"Even farmers are careful to chant the right spells and make the right sacrifices when it is the season to plant seeds or harvest crops; should you do less when the lives of men hang in the balance?"
      -attributed to Hartwig Siegerson, Grey Wizard Lord

These hallowed halls contain the wisdom of ages untold. Use it well, for the power of magic is such that even the greatest army can be laid low by a single wizard if it is unprepared.

NEW 6TH EDITION ADDITIONS

The Lore of Ice- Magic from the Khan Queens of Kislev

Revised Spell Lists- 5th edition

Amber- The magic of the hunter and the forest , useful for entraping and damaging your foes.

Amethyst- A strange magic powered by time and death, it is most potent at close range.

Bright- The magic of flames and heat, it is both potent and volatile.

Celestial- This magic uses the distortions wrought by the Winds of Magic to divine the future.  It has the widest range of powers.

Gold- A dense form of magic useful in transmutation. The changes it brings aids your army in indirect ways by hampering your foes.

Grey-  The magic of winds and storms, its greatest power lies in the mobility it grants your troops.

Jade- Like Amber, a magic based on Nature, but this time tied to water. It is the most useful protective magic.

Light- A very diffuse form of magical energy, Light magic permeates everything. The Light mage can bend this force sutbly to confuse the foe, or unlease it in highly destructive bursts.

Back to the training grounds.