Vehicle Construction System

Welcome to the Luft Krieg Vehicle Construction System!

    Welcome to the Luft Krieg Vehicle Construction System for use with the Luft Krieg tactical game. Here you will find rules adaptations from the Heavy Gear Technical Manual 2nd Edition (click on the link to view it) which you will be able to use when designing new aircraft for your campaigns or own pleasure. Each of the rules which required modification is listed below, those that did not are identical to the ones you will find inside the Heavy Gear book and are not listed here. As with any rules you are free to modify them as you wish, however, they are not available for reproduction in any form. Thus they are only available on a personal basis for game play.


6.1.4. LKVCS Maneuver.

    While the rules available in the HGTM2 (Heavy Gear Technical Manual 2nd Edition) are quite good they don't provide much guidance regarding aircraft. It's tough to know exactly what rating to use on the right aircraft. Moreover the HGTM2 doesn't explain very well what characteristics of the vehicle would make it have a particular rating, they just give general rules of thumb and are not very specific. Rule 6.1.4LKVCS details how to find the right maneuver rating for the aircraft you wish to depict or design. In real life aerodynamics there are three very important factors in an aircraft design which will affect its maneuverability throughout the flight envelope. Those three factors are #1; Wing Loading, #2; Power Loading for propeller driven aircraft or Thrust to Weight ratio for jet powered ones and finally #3; Wing Aspect Ratio. Below is an explanation of what those three factors are.
 

Step One:

    Below is a table with the Wing Loading and Power Loading values. For finding the right maneuver rating just criss cross the values which the fighter you want to depict or design has.
 
 

Wing Loading vs. Power Loading

Wing Loading (kg/m^2) / Power Loading (kg/BHp)
0-1
1,1-2
2,1-3
3,1-4
4,1-5
5,1-6
6,1-7
7,1-8
8,1-9
9,1-10
0-100
+4
+4
+3
+2
+1
0
-1
-2
-3
-4
101-200
+4
+3
+2
+1
0
-1
-2
-3
-4
-5
201-300
+3
+2
+1
0
-1
-2
-3
-4
-5
-5
301-400
+2
+1
0
-1
-2
-3
-4
-5
-5
-5
401-500
+1
0
-1
-2
-3
-4
-5
-5
-5
-5
501-600
0
-1
-2
-3
-4
-5
-5
-5
-5
-5
601-700
-1
-2
-3
-4
-5
-5
-5
-5
-5
-5
701-800
-2
-3
-4
-5
-5
-5
-5
-5
-5
-5
801-900
-3
-4
-5
-5
-5
-5
-5
-5
-5
-5
901-1000
-4
-5
-5
-5
-5
-5
-5
-5
-5
-5

Wing Loading vs. Thrust to Weight Ratio

Wing Loading (kg/m^2) / Thrust to Weight Ratio
0,00-0,10
0,11-0,20
0,21-0,30
0,31-0,40
0,41-0,50
0,51-0,60
0,61-0,70
0,71-0,80
0,81-0,90
0,91-1,00
0-100
+2
+3
+4
+4
+4
+4
+4
+4
+4
+4
101-200
+1
+2
+3
+4
+4
+4
+4
+4
+4
+4
201-300
0
+1
+2
+3
+4
+4
+4
+4
+4
+4
301-400
-1
0
+1
+2
+3
+4
+4
+4
+4
+4
401-500
-2
-1
0
+1
+2
+3
+4
+4
+4
+4
501-600
-3
-2
-1
0
+1
+2
+3
+4
+4
+4
601-700
-4
-3
-2
-1
0
+1
+2
+3
+4
+4
701-800
-5
-4
-3
-2
-1
0
+1
+2
+3
+4
801-900
-5
-5
-4
-3
-2
-1
0
+1
+2
+3
901-1000
-5
-5
-5
-4
-3
-2
-1
0
+1
+2

Step Two:

    Now that the primary maneuver rating is found we need to add the effect of aspect ratio to the equation. Just find the correct value on the table and add the maneuver rating to the one you already found in the tables at Step One.
 
 

Aspect Ratio Value
Maneuver Modifier
2,5-3,0
+4
3,1-4,0
+4
4,1-5,0
+3
5,1-6,0
+2
6,1-7,0
+1
7,1-8,0
0
8,1-9,0
-1
9,1-10,0
-2
10,1-11,0
-3
11,1-12,0
-3
12,1-13,0
-4
13,1-14,0
-4
14,1-15,0
-5
15,1-16,0
-5
Note that the maneuver rating whatever the above modifier cannot exceed +4 or be lower than -5.

    Here you go, you now have your aircraft maneuver rating. Feel free to use decimals rating to better reflect particular aircraft's characteristics.


6.1.7LKVCS Weapons

    While many aerial weapons are depicted in the Luft Krieg Rulebook many are overlooked or do not appear at all. I've collected here some of the weapons most encountered during World War 2. As I see fit I will add some new weapons for use. Only the guns' stats are changed here, otherwise any other rules covering weapons are the same.

6.1.7.1 Machine Guns
 
 
Weapon
Rating
Range
Damage
Accuracy
RoF
Ammo (ea.)
Minimum
Size
Special
Browning M2
.30cal
 35
1/2/4/8
x2,75
0
+1
 0,10
2
US gun 
Browning  M2
.50cal
 60
1/2/4/8
x3,50
0
0
 0,09
3
 US gun
Browning  M3
.50cal
 70
1/2/4/8
x3,50
0
+1
 0,18
4
US gun 
Browning
.303cal
 45
1/2/4/8
x2,75
0
+1
 0,10
2
 British gun
MG 17
7,9mm
 60
1/2/4/8
x3,00
0
+1
 0,14
3
 German gun
MG 151
15mm
 75
1/2/4/8
x4,00
0
0
 0,11
4
 German gun
MG 131
13mm
 70
1/2/4/8
x3,75
0
0
 0,10
3
 German gun
MG 81
7,9mm
 45
1/2/4/8
x3,00
0
+1
 0,14
2
 German gun
MG 81Z
7,9mm
 65
1/2/4/8
x3,00
+1
+2
 0,28
3
 German gun
MG Rh/B.7
7,0mm
45
1/2/4/8
x2,50
+1
+2
0,21
2
German gun
MG 151/V0
15mm
85
1/2/4/8
x4,00
0
+1
0,22
5
German gun

6.1.7.2 Automatic Cannons
 
Weapon
Rating
Range
Damage
Accuracy
RoF
Ammo (ea.)
Minimum
Size
Special
Browning M2
20mm
 90
1/2/4/8
x4,50
0
0
 0,18
5
 US cannon
Browning  M3
20mm
 110
1/2/4/8
x4,50
0
+1
 0,27
6
 US cannon
Hispano Mk.V
20mm
 90
1/2/4/8
x4,50
0
0
 0,18
5
 British cannon
MG/FF
20mm
 90
1/2/4/8
x4,50
0
0
 0,18
5
German cannon 
MG/FF M
20mm
 100
1/2/4/8
x4,50
0
0
 0,22
4
German cannon 
MG 151/20
20mm
 120
1/2/4/8
x4,50
0
+1
 0,31
5
German cannon
MG 213/30
30mm
 125
2/4/8/16
x5,50
0
+1
 0,36
6
German cannon 
MK 101
30mm
 135
2/4/8/16
x5,50
0
0
 0,40
5
German cannon 
MK 103
30mm
 145
2/4/8/16
x5,50
0
0
 0,44
4
German cannon 
MK 108
30mm
150
2/4/8/16
x5,50
0
+1
0,49
5
German cannon
MK 112
55mm
160
2/4/8/16
x7,50
0
+1
0,45
7
German cannon
MK 114
55mm
170
2/4/8/16
x7,50
0
0
0,52
6
German cannon

6.1.7.3 Aircraft Carried Bombs
 
Weapon
Rating
Range
Damage
Accuracy
RoF
Ammo (ea.)
Minimum
Size
Special
45kg(100lbs) HE bomb
 2
0/0/0/0
x1,50
-1
0
 N/A
0
100kg HE bomb
 3
0/0/0/0
x3,00
-1
0
 N/A
0,25
 
113kg(250lbs) HE bomb
4
0/0/0/0
x3,50
-1
0
N/A
0,25
150kg HE bomb
5
0/0/0/0
x4,50
0
0
 N/A
0,25
200kg HE bomb
6
0/0/0/0
x6,00
0
0
 N/A
0,5
227kg (500lbs) HE bomb
6
0/0/0/0
x6,75
0
0
N/A
0,5
250kg HE bomb
7
0/0/0/0
x7,50
-2
0
 N/A
0,5
454kg (1000lbs) HE bomb
10
0/0/0/0
x13,50
-2
0
 N/A
1
AE0
500kg HE bomb
11
0/0/0/0
x15,00
-2
0
N/A
1
AE0 
909kg (2000lbs) HE bomb
23
0/0/0/0
x27,25
-2
0
N/A
2
AE1, min. ALT=1
1 000kg HE bomb
24
0/0/0/0
x30,00
-2
0
 N/A
2
AE1, min. ALT=1
2 000kg HE bomb
52
0/0/0/0
x60,00
-2
0
N/A
4
AE2, min. ALT=2
2 272kg (5000lbs) HE bomb
56
0/0/0/0
x68,25
-2
0
N/A
5
AE2, min. ALT=2
3 000kg HE  bomb
82
0/0/0/0
x90,00
-3
0
N/A
6
AE3, min. ALT=3
5 000kg HE bomb
128
0/0/0/0
x150,00
-3
0
N/A
10
AE4, min. ALT=4
Weapon
Rating
Range
Damage
Accuracy
RoF
Ammo (ea.)
Minimum
Size
Special
45kg(100lbs) Incendiary bomb
 4
0/0/0/0
x1,50
-1
0
 N/A
0
Incendiary
100kg HE Incendiary bomb
 5
0/0/0/0
x3,00
-1
0
 N/A
0,25
 Incendiary 
113kg(250lbs) Incendiary  bomb
6
0/0/0/0
x3,50
-1
0
N/A
0,25
Incendiary 
150kg Incendiary  bomb
7
0/0/0/0
x4,50
0
0
 N/A
0,25
Incendiary 
200kg Incendiary  bomb
8
0/0/0/0
x6,00
0
0
 N/A
0,5
Incendiary 
227kg (500lbs) Incendiary  bomb
8
0/0/0/0
x6,75
0
0
N/A
0,5
Incendiary 
250kg Incendiary  bomb
9
0/0/0/0
x7,50
-2
0
 N/A
0,5
Incendiary 
454kg (1000lbs) Incendiary  bomb
14
0/0/0/0
x13,50
-2
0
 N/A
1
AE0, Incendiary 
500kg Incendiary  bomb
15
0/0/0/0
x15,00
-2
0
N/A
1
AE0, Incendiary 
909kg (2000lbs) Incendiary  bomb
31
0/0/0/0
x27,25
-2
0
N/A
2
AE1, min. ALT=1, Incendiary 
1 000kg Incendiary  bomb
32
0/0/0/0
x30,00
-2
0
 N/A
2
AE1, min. ALT=1, Incendiary 
2 000kg Incendiary  bomb
68
0/0/0/0
x60,00
-2
0
N/A
4
AE2, min. ALT=2, Incendiary 
2 272kg (5000lbs) Incendiary  bomb
72
0/0/0/0
x68,25
-2
0
N/A
5
AE2, min. ALT=2, Incendiary 
3 000kg Incendiary   bomb
114
0/0/0/0
x90,00
-3
0
N/A
6
AE3, min. ALT=4, Incendiary 
5 000kg Incendiary  bomb
192
0/0/0/0
x150,00
-3
0
N/A
10
AE4, min. ALT=5, Incendiary 
Weapon
Rating
Range
Damage
Accuracy
RoF
Ammo (ea.)
Minimum
Size
Special
Glide Bomb
 +2
       
 
  Glide Bombs are available for all above types of bomb up to 1 000kg.Simply add the Rating to the Rating of the bomb you choose.It's considered as a Glider.
Guided Bomb
x2
Guided Bombs are available for all above HE types up to 1 000kg.Simply double the Rating.It's a Wire Guided weapon.
Fuel Air Explosive
 x2
 
x2
   
 
  Fuel Air Explosive Bombs are available for all HE types of bomb up to 500kg.Double each, the Rating, the Damage and the Area Effect.It's a Slow Burn weapon.
Torpedo
 298
Up to 5 + 1d6.
x20
-1
0
 N/A
4
Water movement.
250kg Cluster Bomb
 10
0/0/0/0
x8
0
0
 N/A
0,5
AE1
500kg Cluster Bomb
 14
0/0/0/0
x16
0
0
N/A
 1
AE2

6.1.7.4 Aircraft Carried Rockets
 
Weapon
Rating
Range
Damage
Accuracy
RoF
Ammo (ea.)
Minimum
Size
Special
2,75in. Zuni HE
 12
1/2/4/8
x5,00
-1
0
 N/A
2
US rocket.
2,75in. Zuni
Incendiary
 14
1/2/4/8
x5,00
-1
0
 N/A
2
US rocket.
Incendiary
5in. Zuni HE
 24
1/2/4/8
x10,00
-1
0
 N/A
4
US rocket. 
5in. Zuni
Incendiary
 28
1/2/4/8
x10,00
-1
0
 N/A
4
US rocket.
Incendiary
70mm HE
 12
1/2/4/8
x5,00
-1
0
 N/A
2
British Rocket.
70mm 
Incendiary
 14
1/2/4/8
x5,00
-1
0
 N/A
2
British Rocket.
70mm HEAT
 22
1/2/4/8
x8,00
-1
0
 N/A
2
British Rocket.
R-4/M 55mm HE
 8
1/2/4/8
x4,00
-1
0
 N/A
2
German Rocket.
R-4/M 55mm HEAT
 19
1/2/4/8
x4,00
-1
0
 N/A
3
German Rocket.
WfrGr 210 210mm HE
45
1/2/4/8
x15,00
0
0
N/A
5
German Rocket.


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