It was not long before the Basarji population outnumbered the Masetians and the governments changed hands to the peoples from Djapar. For several hundred years the isles prospered as a half way point between Cerilia and Djapar. One of the island kingdoms, Besarif, began to dominate the islands. But then came the Shadow.
Azrai the Shadow corrupted many of the isles' regents to his will. For several decades Azrai secretly began taking control of the worship on the Islands and opening the way to a future invasion. Finally, the War of Shadow erupted on the Cerilian mainland and soon spread to the Islands.
After Azrai's defeat at the Battle of Diesmaar, the Azrai cultists lost the power they had accrued on the Islands and were forced to flee back to Aduria. But Azrai was not the only one to lose power in the region. The War of Shadow had been particularly devastating to the Masetian peoples, who were now practically non-existant. The few remaining Masetians on the Islands moved to Masetium, the capital of the Masetian Empire, and the future center of power for the Serpent.
Within several years of the Battle of Diesmaar, the political and economic systems on the isles began to fall apart. The Basarji native to Djapar were quite angery that the Cerilian Basarji were claiming that their patron Basaia, lady of reason and goddess of the sun, was dead. Even worse, they were claiming to have Basaia's blood flowing through them. The Djaparans, being particularly fanatic about their beliefs, ceased all trade and contact with Cerilia. The effect on the Sahirde el-Mahare was devastating.
Trade dwindeled to nothing, and most kingdoms went bankrupt. Besarif, the pearl of the islands, fell into disarray and anarchy. With the absence of a major power in the region, most kingdoms resorted to piracy to stay afloat financially. To make things worse, Besarif, and a few other struggling city states had to fend off an attack from Djapar to reclaim the islands. After several failed invasions, the Djaparans gave up and ignored the islands.
Ever since, the Golden Archipelago has been frought with danger and chaos. Most of the city states maintain themsleves through piracy. The two remaining city states that stand opposed to piracy are themsleves about to be torn apart by civil war. The Sahirde el-Mahare has become a haven for pirates and villianous scum. It would take a particularly strong or wise regent to change that.
Salinar Island:
The island of Salinar has long been
a point of contention for the powers of the Sahirde el-Mahare. Officially
claimed by the nation of Sardalas, Salinar remains a haven for lawlessness.
The pirate clans on this island dominate the local people and make war
on each other frequently. Several nations have tried to claim the
island, but none have succeeded. Sardalas, though it claims the island,
cannot even collect taxes from the island, and Sardalas efforts to invade
the island have failed thus far.
Semera Island:
Dominated by the nation of Semara,
this island is one of the richest. Along with Besarif, Semera once
dominated the isles, but like Besarif it has succombed to internal pressures.
The current Sultan fights to retain control of the country from his twin
brother, who believes that he has as much claim on the island's regency
as the Sultan.
The geography of the island consists
mainly of jungles and sugar farms.
Djinara Island:
In times long past, Djinara was
one of the great city states of the islands. Since contact with Djapar
was cut, the island fell into disarray even moreso than the rest of the
islands. Now it is a haven for pirates and outlaws, greater than
any such haven in Cerilia. Currently, Djinara is under the leadership
of the Prince Arturo el-Hajjaj, a renegade pirate with no merciful qualities.
The nation of Semera already pays him tribute to protect their own shipping,
and his ships range far and wide, raiding Cerilian ships as far west as
the Isle of the Harpy. Many of the pirate clans in the Sahirde el-Mahare
have already sided with the Prince, or are at least considering it.
The Minor Islands:
The Sahirde el-Mahare has countless
small islets and reefs in addition to the main islands. Some of these
islets have become pirate coves while others simply remain uninhabited.
Since there are far to many and most of them deserve no mention at all,
all that will be covered here are the six small islands that appear on
most sea charts.
Sira, el-Sahir:
These are the two small islands
that can be found to just to the north and to the south of the southern
end of Besarif. They are also provinces of Semara. See that
realm's description for these isles.
Nemal:
The island just to the west of Semara;
also a province of Semara. See realm description.
Qadre:
This island, just to the north of
Semara, has been a base of operations for pirates or merchants for many
years. However, strange stories have emerged about Qadre. It
is said that a group of Khinasi merchants from Ariya suffered a disgraceful
loss of Sayim and set sail for Besarif. However, before they
could make it, a storm blew up and they shipwrecked on Qadre. From
here the stories vary widely. Some say that some foul spawn of Azrai
from the nearby Isle of Shadow, corrupted the merchants. Others say
that they were beset upon by an ancient Masetian curse, while still others
claim that the island is inhabited with the cannable decendants of the
merchants.
What ever the case, there is now
a tribe of monstrosities living on the island, hiding in its many caverns
and volcanic tubes, hunting and killing intruders on their island.
Isle of Shadow:
In the days after the Flight from
Shadow, as Azrai began gathering his forces for war with Cerilia, several
of his priests traveled to the island that lies between Djinara and Semara.
Here they plotted and schemed and gathered the forces of Azrai's faithfull
to sieze control of the Sahirde el-Mehare. They very nearly suceeded.
But when Diesmaar was destroyed, the priesthood was thrown into disarray.
Azrai's inheritors, Kriesha and Belinik, were not yet totally aware of
the extent of their powers and could not help the priests. While
the majority of the priests fled to Aduria, it is believed that a few may
have remained where they plot and scheme continually in the depths of the
Temple of Shadow.
Few dare to venture on to the island
for fear of losing their lives or sanity, but those few brave or foolharty
souls who have ventured onto the island and lived to tell the tale speak
of a large burned out temple near the center of the island. Those
extremely few who have summoned up the courage to step inside say that
there is little of interest in the temple itself and that there is a very
large labyrinth under the temple. None have gone inside that except
one. Adar the Frightened, though merely a legend, is said to live
in the worst of the slums of Besarif drinking to subdue the horrors he
sees every time he closes his eyes. If some brave or foolharty character
wishes to go inside the Temple of Shadow, they may want to seek out Adar.