Lesson 1
Tactical Problem
Defending space on your court. The ready position, court
positioning and using height to increase
time for response.
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Lesson focus:
Successful execution of the forearm pass, including the following off
ball skills: communication, positioning of yourself and accurate placement
of the ball. Introductory task/game
End Zone Volleyball-Rules-every player must touch ball before
score may occur, 2 seconds with ball, 2 steps with ball.
Skill/Concept development tasks/games
* Forearm pass the ball up in the air to yourself. Concentrate on height
and accuracy.
* In pairs, partners bump to each other. Progressions are; 1)
throw ball and forearm pass back 2) throw ball so that your partner has
to move to forearm pass back 3) both partners forearm pass
* Ring of fire: In groups of 3 #1 underhand serves the ball over
the net to a receiver #2 receiver forearm passes the ball to a target
#3 the target person is standing where the setter would stand. This person
catches the
ball and bounces it back under the net to the server.
* 1 on 1 forearm passing the ball over the net to each other.
progressions: 1) Pass the ball directly over 2) Have to do one pass
to yourself before the ball goes over the net.
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Skill/Concept development tasks/games
Culminating Game:
* 2 on 2 mini game over the net. Rules: 1) Players can only use
the
underhand serve and forearm pass 2) the ball has to be
touched 2 or 3 times
before sending it over the net. 3) Use a short court, better players
can
advance to a full length court but still only using half the
width.
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Lesson 2
Tactical Problem
Transition from defense to the attack in a more team like
situation. Communication and accuracy of
passes.
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Lesson focus:
Be able to set the ball focusing on consistency, increasing response
time
by doing appropriate off ball movements.
Introductory task/game
Cone Game-Students are divided into 2 teams- 1 team flips the cones
one way, and the other team flips the cones the other way- the team with
the most cones wins
Skill/Concept development tasks/games
* Lie on the ground and push the ball to your partner
* Standing up set the ball to yourself. Do the same movement
as when lying
down. This is performed against a wall, your partner gives feedback
while
you perform the skill.
* Castle game using the set
* Expand on RING OF FIRE introduced yesterday.
*This time the target person is setting the ball and the forearm passer
will
move in and catch the ball to bounce back.
Better players can advance to having the catcher forearm pass
the ball back over the net to the server.
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Culminating Game:
* 2 on 2 mini game over the net/space.
The ball has to be touched 3 times before going over.
The players may use the underhand serve, forearm pass and set.
Options/Modifiers
*Let the ball bounce once before hitting it
*The dimensions of the court are long and narrow. Those that are
struggling
with this can go back to a short court game.
*Force, space, time-these elements may accommodate individual
student needs.
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Lesson 3
Tactical Problem
To enable students to see how using an overhand serve may give
them an
advantage and give them more time to respond and reposition
on the serve.
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Lesson focus:
To challenge the students in an open environment to use the set and
the
forearm pass. *To introduce students to the serve, [guided
discovery]-let them see how the
serve can give them more time to respond and position themselves
in game
play.
Introductory task/game
Skill/Concept development tasks/games
* [La
di daar]-
* serve and trap ball against the wall
* Groups of two [NETS needed]-1's serve, 2's receive. Move
back as you
become more comfortable. Receivers pass to themselves and
then they serve
the ball back.
* Ring of fire:( Groups of 3) using the over hand serve, forearm
pass and
set.
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Culminating Game:
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Lesson 4
Tactical Problem
Winning the point. Finishing off the attack by placing the
ball over the net. Hitting the ball down to
decrease opponents response time. Hitting the ball to a space
on opponents' court.
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Lesson focus: Spike
Introductory task/game:
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Pepper using the forearm pass, and set
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Skill/Concept development tasks/games
Culminating Game:
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* 2vs 2 Mini Game for remainder of class.
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