Vietnam War
 
US Army / US Marines / ARVN
 
( Special thanks to Paul N. for submitting this list)  
Name
Move Range Off. Def. Cost Notes Mod  
US Infantry 1 2 4 0 5      
LMG Unit 1 3 4 0 9 Fires Twice 50%  
HMG Unit 0.5 4 5 0 9 Fires twice (cannot move & fire)    
Mortar Unit 0.5 7 3 -1 6 1 hex, indirect, move or fire    
Recoilless Rifle Unit 0.5 6 5 -1 7 move or fire -50%  
Seal Team/ SF Unit 1 2 5 0 7      
M113 ACAV 2 2 3 2 12 Amphibious, Fires Twice 60%  
M113 2 2 3 2 12 Amphibious, Transport(2) 60%  
M125
2 12 4 2 49 1 hex, indirect, move or fire, Amphibious 10%  
M48 2 7 6 3 53      
M41
2 6 6 3 46      
M551
2 6 5 2 28 Amphibious 10%  
LVTP7 2 2 3 2 18 Amphibious, Transport(5) 135%  
105mm Howitzer 0 15 4 0 30 1 hex, indirect, move or fire    
Truck 2 0 1 0 3 Transport(2) 50%  
UH1C 4 6 5 1 30 Flyer 25%  
UH1D
4 3 3 1 15 Transport(2), Flyer 75%  
OH6A 4 3 4 1 15 Flyer 25%  
CH46
4 2 3 1 17 Flyer, Transport(4) 125%  
AH1G
5 6 5 2 46 Flyer 25%
F4 Phantom / A6 Intruder 10 4 5 1 81 High Flyer, 1 hex 100%  
A1 Skyraider 7 4 6 1 70 High Flyer, 1 hex 100%  
AC47 Gunship (Puff) 6 4 7 0 81 High Flyer, 1 hex, Fires Twice 150%  
Jeep HMG 2 4 5 0 11      
Jeep LMG 2 3 4 0 7      
Patrol Boat 2 3 5 2 17 Water bound, Fires Twice    
NVA / VC
 
Name
Move Range Off. Def. Cost Notes    
Infantry 1 2 4 0 7 Scout 50%  
LMG Unit
1 3 4 0 11 Fires Twice, Scout 100%  
HMG Unit
0.5 4 5 0 12 Fires twice (cannot move & fire), Scout 50%
Mortar Unit 0.5 7 3 -1 8 1 hex, indirect, move or fire, Scout 50%  
Recoilless Rifle Unit 0.5 6 5 -1 9 move or fire, Scout    
Jeep HMG 2 4 5 0 11      
Jeep LMG 2 3 4 0 7      
PT16 2 6 5 2 28 Amphibious 10%  
T54 2 7 6 3 53    
BT50 2 2 3 2 18 Amphibious, Transport(5) 135%  
Sappers 1 0 6 0 13 Cannot move or fire, Scout 100%  
Truck 2 0 1 0 3 Transport(2) 50%  
SAM site
0 5 5 0 7 Attack High Flyers only -50%  
AA gun 0 4 4 -1 5 Attacks All 25%  
ZSU 23/4
2 4 4 1 13 Attacks All 25%  
Australian
 
Name Move Range Off. Def. Cost Notes    
Infantry 1 2 4 0 5      
LMG Unit 1 3 4 0 9 Fires Twice 50%  
HMG Unit 0.5 4 5 0 9 Fires twice (cannot move & fire)    
Mortar Unit 0.5 7 3 -1 6 1 hex, indirect, move or fire    
SAS 1 2 5 0 7      
105mm Howitzer 0 15 4 0 30 1 hex, indirect, move or fire    
Truck 2 0 1 0 3 Transport(2) 50%  
Centurion 2 6 5 2 27      
M113 ACAV 2 2 3 2 12 Amphibious, Fires Twice 60%  
M113 2 2 3 2 12 Amphibious, Transport(2) 60%  
M125
2 12 4 2 49 1 hex, indirect, move or fire, Amphibious 10%  
Jeep HMG 2 4 5 0 11      
Jeep LMG 2 3 4 0 7      
Jeep 2 0 0 0 1      
Structures
 
Name Move Range Off. Def. Cost Notes    
AP mines / traps 0 0 3 0 5 1 hex area, Hidden until moved into, Not Vehicles 100%  
AT traps 0 0 6 0 9 1 hex area, Hidden until moved into, Vehicles only 50%  
Wire 0 0 0 3 3 Stops movement, Not Vehicles    
Foxhole 0 0 0 2 2 Cover for 1 Stand 25%  
Bunker 0 0 0 3 3 Cover for 1 Stand 25%  
Soft Cover 0 0 0 1 1 Cover for 1 Stand 25%  
Medium Cover 0 0 0 2 2 Cover for 1 Stand 25%  
Hard Cover 0 0 0 3 3 Cover for 1 Stand 25%  
Small Building 0 0 0 3 3      
Medium Building 0 0 0 4 4      
Large Building 0 0 0 5 5      
Bridges 0 0 0 4 3      
New Rules  
 
High Flyer :- Can not be shot at unless firing at target on the ground.                   (Does not include Puff)  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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