Good Day

 

  • 20 years plus in development game design experience including experience on a shipped product
  • Excellent written and verbal communication skills

I have written a few novels as well as several published RPG’s

  • Absolute passion for playing and making computer games

What else combines all of humanities greatest achievements in one product: from the arts, to science.  

  • Ability to work well in a team environment

No man is an island

  • Experience playing massively multiplayer online role-playing games

Started when they first came out with Diablo, played WOW and instantly was working on ways to redesign it.

  • Organized; works well under deadlines

Deadlines are finish-lines.

  • Have a demonstrable understanding of MMO gameplay and its related issues

Such as asyncronious peer to peer cheat problems and client server environments?

  • Talent for writing fiction and/or excellent math skills.

I was the first RPG designer to incorporate engineering guidelines into any published game. All games are math

Pluses

  • Bachelors Degree or equivalent experience

Worked at Boeing in engineering: on the 737 and 757 trailing edge articulating flaps.

  • Experienced in Designing, Playing Online Role Playing games

I published the World’s first science fiction fantasy role playing game in the world. The World of Synnibarr.

  • Experience creating and running Pen and Paper RPG campaigns.

With over 20 years of playing I have generated over 5000 games by last estimate.

  • Non-design development experience (as an artist, sound designer, programmer, etc).

I have done voice work for computer games.  I write music, worked on TV as host.

 

 

 

 

 

 

 

Please consider the following accomplishments:

 

1-     Administration, Production, Product development, Sales, Buying, as well as all the required jobs necessary to run a game corporation, from obtaining venture capitol to planning and production.

2-     Created, wrote and published the World’s first Scifi-fantasy role-playing game in 1980. Sold around the world in 12 countries.

3-     Created and published the World’s first COLLECTABLE TRADING BOARD game.  Crypt: The Pharaoh’s Curse.  Thousands sold world wide.

4-     I have worked in engineering, software testing, hosted television, done design and voice work for computer games, produced instructional websites, written novels, and developed a host of cutting edge concepts.

5-     Legalizing MAGIC; the Gathering, the Collectable Card Game, for professional gambling. Organizing the world’s first professional MAGIC competition.

 

I am an individual who possesses the ability to “see” what will be new and marketable, then take that concept and produce it on time and within budget.  

 

Please allow me the opportunity to enhance your team.

 

Sincerely: Raven c.s. McCracken  


WORK HISTORY-

 

                        LINE OF SIGHT GAMES, INC. 2002-2004

                                SR Game Designer/Producer.

DUTIES INCLUDE-

Product Development and game design. Originated/developed and patented the World’s First Trading Board Game; CRYPT: The Pharaoh’s Curse.  Originated and developed all matrixes and game mechanics. Developed randomization Matrixes for printing.

Management of production team; selection of team members, management and coordination, settling disputes, Production Budget planning, Production method implementation, product development from concept to out the door.

Graphic implementation and design.  Developed the “Look of the Game” Originated artwork for the Trading Board pieces and contracted with professionals for additional art. Originated the Graphics for the, Boxes, wrote Rules and the Strategy Guide.

                        Marketing and Advertising.  Originated all ad copy and graphic implementation.

Production of Product.  Contracted with Printers/ Die cutters/ and all associated personnel to manufacture the product in its entirety.

Art Direction and implementation, Fund Raising, Testing management. World wide distribution and sales on-going: thousands sold.

 

SIERRA ON-LINE 1996-1997

                        Computer Game Designer

                        Supervisor- Bob Clardy (425) 271-1491

DUTIES INCLUDED-

Game Design; Writing the Game spec documentation for the creation of the product, Game AI design and top-level implementation in C, verifying AI performance, Designing story concepts and game mechanics;

Error Detection and Correction (Bug Swatting); Locating Bugs in the code, and game play, design correction for errors, correction of basic text errors within the game. Playtester Coordination. 

Voices for Characters; theatrical voices including various accents and vocal aberrations

Technical research; to develop the game mechanics, research into the hard science of the modeling engine.

 

                WRITER /GAME DESIGNER 1980-Present

                        Creator/writer/Publisher of the Original Multi -Genre Role-playing game The World of Synnibarr and its supplement

The Ultimate Adventurer’s Guide.

Wonderworld Press; Dave Nelson publisher- (206) 433-0279.

DUTIES INCLUDE-

Game Design; from concept to mathematic models.

Technical Research; research in to the aspects that the game engine will model, validation of the physics model.

Conceptual Writing; writing of over 1,000 pages of finished text.

Game testing Coordination; Coordinating over 26 players to perform comprehensive test of the engine mechanics and all other aspects of the product.

Graphic Design; Layout and Production; Coordination and hiring of artists from around the world, graphic design and layout of the manual over seven printings.

Marketing; Distribution; Sales and Promotion; developing of the marketing campaign, ad creation, logo development, National and International distributor coordination, printing arrangements.  SALES reached .82% of the World Market share within 1 year.  Total Product Sales (Est.) $120,785 Whole sale revenue.

 

                MICROSOFT  (Special 3 month Project with Learmount and Hotchspie) 1999

                        Software Test Engineer: Supervisor Steven Longmire: phone: 425.558.4273

        DUTIES INCLUDED-Data collection and verification for voice recognition software. Established procedures for obtaining and verifying the data collected using sophisticated state-of-the-art engineering software. Tested the collection software and validated the collection.

 

BOEING AIRCRAFT COMPANY  (Structures) 1984-1991

                        Engineering Division-Designer

                        Supervisor- Larry Blakely- Senior Principal Aircraft Engineer.

DUTIES INCLUDED- Performed Engineering modifications and advancements on the trailing edge articulating flaps and body section. Performed revisions to aircraft engineering documents with, and without, CAD system computers. 

 

 

 

 


Products produced/Accomplishments:

 

Create the world’s first Trading Board Game-Crypt: The Pharaohs Curse (T.B.G. © 2001-2003, Patent Pending) Versions 1 and 2.

The Crypt Companion Supplement

Assisted Wizards of the Coast in the publication: “The Primal Order”

The World of Synnibarr: Editions 1-7

Ultimate Adventure’s Guide (Synnibarr supplement)

Neomods 1-4  (Synnibarr modules)

Damsel (Interchangeable Board Game)

Module Biostar 1 released by Vortex Magazine

TSR & DC Comics- Modeled for Kelemvore Lyons Bane, a TSR’s 3 Issue Comic series “Avatar: War of the gods.”

Developed AI’s in C programming language for generating Role-Playing Game scenarios.

Produced the World’s First On-line Martial Arts Instruction website:

Produced and directed Videos

Host for Channel 13’s Rockhard TV for three years.

Musical composer.

 

 

Education and training: AA Mechanical design, C Programming, C++ Programming, Deming management training, CATIA, I.D.S. CAD’s I&II, (computer drafting systems), Adobe Photoshop, Windows- IBM, Macromedia Dreamweaver (Webpage layout), Graphic Design & Illustration, Microsoft Word Mac& PC, Microsoft Office, Director 6.0 (Animation Software)

 

 

 

 

Aside from my diligence, I believe that my talent, work ethic and over 20 years of experience, as a producer/product developer, will be an asset to your company.

 

In-closing it must be mentioned that innovation is the primary goal with every product I produce. I would hope that an arrangement can be reached that shall benefit the both of us.   I look forward to future involvement with your company.

 

Fondest Regards

 

Raven c.s. McCracken.

fatesfist@yahoo.com