Mienk's Meshes
17 May, 2002.
Changed-
generic_heroine2 to female_mediumhair
generic_heroine4 to female_fullhair
generic_heroine_cape to female_cape
generic_hero_ponytail to male_ponytail
Updated-
captain_planet's .tga to male_basic
beta knight, details below
MY Meshes
Current Project, Knight Beta
Okay, I've recieved a few replies for people who want to make a skin for him.  If still want to make a skin, you can email it to me and I will post it with a screen shot when I release the knight after beta testing.

Mienk@msn.com

This is the knight at stage 2.  The mesh is ready to go, now for the skinning and animating.  I want him to put his sword away when he picks up objects, so I've got to do some work on that.  The skins are colour coded for the people who want make skinning easier.

My main goal of the Knight beta is to test Freedom Force's limits in detail.  The knight will test FF's ability to handle higher polygon meshes.  On my machine, playing multiplayer danger rooms by myself, he hasn't caused a noticable difference.