Final Fantasy VII-Magic Materia
Magic Materia (Green)


Magic Materia S V M M
Def
Max
HP%
Max
MP%
Magic Spell MP Cost Description
Restore -01   +01   -02 +02 Cure 5 Heal HP
Cure2 24 Heal HP
Regen 30 Regen status, Regain HP at constant rate
Cure3 64 Heal HP
Heal -01   +01   -02 +02 Poisona 3 Cure poison status
Esuna 15 Cure certain status
Resist 120 Prevent certain status's
Revive -02 -01 +02 +01 -05 +05 Life 34 Revive (Partial life restored)
Life2 100 Revive (Full life restored)
Fire -01   +01   -02 +02 Fire 4 Fire-elemental Damage
Fire2 22 Fire-elemental Damage
Fire3 52 Fire-elemental Damage
Ice -01   +01   -02 +02 Ice 4 Ice-elemental Damage
Ice2 22 Ice-elemental Damage
Ice3 52 Ice-elemental Damage
Lightning -01   +01   -02 +02 Bolt 4 Lightning-elemental Damage
Bolt2 22 Lightning-elemental Damage
Bolt3 52 Lightning-elemental Damage
Earth -01   +01   -02 +02 Quake 6 Earth-elemental Damage
Quake2 28 Earth-elemental Damage
Quake3 68 Earth-elemental Damage
Poison -01   +01   -02 +02 Bio 8 Poison-elemental Damage, poison status
Bio2 36 Poison-elemental Damage, poison status
Bio3 80 Poison-elemental Damage, poison status
Gravity -01   +01   -02 +02 Demi 14 Gravity-elemental Damage leaves 3/4 of life left
Demi2 33 Gravity-elemental Damage leaves 1/2 of life left
Demi3 48 Gravity-elemental Damage leaves 1/4 of life left
Seal -01   +01   -02 +02 Sleepel 8 Sleep Status
Silence 24 Silent Status, prevents casting of magic
Mystify -01   +01   -02 +02 Confu 18 Confuse Status, attack own side
Berserk 28 Berserk Status, unable to do anything other than attack
Transform -01   +01   -02 +02 Mini 10 Minimum status, reduces enemies' attack, defense ability
Toad 14 Toad status, reduces enemies' attack, defense ability and inability to cast magic other than Toad
Time -02 -01 +02 +01 -05 +05 Haste 18 Haste status, Speed Up
Slow 20 Slow status, Speed Reduced
Stop 34 Stop status, Stop
Barrier -02 -01 +02 +01 -05 +05 Barrier 16 Barrier status, reduces physical damage
Mbarrier 24 Magic Barrier status, reduces magic damage
Reflect 30 Reflect status, reflects any spell cast on you to enemy itself, up to four times
Wall 58 Barrier + Mbarrier combined
Destruct -02 -01 +02 +01 -05 +05 DeBarrier 12 Removes any barrier on enemy
DeSpell 20 Removes magical effects from enemies
Death 30 Instant death on enemy
Exit -01   +01   -02 +02 Escape 16 Run, same effect as L1 + R1 'All' no effect
Remove 99 Removes enemies from the battle 'All' no effect
Comet -02 -01 +02 +01 -05 +05 Comet 70 Non-elemental Damage on single enemy 'All' no effect
Comet2 110 Non-elemental Damage on 4 random targets 'All' no effect
Contain -04 -02 +04 +02 -10 +10 Freeze 82 Ice-elemental Damage + Stop Status 'All' no effect
Break 86 Earth-elemental Damage + Petrify Status 'All' no effect
Tornado 90 Wind-elemental Damage + Confuse Status 'All' no effect
Flare 100 Fire-elemental Damage 'All' no effect
FullCure -04 -02 +04 +02 -10 +10 FullCure 99 Heal HP completely on single character 'All' no effect
Shield -04 -02 +04 +02 -10 +10 Shield 180 Shield Status, reduces damage done by physical, magic attacks to 0, but not all the time 'All' no effect
Ultima -04 -02 +04 +02 -10 +10 Ultima 130 Non-elemental Damage on all enemies 'All' no effect

All green materia require 3-5 levels to master depending on the number of spells (i.e. 2 spells, 3 levels; 3 spells, 4 levels; 4 spells, 5 levels). The last three materia need a minimum of 2 levels to access the first spell.

'All' no effect refers to Materia attached to the 'All' Materia, the spell will still not have an 'All' effect.

If you have Quadra Magic and Mega All equipped, you will not cast magic four times and on all enemies, Quadra Magic and All will take place separately. Quadra Magic will alway take place first, then 'All'. So always try to keep these 2 Materia separated.

S - Strength
V - Vitality
M - Magic
M Def - Magic Def