History of the Carval Tribes


What the tablets of Nu Orlians reveals...

[note: some of the following information including names is a creation from my wacky head... sorry if it's confusing!]

Time Frame : Post-Human Age. After the great war that ended the human civilization somewhere in the early 22nd century (appx. 2120-2145), only a few species survived the nuclear and tontinuclear fallout. The super powers of New Soviet Union and South African Alliance fought over some long forgotten dissagreement until the human Armegeddon arrived. Over the next two hundred years the small amounts of horse, deer, and goats thrived and bred together, creating their own land, civilized Eyrth was reborn.


Where
: Sismic activity along the western coasts of the Americas due to the Triclimon Bombs pushed South America around into the Atlantic, eventually joining the coast of what was known as The Confederacy of Brazil with the Coast of former Republic of Dixie (Georgia, South Carolina, North Carolina) This connection created the Gulph Sea, a great oasis with warm tempratures and sunny weather, ideal for the Carvalhians. Some tribes have travelled and settled in the frontier of the Missipp River, as gold deposits have been found in the area.

What : Carvalhians are a mixture of horses, deer, and sheep. In the pure bred form they lack both a mane and a tail. Males have horns that rap around their ears. They stand about 4 and a half feet tall and are extremely friendly to ones they know, but because of their remoteness, it's hard for them to get used to other creatures.

About Colors and Spirit Names : Each Carvalhian is given it's own colors and spirit name. Each coincide with eachother and determine what their role is in the tribe. Here is the list of current colors, some colors have two meanings and different roles for each one.[bound to get larger as more are made]

Dark Green : Life - Father, Healer, or Herbalist.
Yellow : Sun - Mother, Farmer, or Storyteller.
Dark Blue : Water - Trader, Sailor, or Listener.
Orange : Fire - Firekeeper, Fireman, or Dancer.
Star : Cosmos - Astologist, Astronomer, or Mix.
Light Green : Rebirth - Forester, Trailblazer, or Midwife.
Magenta : Flower - Gardener, Florist, or Beekeeper.
Light Blue : Cloud - Meteorologist, Innkeeper, or Peacekeeper.
Black : Night - Watcher, Midwife, or Medicine Maker.

Each Carvalhian's spirit name binds with it's soul creating it's destiny. Only the Carvalhian itself can come to their own realization in their position in Eyrth.

Daily Habits : Carvalhians eat alot. Gardeners and Farmers keep their granary's full with fresh vegetables and, of course, grass grows plentiful in the oasis of the Gulph Sea. They wake up early and go to bed late, where each night they come together to eat supper and dance, sing, and play music.

[WILL BE UPDATED WHEN I GOT MORE INFOHHHH]

 

Questions? Comments? Sicili @ jh0224@hotmail.com

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