Fiction --76,724 words

Copyright  ©1996 by Raven c.s. McCracken

 

 

 

 

 

THE WORLDSHIP CHRONICLES

Book I

 

STORMHOLD

By

Raven c.s McCracken

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


What has gone before

 

 

Amidst a seemingly endless sea, rests a fragile isle known as Istica.  It drifts in a blanket of enchantment that has protected its shores from the ravages of the outside worldship for millennia.  In the island’s heart rests a valley named after its largest city: Candorlith, the tender reaches of pastureland home to many.  In the heart of the valley stands a massive tower capped stone resting on the edge of a great lake. The stone, a landmark for all within the region, drew trade as well as prestige.  That fame, plus the thriving fishing business, made Candorlith, the wealthiest city in the large valley.

                In histories past there were tales of a great civilization far across the sea.  The legends spoke of fantastic powers, and wondrous machines, however, in all the fifteen thousand years, no one has ever met a single outsider and never has a foreign sail approach Istica’s shores.

                Throughout this era of isolation, Istica has gone under tremendous tribulations.  Once, in time dimly remembered, the population reached nearly ten million.  The weight on the ecology more than the limited resources could bear. 

                The overuse resulted in famine, plague and a great and devastating time of war that ended in barbarous cannibalism; the population preferring the consumption of their own, verses extinction.

                Eventually, the duty to protect Istica fell to the last remaining mages, most of whom were bitter rivals; hopelessly twisted into a hateful world where politics and deception were lovingly mixed with murderous magical power.  For many, the thought of setting aside their petty rivalries was almost incomprehensible; though finally they did yield, when all received a poignant piece of news.

                News that the last living tree had been chopped down by the islands suffering inhabitants-for the construction of a fire no less-the act rendering all of Istica to a vast grassy wasteland.

                At this point there were twenty-five surviving mages, ten from the order of the Druids, nine from the order of the Selen, and six of the Shadow.

                More expediently than any alive would have believed, the negotiations were finalized.  Though so completely involved as become a formal set of laws, the meeting had been arranged.  The group, and their apprentices, uniting in a single place known for its splendor, beauty, and most importantly, its neutrality: the grand city of Archingdale.

                Archingdale was one of the few settlements that had not fallen to open warfare; for the inhabitants relied on Shila for construction and other needs.  The tough plant, similar in many respects to a weed, provided the community with both economy and wealth.  Known for the high spanning arches, it was the second largest metropolitan city on the island, second only to mighty Shippingdale.

                The day the mages arrived, the city's inhabitants were out in the streets giving the wizards a welcome they would never forget.  Under the twin suns, the arches groaned with the weight of the colored bunting.  Brilliant flowers carpeted the path; gracing the afternoon breezes with the rarest of perfumes.  Through the revelry the sorcerers marched amidst the cheers and cries of welcome. The din almost enough to cause the breaking of even their knowledge hardened hearts. 

                The procession followed the group to the very center of the city, the excited thrall-a vast wave of living color-parting for the assemblage with solemn respect.  When the precession reached the main square they faced the great mass of cheering adoring, hopeful people. 

The colors of their robes were pure and perfect as silken light, as just the barest touch of a breeze gave them life: the rich velvet red for the Selen, the deep reverent green of the Druids and the vibrant Blue of the Shadow.  As one, they arranged themselves with absolute synchronization of motion.

With quiet precision the member from the order of Shadow, her blue robe drifting in a train, stepped from the group and painted the air with neon light.  The others of the order fed the brilliance, their heads enfolded with yellow energy. And with a delicate grace, she opened a magical porthole; and as one the group stepped from the eyes of man.

                For a time, many remained to await their return; camping beneath the great arch in the square.  But the days wore on into weeks, with the city eventually falling, like all the others, to the hands of the hungry multitudes.

                Safe within their protective sanctuary, the spellusers ignored the outside world for a time and took shelter in an unknown realm using their Art to endure until the islands inhabitants succeeded in reducing Istica’s population to a scant few thousand.

                At the dawn of this dark and wretched period, it is also known that a group of devoted priests called the Ch'uan'fa, barricaded themselves-as if under siege-within they’re coastal city temple Chenchi. 

                Then one day, a week after the mages desertion, this massive temple, with its Tower of Stars, quietly vanished one afternoon; a signal of the orders withdrawal as well. 

Thankfully history reveals that the ruling family responsible for the overall poor management of Istica’s resources; fell to the appetites of their servants.

                For three centuries after what has been called the Abandoning, history is unrecorded; the once civilized inhabitants bottoming out as a group of savage tribes barely surviving in the wasteland, where life was won through the never ending hunt of each other for food.

                Records, beginning at that time, clearly state that the era spent in self-exile had taught the wizards many things, for they were ever pushing the limits of their mysterious spells while the world fell around them.

It is recorded that upon the day of the re-gardening; a spell was cast by the druids, asking Istica to come alive once again. The devoted people sacrificed their lives in this task, leaving only a handful to carry on their work.   

The great enchantment wove in Earthpower awoke the island’s ravaged surface and caused the forests to regrow and fill with life overnight: the magnificent stretches of timber rising with the moons.

                It was then said that the remaining inhabitants were gathered and led by the mages to a fabulous city in which they were to start they’re new future, the city of Archingdale. 

                Rebuilt of the finest marble, it more than glistened in the sunslight, its thin lofty, almost delicate towers were only surpassed by the glory of her gleaming arches and for a brief period, the land was at peace again until the disciplines fell to war.

                For some reason, which is not fully clear, the guilds began to feud and the entire assemblage was driven into chaos and eventually, most regrettably, oblivion.

                An inevitable portion of the aftermath was that all of the Arts faced destruction.  The skill barely surviving in small pockets here and there, the knowledge of the higher level spell's a thing of legend.  And with the loss of the mages; the new society fell headlong into chaos as if reeling from a fatal wound to the heart.  It first footsteps tangled on a root of calamity.

                The largest communities eventually found some order and established themselves as city-states.  Great bleak-walled fortresses, armed with warriors who rode forth and enforced the will of the residing tyrant, president or sometimes merchant.

                For thousands of years this new society evolved, and survived, always aware of the precarious relationship with Istica’s resources.  The lessons of the past engraved into every tradition as a safeguard against another fall into chaos. In time the tiny monarchies were swallowed up by the larger, the actions eventually carving up their island world in a series of general boundaries all constantly under gentle dispute.  With light bloodshed and minor skirmishes the general course of life.

                Through this time the Art was passed on from generation to generation; crawling by word of mouth from one mind to another, in an unstoppable attempt at survival.  Only a scant few families ever gained more than three or four spells each and eventually the knowledge was reduced it to a whisper of its former glory; but still it endured: like a thing with a will of its own.

                Finally when all seemed peaceful enough, the only true war being with hunger.  The entire Isle was plunged into conflict when an outside menace reared its head.  Calling itself the Bonelord Khishka Illweaver servant of Bi’reel; God Pain and Suffering, it was powerful beyond compare and capable of rending entire armies.  Its campaign was swift, using creatures of death and abomination, the Illweaver swept the entire Isle within a year, the skies black with the smoke of its burning victims.

                For over four thousand years the creature ruled, until it was destroyed by a mysterious mage of an unknown order; the wizard reputedly dying in the blast which shattered the city of thunderous monoliths, Stoneburrow.  Constructed of giant carved stone slabs it had been reduced to a jumble of ruins by a blast that shook all of Istica.  It was the cataclysm that heralded the inhabitant's new freedom, and the modern age of Istica.

 

 

 

 

 

 

 

 

There are burdens, far too pregnant with desire to be ignored…

 

 

The dawn peaked beneath the skirts of night as Teander awoke in ecstasy from the attentions of his favorite maidservants.  Shrugging off sleep, the mage rose and was refreshed by eating as he bathed. The scented water steamed in the morning air of the vast bathing chamber.  With their smiles the twin suns light splashed through the stained glass and poured down onto him; for a moment all was peace.

                Once the morning's rituals were complete, his maidservants dressed him in his newest white pants a flowing green silk shirt and well oiled knife belt.  He donned a pair of high leather boots, as if stamping into the heart of the morning; he left the sleeping chamber, to climb the steep stone steps to his Covent.

                Some month's back, the tower belonged to a rival mage named Ruykabiat.  And, as per long standing tradition, the title slipped to him; once the corrupt Spellord had fallen by Teander's hand.  The task, so simple; it brought forth an involuntary chuckle whenever he recalled it.

                The magnificent tower, located atop the gigantic stone almost a thousand feet in height-a home for falcons and eagles-was now Teander's.  Its original creators, having no small sense of majesty, built the structure from blackest granite; the incalculable efficacy of the architecture reflected the towers indomitable strength.  On days like this, it dared to balance Shalom hanging overhead, and in times of bad weather, it often swam amidst the clouds.

                At the massive base of the stone, on the boulders southern side, lie a lake and city bustling with activity and life. A thin road crashed down the side of the great rock, serving as the only link between the Tower and the Spellord's new rule, Candorlith.

                Smiling, his feet touched the final steps of the ascent, where the cold stone walls revealed a finely wrought door.  While it appeared to be common wood, the material was actually an intricately woven spell-an enchantment that protected the entire tower.  Stepping up to the door, Teander pitched forth his voice, in the command of entry.

The word hung in the air, ringing out and unlocking the ancient spell with a subtle release of pressure, like a sigh of ancient resolution. Teander grunted his approval when the door vanished and stepped into his new sacred place.  As he entered the burden of command enshrouded the young man like a robe. Behind him the entryway magically resealed itself as if insulted by his constant intrusion. And to the Spellord's infinite surprise, for the first time in many months, he was not alone…

                The first thrust carried the weight of the wielder's passion: as if the strike were to right all of the unfairness weighted down upon every being who ever lived.  And like all such extremity, it met with dissatisfaction so shocking as to rock the very foundation of destiny.

Teander caught sight of the blade as only a fleeting ghost.  His body responded with a casual grace and the strike cleanly missed his heart.  The assassin’s shout of disappointment carried the tone of doom.  Teander caught the knife wrist and smashed at the elbow; the breaking sound as resolute as a thunderclap. And as the Spellord turned to snatch a look at his assailant, he was surprised to see a rare healing enchantment enshroud the pain-encased elbow.  In a flash the bones were knitted by an enchanted illumination. 

Teander wove the pattern of Telekinesis without hesitation. Instantly spell tingled to life on his fingertips with the practiced ease of a pianist.  With a final flicking gesture the magical force smashed outward.  Unfortunately, Teander found his foe prepared, a deflecting spell shrugging aside the attack.  The pause allowed the Spellord to take measure of his attacker.   Teander noted the features of his assailant were of Ruykabiat's line with a shock of recognition. 

So the family had finally come to reclaim they're own, mused the mage darkly.  He was oddly relieved that the moment was now at hand.  The waiting and worrying had be a distraction to the sever calm required to practice the Art.  For an instant, all was quiet.  Teander could hear nothing save the air sliding in and out of his lungs. 

Then the attacker said flatly, "Nice morning to die, wouldn't you agree?" his expression was as bitter as acid.

                At first Teander almost smiled. "Aye," he growled, "give Ruykabiat my best." 

Teander released the Sphere of Blindness without waiting for a response.  Instantly, the corona of absolute white light made the very stone of the enclosure blink.  Under cover of the spell, Teander slipped in…and the man slid off the Spellord's dagger into oblivion.

                Later Teander mused about his morning, and new life, while sipping a glass of the fine Crystalberry wine.  The Spellord looked at the bottle the sunslight pouring through it like a sanguine lens.  The bottle was so inconspicuous in the fact that it contained a true treasure: taste.  Yet one would never know unless it was opened and indulged in, similar to the stories of the past, for in studying history the future may be foretold.

                                As the Spellord went over the history, he was thankful once more that his family line was one of the few who preserved the Art, passing it down the generations; the fresh stains on the floor a convenient reminder of the price of that knowledge.

                Teander had been a quick study as a boy, small and slight, he soon conquered the mental intricacies required to be a truly great mage. Eventually, his devotion paid off, for he was now in possession of no less than seven spells along with a staff of power.  The spells, once memorized and never forgotten, surged within his mind; begging to be released, it was a feeling that gave him no small amount of pride.

                Over time, Teander grew out of his frail form, fleshing out into a sinewy, taunt athletic figure of a man; his muscles, honed to a reasonable level of fitness, gave him a dangerous type of grace.

                Standing almost six feet, Teander sported coal black hair and a pale skin gained from years spent in study of the Art.  Well bred, from a fine healthy longed lived family, he was average in most ways: with the exception of his pure white eyes.  Not light blue, nor pale gray; but white as sun bleached salt. 

At first glance most took him for blind, for his pure orbs did not reveal even a hint of pupil, but in truth Teander felt that he had better sight than most, for he never suffered from sea glare or night blindness, and considered himself fortunate, if a little bit freakish. Later in life his appearance often led others to believe that he was very powerful.  Something that Teander did his best to cultivate.

                As a youth growing up in Vellardale, Teander was allowed to attend public school; it was there that he learned the lessons of honor and of bullies.  Extremely thin as a child, Teander lacked the physical strength to defend himself, and as he was known to be a student of the art; he was even further singled out.  But all of these things the cruel children could have over looked- if it hadn’t been for his eyes.  At the time wizards were treated as if they were consorting with evil forces and as a rule, the population generally disliked the entire sect.

                Teander had been forced to move to several schools throughout his career as a student for this reason.  Problems always escalated, often enhanced by his mother, who, in her anger and protective wrath, occasionally appeared at school, her magic released to frighten the bullies.  The words, complete embarrassment, did not even cast a shadow on Tarlan's feelings. The saving grace came when Teander met Ballen.

A very athletic boy, Ballen was being schooled in the arts of war by his father; however Ballen held a secret hunger to learn the Art.  It was this that drew him to Teander.

                Teander fondly remembered the day Ballen stepped up just as the local bullies decided the new kid needed an initiation.  As the crowd closed in, his soon-to-be-friend just smiled a dashingly devastating expression for a thirteen-year-old and stepped to Teander’s side.

                One of the boys was a large brutish fellow with tousled red hair that matched his face. At his side stood two of, what we would now call henchmen, but were then loosely referred to as: friends.

                The leader began by stepping up, his big belly- narrowly covered by his shirt-far more threatening to Teander than anything the boy was about to say.  Anxiously, Teander stumbled back, and was stopped by Ballen.  In a smooth motion, the smiling boy moved around to face the three, as if dancing.

                The bully looked surprised. “Hey, what are you doing?”

                Ballen stabbed a finger in the large boy's gut, his voice dangerous. “What are you doing?”

                Puffing, and without the intelligence to formulate an answer, the bully responded the only way he knew how. 

Attempting to push Ballen out of the way he growled, “None a yer business!”

But somehow Ballen intercepted the charge and tangled the boy's arms together.  With a slight push he tripped the bully headlong.  As with all children, when they are young, they are bold. Seeing they're so-called-friend down, the other two boys charged right in.

                One boy made a grab at Ballen; he ended that before it began with a well placed knee to the face.  The other hesitated when he saw his friend's predicament, eyes wild in sudden fear.

                Ballen circled the third frightened boy calmly, smoothly whirling his fists, and then-in mid rhythm- Ballen bent down and tossed up some dirt.

Sputtering, and blinded, the ruffian screamed, “No fair!” 

Ballen just stepped in and hit him several times, grinning viciously.

                By this point Teander was too amazed at the fight to see the bully come up from behind.  Blindsiding him, Teander could still remember the surprise, but the true fury was not meant for him.  Dazedly, Teander watched the red-haired giant charge Ballen.

                Ballen's eyes grew bright at the boy's approach.  He waited until the last moment before he dove for the bully's knees, balling himself up; he trapped the large boy's leg.  His momentum bent the knee at an awkward angle and with an enormous crack; the bully's reign of terror was over.

                The headmaster plowed through the large group of children that always magically appear when a fight erupts. Ballen, untouched and unhurt, stood up just in time to meet the eyes of the headmaster. 

                The headmaster snorted as he moved to assist the badly injured ruffian after a close look at Ballen and then at the three groaning boys; in distracted voice he said, hoisting the large boy painfully to his good leg.

“Seems you finally got what you deserve, Jimmel. Maybe you’ll learn a lesson or two from it, while you heal.”

The headmaster fixed Ballen with a level stare and added, “Young man, you are suspended from school for three days.”  Turning to the less injured of Jimmel's accomplices he added, “While you two will be given jobs cleaning the chimneys, for the next two weeks!” 

The crowd laughed at the losers with the uncaring cruelty that only children possess.

                Ballen walked up to Teander, as the group dispersed, and smiled happily, "Five days off, counting the week end! I owe you one.” He said, pumping his fist.

                For Teander that had been the first, and the last, of the bullies. And the first school he remained in for more than a year.  Those were happy times.  Eventually, when it was time to graduate, and Ballen was not around; Teander felt the celebration utterly hollow.

                Teander completed the schooling from his mother as well and fortunately that graduation had all the fullness of family and the love that comes with it.

                When he struck out on his own, a horse, clothing and a small sac of gold, as his companions; Teander soon learned the truth about the competition of wizards.  The harsh reality landed square on his shoulders sooner that he could have expected.  As he left home, Teander imagined he might eventually find a small community, in which to live and help thrive.  What was handed to him was a much larger chunk of life than he had ever imagined.

The young mage took lodging in a small settlement at the base of Candorlith pass.  There he provided his services in exchange for room and board.  The road that worked its way down the edge of the valley and into the town was overblown by leaves the fall colors kicked up every step.  There a small settlement was situated; sheltered by the roots of a mountain.

During his travels the spell employed the most was Telekinesis: for moving unwieldy objects can become a bit of an inconvenience at times.  And more often than not, the task was worth more than was asked by the humble mage.  This, more than even his strange appearance, contributed to a quick rise in popularity.

                One clear evening, while the wind was a silken moan in the loose boards of the inn, he was attacked; with only the squeak of door hinges and a telltale flash of moons light on a well-oiled blade, as a warning.  The assailant, expecting the advantage of surprise, was quite unprepared to deal with a wide-awake wizard.

                The man was soon persuaded to reveal that the Spellord Ruykabiat, the ruler of Candorlith, had sent him; the mage, hungry for Teander's spells, was willing to hire an assassin.

                Now that the Spellord knew of his existence, and wished him ill, he was in great danger: a Spellord had money, and men.  Istica was too small to run forever especially a man with his physical description: he had no time to waste.

                Probably the most important aspect of his early education at the hands of him mother concerned the convoluted web of intrigue and politics that would ever surround a mage.  Next to that morass of deception and innuendo, learning the Art was simplistic.  Teander's mother often warned him of the dangers, admitting that it was the reason she had never sought to rule.  To the ambitious young man, her fears tasted like sand. Growing up and watching the world around him, Teander decided that should the opportunity present itself he would take it.

Teander lit a long red candle and proceeded to learn all he could from the would-be killer. While at the grizzly work the young Spellord almost let off during the painful inquisition; the very real fact of his actions shook the youth profoundly, this was what it was to rule.  The realization was rich with the taste of destiny, almost too much for the young man to withstand.  Within his feelings grated against his sensibilities and he had to fight himself to stay his course.  He found no pleasure in it; not even in the satisfaction that it was a necessary work. 

With the knowledge garnered from the traumatic exercise, Teander then made his way to the great city of Candorlith.  And with a glimpse of the tower, the young man felt his first touch of avarice, it was cold and goading in the extreme.

                Soon Teander was very pleasantly surprised to find the Spellord a most despicable individual.  A bully in his heart-and-soul, the despot ruled the city with an iron, flesh-tearing fist.  Supremely confident in his superiority, he was foolish, even in matters of defense.  Keeping few guards, and little to none in the way of servants or retainers; he used superstition as a shield.  He was also sloppy in that he kept a very regular routine; the last mistake the most heinous.

Teander learned-with a little gold-that, every Freeday evening the old Spellord would get rousing drunk, eat a tremendous meal, and pass out in his study: bare feet warming by the fire.  And every Satyrday morning, as regular as the cock crows, he would stumble up to his private sanctorum to relieve himself of his hangover.

                Teander quietly slipped into the Tower on the appropriate morning.  Heart pounding into his throat, he crept up the steps to the Covent and waited for the nearly incoherent mage to utter the word of entry.  From his hiding spot, Teander contemplated the multitudes of things he would do when he was Spellord.  His mind's eye raced across the future in a wild rush of desire. 

Footsteps shattered his contemplation. Teander’s heart flew to his throat at the sound of the Mage coming up the stairs.   To be continued…