Notes

 

 

A Few Notes on Conviction:

  • Conviction is how dedicated a Hunter is to the Hunt and his Creed.

  • A Creed's Starting Conviction is simply how much natural devotion someone of that mindset has. Once someone earns 10 Conviction points (earning and using Conviction will be discussed below) they may trade those points in for a Virtue point, thus re-starting at their Starting Conviction. Virtue and Conviction points are rewarded, however, at the Story-teller's discretion.

  • Conviction can be risked, only on rolls related to edges or dealing directly with the supernatural not on rolls where willpower would be applicable, by taking a number of the Conviction points the character has and adding them to said roll's dice pool. If you are successful you get to keep the risked points and an extra point. Fail and you lose the risked points. Botch and you lose all Conviction, and therefore it's advantages, to be recovered at the beginning to the next story or at the Sory-teller's discretion.

  • Conviction can only be so risked once per scene, and the point spent to activate Second Sight (see the Second Sight section) does not count towards that limit.

  • Lastly, Conviction can be gained by the above-stated way, as well as: Fighting spectacularly for the Hunt, following your Creed extremely well, and once more other things along these lines that the Story-teller may choose. Inversely, Conviction can be lost by going for long periods without working towards your Creed or the Hunt.

A Few Notes on Virtue Points:

  • Virtue points can be divided among the three primary Virtues in any fashion, so long as no other Virtue surpasses your character's Primary.

  • The same is true of the Creeds within a Virtue: The points can be spread, but no other Creed's points can exceed the number in the character's primary Creed.

  • Edges have to be bought in order; no getting a Level 2 without first getting the Level one. Therefore the cost in Virtue points is this: Lvl 1/one point cost/one point total, Lvl 2/two points cost (three points total, because you have to take the one point the Level one Edge cost into consideration), Lvl 3/three point cost (six points total), Lvl 4/4 point cost (10 points total).

  • Considering that the maximum number of Virtue points is 10, you cannot spread your points among other Virtues/Creeds and hope to reach Lvl 4 in your primary Creed.

  • At 7 Virtue points you must take a Derangement (i.e., a mental illness of some specific sort, usually related to the activities of the Hunt), and add another for every Virtue point gained up to the limit of 10.

A Few Notes on Triggers:

  • Edges don't require a Trigger to work, but because the situation of the Imbuing process, most Hunters have their own little ways of activating their Edges, whether it be by brandishing a cross or screaming "Burn!"

 

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