Independant Materia (Violet) -------------------------------------------------------------------------------- Independent Materia Effect Description Cover V +01 Take hits for others occasionally, 5 Levels, level indicates the chance of taking hits. Chocobo Lure L +01 Increase chances of encountering a Chocobo, 4 Levels, level indicates the chance of meeting Chocobos. Enemy Lure L -01 Increase chances of encountering an enemy, 3 Levels, level indicates number of encounters. Enemy Away L +01 Lowers chances of encountering an enemy, 3 Levels, level indicates lower number of encounters. Long Range Retaining the same damage done to enemy even if character is on the rear side of the team, and able to attack distant enemies, 2 Levels Counterattack Randomly counters if attacked, 5 Levels, level indicates the chance of countering. Pre-emptive D +02 Increase Rate of pre-emptive attacks, 5 Levels, level indicates the chance of Pre-emptive attacks. Luck Plus Increases Luck, 5 Levels Magic Plus Increases Magic, 5 Levels Speed Plus Increases Dexterity, 5 Levels HP Plus Increases Maximum HP, 5 Levels MP Plus Increases Maximum MP, 5 Levels Gil Plus Increases Gold after battle, 3 Levels EXP Plus Increases Experience points after battle, 3 Levels HP <-> MP Switches HP and MP Levels, 2 Levels Underwater Allows all members to breathe underwater, i.e. no time limit when fighting Emerald Weapon. 1 Level, cannot be mastered, 0 AP. Mega All Allows usage of Magic, Attacks, Commands on all enemies / Characters, 5 Levels, Level indicates number of times spell or command (except normal attacks) can be used on enemies. When an Independent Materia's level increases, the additional ability will also increase. i.e. HP Plus (L1) 10% (L2) 20% ...... so on. This applies to all Plus Materias (except Gil and EXP). L - Luck D - Dexterity V - Vitality
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Independant Materia