DRUID SPELL INDEX
1st Level 2nd Level 3rd Level 4th Level
Animal Friendship Barkskin Call Lightning Animal Summoning I
Ceremony Charm Person or Mammal Cloudburst Call Woodland Beings
Detect Balance Create Water Cure Disease Control Temperature, 10' Radius
Detect Magic Cure Light Wounds Hold Animal Cure Serious Wounds
Detect Poison Feign Death Know Alignment Dispel Magic
Detect Snares and Pits Fire Trap Neutralize Poison Hallucinatory Forest
Entangle Flame Blade Plant Growth Hold Plant
Faerie Fire Goodberry Protection From Fire Plant Door
Invisibilty to Animals Heat Metal Pyrotechnics Produce Fire
Locate Animals Locate Plants Snare Protection From Lightning
Pass Without Trace Obscurement Spike Growth Repel Insects
Precipitation Produce Flame Starshine Speak with Plants
Predict Weather Reflecting Pool Stone Shape
Purify Water Slow Poison Summon Insects
Shillelagh Trip Tree
Speak With Animals Warp Wood Water Breathing


DRUID SPELL INDEX CONT'D
5th Level 6th Level 7th Level
Animal Growth Animal Summoning III Animate Rock
Animal Summoning II Anti-Animal Shell Changestaff
Anti-Plant Shell Conjure Fire Elemental Chariot of Sustarre
Commune With Nature Cure Critical Wounds Confusion
Control Winds Feeblemind Conjure Earth Elemental
Insect Plague Fire Seeds Control Weather
Moonbeam Liveoak Creeping Doom
Pass Plant Transmute Water to Dust Finger of Death
Spike Stones Transport Via Plants Fire Storm
Sticks to Snakes Turn Wood Reincarnate
Transmute Rock to Mud Wall of Thorns Sunray
Wall of Fire Weather Summoning Transmute Metal to Wood

Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7