Province |
Law |
Temples |
Guilds |
Sources |
Araba (4/3) | Do (1) | SY (3)
DHK (1) |
------ | Do (3) |
Belaia (0/6) | ------ | ------ | ------ | Do (4) |
Ber Sera (1/6) | Do (1) | SY (1) | ------ | Do (6) |
Noura (3/4) | Do (2) | DHK (3) | ------ | Do (3) |
Sirala (0/6) | ------ | ------ | ------ | Do (3) |
Provinces/Holdings: The land of Inner Besarif is ruled by the
chaotic and unpredictable awnshegh; the Doppleganger. It is also
a land split between the goblin tribes of Noura, and the gnoll tribes of
Ber Sera. The province of Araba is hotly contested between the two.
Law: The Doppleganger's wanderlust has prevented
him from taking many law holdings. So, his followers fight an uphill
battle to maintain order in the realm and prevent the humanoid tribes from
slaughtering each other.
Temples: The gnolls of Inner Besarif worship at the Scream of Yeeneghu, while the goblins worship at the Dark Haven of Kartathok.
Guilds: There is no trade in the thick jungles and mountains of Inner Besarif.
Sources: The Doppleganger has claimed many of the realm's sources.
Regency Generated/ Accumulated: 34/ 38
Treasury: 12 GB
Army: The humanoids of the realm often raid the surrounding nations independantly and any regent who would invade Inner Besarif would quickly have to face the might of the tribes. The goblins of the north may muster levies that are of equal strength to goblin infantry. After one domain turn they revert to goblin skirmishers with the maintenance costs that come with that change. The gnolls of the south may muster 3 units of Gnoll Marauders for free per domain turn. However, maintenance must be paid as normal. Usually it is the Doppleganger who picks up this bill since the tribes lack the funds to maintain a force of that size for long. The Doppleganger also posseses a personal army of 3 Gnoll Marauders, and 3 Goblin Archers.
Navy: No one in Inner Besarif posseses a navy. Although some of the tribes have a few fishing canoes.
Regent: Three hundred years ago the insane wizard Faraan Al-Sandor
came to power in Inner Besarif after a failed coup attempt in Besarif.
Not long after he comitted bloodtheft on a gnoll chiefton tainted with
the blood of Azrai. It is from this point on that Faraan Al-Sandor
became the Doppleganger (MAw, W13, Az, great 46, CE).
Now cursed with the blood of Azrai, but gifted with the ability to
change shape, the Doppleganger possesses an greed for all that he believes
is his, namely; the throne of Besarif and the Golden Archipeligo.
It is fortunate for the inhabitants of the Sahirde el-Mehare that his tragic
life and the corruption of Azrai has warped his mind so that he lacks the
will to continue with one plan for any length of time.
Lieutenants: Because of his chaotic nature, the Doppleganger's underlings do most of the work of running the realm, such as it is. He does however, have one close adviser, a gnoll warrior named Mizharek (MG, F4, LE) who acts as a liason between the regent and the gnoll tribes of the north.
Description: Inner Besarif is a harsh land. Most of the
realm is covered in jungles and steep hills. Near the center of the
island is a small chain of mountains. Mostly, volcanoes, this chain
is extremely steep and dangerous. The humanoid tribes look at these
mountains in superstition, for it is said that strange things occur on
these peaks. One story holds that the Shadow World is particularly
close in these mountains during bleak nights. The truth of this story
has not been verified.
In ancient times, the Masetians built several small towns on the coast
line, away from the dangers of the interior. When the War of Shadow
came, the gnolls and goblins united under a single chieftain and destroyed
the coastal settlements and turned his eye to the rest of the island.
There were many battles, but finally the chieftain was killed shortly before
the Battle of Mount Diesmaar.
After the war, Besarif setted itself about the task of colonizing the
devastated western shore, and clearing the interior. Though it was
vastly improved, Inner Besarif was still a wild frontier when Faraan Al-Sandor
arrived. The wizard united the tribes as best he could and has repeatedly
tried to attack Besarif and the realms on the island.
Points of interest in Inner Besarif include several Masetian ruins
on the coastline and a few ruined shrines in the interior. Popular
legend says that there is an ancient Masetian city constructed of gold
in the interior. But if it is there, no one has found it.
The humanoids of the realms have no love for each other, and fight
each other just about as much as they fight the surrounding humans.
It is only the Doppleganger's forces that keep them from killing each other
off. However, the tribes will only follow the awnshegh so long as
there is some greater advantage in unity than striking off on their own.
Should something happen to undermine the Doppleganger's authority, the
tenuous peace of the land would be shattered.
Allies: None
Enemies: Because the Doppleganger and his tribes raid all surrounding
realms, they all count him as an enemy.