OPIATE Treatises:

Useful Links
Advice
Treatise on Classes
Treatise on the Terbatim
Treatise on Terbatim Ships
Treatise on the Greblsrac
Treatise on Greblsrac Ships
Treatise on the Mithian
Treatise on Mithian Ships

Useful Links:

Just Advice:
An extract from
this post in the Planetia forums by Gesandion
A small guide for all new players. It is based on my impressions and could be taken as advise. Some people will spam this task, because they don't like me, some will tell you that there fleet consist is far better, but I'd like to give an impression on ideas on fleet building.

3) Compare firepower, armor and initiative to the ressource cost. Initiative is the most important factor, as a low initiative allows you to do a lot of damage to your opponent, before his ships fire. Killed ships didn't shoot back.

5) Allways try to find a good balance in your gal with ships. All races have useful ships and are needed in some situations.

6) An opponent, who is more than three times bigger than you must have a very bad fleet design to lose this battle, if he sents all his ships. Better run your fleet than fight a useless combat.

7) You are playing with other people. Killing an attacker is cool, but killing a defenseless target with killing fleet and a second roider wave is efficient, but it throws the other player out of the game. If you are big enough, try to trick him out with a specially build fleet to roid this player. This will be more fun for both.

9) FI aren't the best ships of each players race, but they are useful for inter-alliance help. Allways have a good bunch of them, to help players in other gals.

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On Classes:
An extract from
The Official Planetia FAQ by Bradz


A detailed look at shiptypes by Espirito|n00b

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On THE TERBATIM:
An extract from
The Official Planetia FAQ by Bradz
Terbatim are an advanced race that have discovered Eletronic Magnetic Pulses (EMP), and use this technology to freeze (or stun) their enemies, instead of destroying them. Their ship is known as EMP. EMP ships have a low intiative, which allows you to shoot first. This means that it is possible to freeze someone that has a higher score than you. Terbatim also have a Cruiser class capture-type ship. Used right, I'm sure this class roider can gain a fortune of orbitals for your planet.

A further extract from The Official Planetia FAQ by Bradz

Terbatim (EMP)

Offensive: (Early) Sabre, Stinger, Roider (Later) Black Eagle, Legate.
Defensive: Proteus (To kill Pegasus), Lotus/Stinger, Wasp (Fast ETA)

Terbatim can be a fun race to play. The EMP race has a low intiative, which let's them shoot first in battle. This means that you can freeze/stun people that have even have a higher score than you. Be sure to build Proteus to kill Pegasus otherwise you'll be losing alot of ships if you get attacked by them. You have your Proteus to kill Pegasus, Lotus/Stingers to kill those Roiders and Wasps to get to any planets that might need quick defence. Overall, a good race, recommended to average players.

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On the Terbatim Ships:

An in depth look at the usefulness and ability of the Terbatim ships by Espirito|n00b

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On THE GREBLSRAC:
An extract from
The Official Planetia FAQ by Bradz
Greblsrac are also very advanced in their technology, they have adapted their ships with cloaking devices, which stops the enemy from knowing how many ships you may have. Their ship type is known as Cloak. Greblsrac have a Corvette class capture-type ship, which can give people great starts in the game, by combining the Co class roider and other Co class ships for Flak (the ships take the damage instead of the roiders getting destroyed, and making way for capturing more orbitals).

A further extract from The Official Planetia FAQ by Bradz

Greblsrac (Cloaked)

Offensive: Blaze, Shadow
Defensive: (Defend other planets) Vampire, Cobalt (Defend base) Vampire, Iridion, Barracuda (To kill Pegasus)

Knowledge of the game and strategy will help a player when using Greblsrac. Greblsrac players must also count on luck to win their battles, as their main offensive/defensive are Fighters and Corvettes, so a simple attack of Pegasus' could totally annihalate them. The best thing about Greblsrac is the Shadow, which is a capture-type ship (steals enemy orbitals) and is a Corvette class. This means that you could attack early (Tick ~90) and your target could build Frigate-targetters (as they think you're sending Roiders, which are Frigates) and you could steal alot of early roids. You've got the Vampire and Cobalt's fast ETA to defend planets that may need quick defence, and the Iridion and Barracuda to defeat incomming enemies. Recommended to the players above average.

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On the Greblsrac Ships:

An in depth look at the usefulness and ability of the Greblsrac ships by Espirito|n00b