DRUID SPELL INDEX
1st Level
2nd Level
3rd Level
4th Level
Animal Friendship
Barkskin
Call Lightning
Animal Summoning I
Ceremony
Charm Person or Mammal
Cloudburst
Call Woodland Beings
Detect Balance
Create Water
Cure Disease
Control Temperature, 10' Radius
Detect Magic
Cure Light Wounds
Hold Animal
Cure Serious Wounds
Detect Poison
Feign Death
Know Alignment
Dispel Magic
Detect Snares and Pits
Fire Trap
Neutralize Poison
Hallucinatory Forest
Entangle
Flame Blade
Plant Growth
Hold Plant
Faerie Fire
Goodberry
Protection From Fire
Plant Door
Invisibilty to Animals
Heat Metal
Pyrotechnics
Produce Fire
Locate Animals
Locate Plants
Snare
Protection From Lightning
Pass Without Trace
Obscurement
Spike Growth
Repel Insects
Precipitation
Produce Flame
Starshine
Speak with Plants
Predict Weather
Reflecting Pool
Stone Shape
Purify Water
Slow Poison
Summon Insects
Shillelagh
Trip
Tree
Speak With Animals
Warp Wood
Water Breathing
DRUID SPELL INDEX CONT'D
5th Level
6th Level
7th Level
Animal Growth
Animal Summoning III
Animate Rock
Animal Summoning II
Anti-Animal Shell
Changestaff
Anti-Plant Shell
Conjure Fire Elemental
Chariot of Sustarre
Commune With Nature
Cure Critical Wounds
Confusion
Control Winds
Feeblemind
Conjure Earth Elemental
Insect Plague
Fire Seeds
Control Weather
Moonbeam
Liveoak
Creeping Doom
Pass Plant
Transmute Water to Dust
Finger of Death
Spike Stones
Transport Via Plants
Fire Storm
Sticks to Snakes
Turn Wood
Reincarnate
Transmute Rock to Mud
Wall of Thorns
Sunray
Wall of Fire
Weather Summoning
Transmute Metal to Wood
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7