrast to their De'kalii kin, these Tufta are blessed with clarity of mind in return for frailty of body. Ma'nelii heal slowly, much more slowly than other Tufta; a wound that would heal in a week for another Tufta might trouble a Ma'nelii for a month or more. These Tufta counter this disadvantage by studying healing magic and rarely becoming warriors.
Zu'bylii - The only Tufta to have a strong affinity for an Outer Element, Zu'bylii are likely to be Shadow-aspected and love the darkness. These Tufta have a reputation of falling to the darker persuasions of life; while there are many Zu'bylii for whom this is untrue, there are just as many who only reinforce it. Zu'bylii do best as scouts and have a natural rapport with spiders; arachnids of any kind, even driders, will hesitate to attack Zu'bylii.
Ri'tolii - Like the Zu'bylii, Ri'tolii like the shadows, but for a different reason: the vast majority of Ri'tolii dislike the sun, as they are extremely prone to sunburn. Some of these Tufta are even born with a sunlight allergy, and unless they take up residence in a cave system or are raised by humans, these kits usually do not survive long. Almost all Ri'tolii are immune to attacks that are water-elemental, but strangely, Ri'tolii are only rarely Water-aspected.
Ty'rulii - The strongest and least predictable of the Clanmark mutations, Ty'rulii Tufta are, from birth, immune to some kind of element. This is usually an Inner Element, but Outer Element-immune Ty'rulii kits are not uncommon. A Ty'rulii's immunity is often unknown until late in life; only by weathering an attack with the element of their immunity can it be discovered. Very rarely, Ty'rulii are born with immunities that do not match with any of the known Elements, and this hints that there are more than the seven that have so far been discovered.

Dracoid 2 N/A Although only a minor change in structure, the Dracoid Tufta, possessing at least two dragon claws instead of paws or hooves, are respected for their increased combat capability. Dracoid Tufta often become warriors because of this.
Electricity 2 Outer Element Manifested in a yellow tuft, this Outer Element gives control over storms, lightning and electricity. Electricity-aspected Tufta are friendly and open-hearted, the very definition of livewire. However, they are often jumpy and at times prone to biting the hand that feeds them; they don't really mean to.... it just seems to happen. These Tufta, on the other hand, are best able to adjust to Terran technology, and those willing to learn find they have a natural knack for using it. Electricity-aspected Tufta prefer to live in places that see a lot of storms over the course of the year, and as such may be somewhat nomadic.
Elem-Feature 3 A relatively new mutation, the Elem-Feature mutation causes a physical trait or feature of the Tufta afflicted (eartufts, mane, eyes, etc.) to be replaced with elemental energy corresponding to the Tufta's aspect. The individual effects of Elem-Feature vary widely, and are on the whole merely asthetic, but a few Elem-Feature Tufta have increased control or power in their aspect. Many Elem-Feature Tufta eventually become mages.
Feathered 2 Feather While not often seen, the Feathered mutation is not harmful to the Tufta that bears it; it's merely difficult to find. This mutation causes clumps of feathers to appear on the Tufta's body. The feathers are usually small and downy, appearing behind the shoulders, along the neck, at the top of the breastbone and sometimes along the backs of the legs. Unlike the Chocobo variant of this mutation, the Tufta cannot control the crestlike feathers along their neck, and they have no tailfeathers.
Featherwing 4 Feather Appearing only in the kits of parents possessing the Winged and Feathered or Chocobo mutations, Featherwing Tufta have wings that bear feathers instead of hide. Tufta with this mutation often have trouble being born, and once born they are usually sickly and easily take ill up to adulthood. In the wild, Tufta with this mutation almost never reach that stage; protected foster Tufta, on the other hand, recieve human care from the moment of conception, and this increases their chances of survival tenfold. Featherwing Tufta usually have vestigial wings, but a working set is possible. These Tufta, because of their extreme rarity, are usually seen as divine gifts.
Foxtail 3 Tail A variation on the Tuftless mutation, Foxtail Tufta have large, fluffy tails that taper to a point, much like a fox's. The Tufta's tail is usually two-toned, with more than half of it the colour of their aspect and the other half a normal fur colour. Foxtail Tufta are met with less ridicule than their Tuftless cousins; the foxlike tail is seen as a sign of cunning and a love of trickery, and no Tufta wants to be the butt of a Foxtail Tufta's vengeance.
Glyph 4 Pattern One of the rarer mutations in the Pattern family, the Glyph mutation causes one of seven Glyphs to appear on the affected Tufta's flank. These Glyphs bestow abilities upon the bearer, each ability unique to the Glyph.
Shift Glyph - Allows the Tufta to slip at will between the Material and Spectral Planes.
Force Glyph - Allows the Tufta to telekenetically fling back an opponent; this power can be used (with less power and more control) to manipulate small objects, such as keys.
Stone Glyph - Allows the Tufta to temporarily petrify target; if Tufta is Earth-aspected, this power can affect multiple targets if close together.
Sound Glyph - Allows the Tufta to emit a deadly sonic pitch that drives away or destroys undead; if Tufta is Air-aspected, this power can also be used to mimic sound and create beatuiful songs.
Water Glyph - Allows the Tufta to call up a wave of water, even if there is no body of water nearby, and send it towards an opponent; if Tufta is Water-aspected, this power is stronger and more difficult to avoid.
Fire Glyph - Allows the Tufta to send out rings of fire from themselves, even if there is nothing to burn; if Tufta is Fire-aspected, this power can be used to form a stationary ring of fire around the Tufta or one target.
Sunlight Glyph - Allows the Tufta to gather sunlight into themself and release it in a blinding flash; this power can also be used (with less power and more control) to cause the Tufta to glow, providing light.
Hollowspur 3 Spur A variant of the Spurred mutation, a Hollowspur Tufta possesses spurs that (as the name implies) are hollow. These spurs also have small holes in the tips, and if filled the spurs are capable of delivering a poisoned strike. (Note: Very rarely, Hollowspur Tufta are born with a gland that allows the Tufta to naturally produce poison. These Tufta are immune to their own poison, seem to have an affinity for snakes, and are a mutation class 4.)
Ice 2 Outer Element Shown by a pale blue tuft, this Outer Element gives control over frost, snow and very cold water. Ice-aspected Tufta are cold and rigid, with a marked love of order. They sometimes have difficulty adjusting to sudden changes in their lives, and mandatory changes, such as residence with another Tufta, should be introduced gradually. They prefer to live in places that are cold year-round, such as a snowy mountainside.
Longhair 1 Fur A very minor mutation, Longhair Tufta have shaggy fur all year-round. As kits, they are very fluffy and are easily susceptible to sunstroke, but their parents usually compensate for this by moving the kit to a colder climate. (In the case of fosters, keeping a Longhair kit in an air-conditioned space is a more common remedy.) Longhair Tufta as adults prefer colder areas, and by this stage in their development their bodies have adjusted to the higher inner temperature.
Mageblood 5 N/A A more mystical than physical mutation, the Mageblood mutation gives a kit exceptional power over the forces of nature through the power of sunlight, moonlight and even starlight. It is completely separate from the Inner and Outer Elements, and thus cannot be countered by them. Mageblood Tufta are usually Fire-aspected (though Air is also common) and never Water-aspected; travel over or residence near large bodies of water causes a Mageblood Tufta to become violently ill. Mageblood Tufta also have highly unusual patterning and colour, the only physical sign of their gift.
Marblized 1 Fur An aesthetic mutation only, the Marblized mutation causes a Tufta's main fur colour to be shot through with patterns of white, giving a marblized appearance.
Millenium 5 Pattern An uninheritable mutation, the Millenium Tufta are a trio of kits born during a particularly chaotic surge of Wyldmagic associated with the turning of the new Age. (On the Earth calender, this was the year 2000.) This manifested itself in a computer-related marking on the kit's flank, or in a Wyldmagic-associated item that generated itself shortly after the kit's birth.
Ragged 1 Fur A variation of the Ruff mutation, this gene gives the affected Tufta's headfur a ragged, uneven look. In either gender, this is considered the mark of a born warrior.
Rainbow White 5 White While theoretically inheritable, the Rainbow White mutation merits a Unique rating because it is extremely difficult to breed. A Tufta with this mutation is white with rainbow stripes from behin the ears, along the back and to the beginning of the Tuft, which is white, like the eyes. The pads of a Rainbow White's paws are rainbow-coloured as well. Rainbow Whites have control over both Inner and Outer Elements.
Reverse Marblized 1 Fur A shootoff of the Marblized mutation, Reverse Marblized causes a Tufta's fur to be shot though with patterns of black instead of white.
Royal 2 Pattern Usually seen in Tufta that also possess the Candystripe mutation, the Royal mutation is a visible sign on a Tufta's flank that the Tufta is directly descended from a 'noble'. These Tufta, although accorded no additional unearned status, have a tangible aura of command about them that makes them natural leaders. Royal Tufta are almost always pack leads; their pride usually will not allow them to be pack seconds.
Ruff 1 Fur This minor mutation causes an extra-long ruff of fur to grow around the Tufta's head. While more decorative than anything else, in males it is considered a sign of virility.
Runed 2 Pattern Taken from the Tárakyn ancient language Zhapik, those Tufta who are Runed have specific symbols decorating their flanks. These runes are usually merely decorative, but some contain a trace of power, and imbue the Runed Tufta with a small magical gift.
Shadow 2 Outer Element Marked by a black tuft, this Outer Element gives control over darkness and shadows, as well as very limited control of nighttime weather. Shadow-aspected Tufta are dark and sorrowful; many have lived hard lives, and they know no other way to live than with a closed heart. They are quiet and move with absolute silence, being most active between dusk and dawn. They prefer to live either in places that are often in shadow or places that have never seen the light of day, such as cave systems.
Spinemane 1 Fur Thought to be caused by Wyldmagic taking on the aspects of Ryuzoku Dragons, this causes the afflicted Tufta's mane to grow from the forelock all the way down the spine to the beginning of the tuft. A normal mane grows between the forelock and anywhere on the neck or shoulders; Spinemane Tufta's manes are much, much longer, and are often braided or beaded.
Split Aspect 2 N/A Similar to the Two-Tail mutation's effect on a Tufta's aspect, the Split Aspect mutation causes both of a Tufta's aspects to manifest. This is shown in the tuft being half one aspect's colour, the other half the other aspect's. In opposite-aspect Tufta, this results in unpredictable and intense mood swings.
Spurred 2 Spur A rather minor mutation, Spurred Tufta possess hard spurs along the backs of their hind legs, which allow them to kick out and cause additional damage to an opponent. These spurs are usually made of the same material as their claws, much like human fingernails, but rarely they are actual bone spurs that do not detrimentally affect the Tufta's health.
Tailless 3 Tail Like the Tuftless mutates, Tailless Tufta are often met with ridicule, but this mutation has the potential to physically harm the affected Tufta. Tailless Tufta, because of the lack of extra vertebrae, often have balance problems from early on in life, and in their adulthood they sometimes develop severe back pain or spinal problems. Their aspect manifests in a dot of colour where the tail should begin.
Two-Tail 3 Tail As it is the first mutation know to mess with a Tufta's spine, Tufta with this mutation are observed carefully from birth to ensure that they are not detrimentally affected. Two-tailed Tufta have both of their Element aspects in evidence, and although their control of either is halved, they do have control of both. (In opposite-aspect Tufta, this results in unpredictable and intense mood swings.)
Tuftless 3 Tail Tufta with this mutation are, more often than not, met with ridicule; their tails, instead of being smooth and ending with a tuft that shows their aspect, are shaggy like a wolf's and are coloured to about halfway up in their aspect's signature hue. Although it does not adversely affect their health, Tufta with this mutation often grow up with little self-esteem or confidence in themselves.
White 4 White Although at first glance this mutation is aesthetic only, the White mutation allows the affected Tufta to control all four Inner Elements. The Tufta with this mutation is completely white, with colourless fur and eyes. (An 'albino' would have pink eyes.) Rarely, a White has very minor control over an Outer Element, but this talent is mainly reserved for Rainbow Whites.
Wiccan 2 Pattern A hard-to-find derivative of the Zodiac mutation, this causes the appearance of a Wiccan symbol on the mutate Tufta's flank. It is said that Tufta with the Wiccan mutation are marked by Goddess for destiny.
Winged 4 N/A One of the rarest mutations, the Winged mutation gives a Tufta wings. While usually vestigial, there has been at least one working set. Tufta with this mutation often have trouble being born, and once born they are usually sickly and easily take ill up to adulthood. In the wild, Tufta with this mutation almost never reach that stage; protected foster Tufta, on the other hand, recieve human care from the moment of conception, and this increases their chances of survival tenfold. Depending on the way a particular Tufta is raised, the Winged mutation may be seen as a divine gift or as a symbol of a demon.
Zodiac 2 Pattern The power of the stars, these Tufta have the grace of the heavens and are marked by celestial symbols. This marking, usualy black but on occasion in colour, manifests itself on the Tufta's flanks.