Fighting in your boxers never felt so good. First, if your wondering what the title means, i'll tell you later. Now, let's see. Anybody reading this ever here of Ghouls and Ghosts? No? It was a well known game for the Super NES. Well known, not only for it's difficulty, but for who wanted to test it found a great challenging time. Enter: Maximo:Ghosts to Glory. A so called remake. It was just as hard and just as fun. But the fun was soon overshadowed by it's frustrating percision jumping and the worst save system ever (you had to pay your own money to save... not good). A year later, Capcom makes a sequel that does a hell of a lot better! Before I get to the essentials, let me tell you. Sophia dissapeared at the end of number 1. When an unknown force of evil robots attack a village, you and Grim (THE GRIM REAPER.... who you can transform into) go out looking for this girl you saw running from the robots. Got it, okay. Plus, to save, all you do is, beat a level. You, as normal, can save on the world map, as usual, without paying (unlike #1). Great change. Percision jumping is a bit more forgiving too. Now that the bad is gone, let the good flow in! The control is very good. Combos are a lot easier to pull off as fighting feels more fluid. The percision jumping is toned deown and less is recquired. So this one revolves around actuall fighting. The graphics are nice. But what really stands out here is the Style. The levels rage on the verge of funny and scary at the same time, which just matches the game. Sound is okay. The music isn't noticable and the voice acting is good if not perfect. All you hear besides music is the clang off your sword and villagers screaming. This game is fun. It is very impressive how well this game came togeather. Ohh, yeah, the title. If you lose all your armor, you have to resort to fight in your boxers. And there are different boxers to wear, each with their own special abilities. |
Overall-7 Sound-5 Graphics-8 Control-8 Fun Factor-7 |
Maximo vs. The Army of Zin By Ninja-Dude |
"No mr. Bond, I expect you to die." Fact: The best Bond game (And the first *before Halo* best FPS) was Goldeneye for the N64 (fond memories). Fact: All other Bond games suck. Fact: The last Bond game was almost as good as Goldeneye. Fiction: EA will make the best Bond game that is not a FPS. That's pretty much all you need to know until 007:EoN hits stores. It's coming along quite nice and has a high quality of production value. Fact: I'm going to start the preview now. Now, in the recent in progress demo i am relieved to say that 007:EoN is great! The demo lets you choose two action sequences. Lets start with the first. You start out running from an exploding lab or something. Bond jumps off. He turns around and snags the led with a grapple. The cool part? You do the rest. That's right, instead of watching him repel down a wall, you control it. The controls are solid, both on the wall and when you get off. You can hide behind a wall and target an enemy, then shoot him down. Targeting is reminiscent of GTA: VC, and III. And because everyone is your enemy, you don't have to worry about hitting a civilian. The second was.... wait for it.... a motorcycle. Yes, you heard right... a M-O-T-O-R-C-Y-C-L-E! The controls are also responsive. You have to chase down.... again, wait for it.... Jaws! The best (to me) Bond villian ever. The level is more than less amazing. How does sliding, while hitting an enemy who jumped off a car with your flamethrower, going under a truck, in slow motion sound to you. Pretty freakin awsome! The music is not really there. I hear that their getting a ton of stars to do the voice work. Plus the graphics are nice. Actually, I have to say the two levels I played were done, no glitches, no slowdown, perfectly done! So, we just have to wait for the rest... in a few more days. 2/17/2004 |
007: Everything or Nothing By: Ninja-Dude |
Double Feature |